Editing City of Necromancers: Renewing Compacts & Treaties:Tama
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'''Appearance:''' Still gaunt from her divine trials, her skin covered with depictions of the phases of the moon | '''Appearance:''' Still gaunt from her divine trials, her skin covered with depictions of the phases of the moon | ||
− | '''Traits:''' Hopeful | + | '''Traits:''' Hopeful and hedonistic |
'''Alignment:''' Neutral | '''Alignment:''' Neutral | ||
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'''Bonds:''' | '''Bonds:''' | ||
− | '''Secret:''' | + | '''Secret:''' Fears the thought of becoming undead |
'''Mark XP''' | '''Mark XP''' | ||
+ | *Fulfill Sehanine's Tenet: | ||
*Act according to your traits | *Act according to your traits | ||
− | * | + | *Correct an imbalance |
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===Attributes=== | ===Attributes=== | ||
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|- | |- | ||
|8/8 | |8/8 | ||
− | |13/ | + | |13/12 |
− | |14/ | + | |14/9 |
− | |13/ | + | |13/16 |
− | |13/ | + | |13/11 |
− | |16/ | + | |16/18 |
− | |16/ | + | |16/14 |
|- | |- | ||
|(-1) | |(-1) | ||
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*Hit Die d8 | *Hit Die d8 | ||
*Armor: none | *Armor: none | ||
− | *HP: | + | *HP: X/Y |
====Weapons==== | ====Weapons==== | ||
− | *Knife | + | *Knife Attack +X to hit, +1d4 damage, precise, hand |
===Personal Mission=== | ===Personal Mission=== | ||
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===Invoker=== | ===Invoker=== | ||
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*'''Emissary of the Moon:''' when Invoking, your hubris is always one less when you are confident you are acting in alignment with Sehanine's will | *'''Emissary of the Moon:''' when Invoking, your hubris is always one less when you are confident you are acting in alignment with Sehanine's will | ||
*'''Armor of Preservation:''' for free at L1, gain the advanced Fighter moves Shieldbearer and Tireless | *'''Armor of Preservation:''' for free at L1, gain the advanced Fighter moves Shieldbearer and Tireless | ||
*'''Moon's Cloak:''' for free at L1, gain the equivalent of a multiclass to Thief | *'''Moon's Cloak:''' for free at L1, gain the equivalent of a multiclass to Thief | ||
You also have a quality that is primarily color/fluff: | You also have a quality that is primarily color/fluff: | ||
− | *'''Spear of the Inquisitor:''' your attacks are | + | *'''Spear of the Inquisitor:''' your attacks are divine in nature, and both radiant and shadow |
===Luminous Vessel=== | ===Luminous Vessel=== | ||
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===Cleric Moves=== | ===Cleric Moves=== | ||
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Favor 10/10 | Favor 10/10 | ||
− | *'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +CHA. You start play with maximum favor. | + | *'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Your deity has the same alignment as you, and 2 linked domains— those parts of existence over which they hold sway (darknes, war; love, the moon, etc.). Name your deity and write down their domains. Then, write 1 tenet by which the faithful strive to abide (“Always help those in need,” “Destroy enemies of the faith,” etc.). Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +WIS or +CHA (your choice, minimum of 1). You start play with maximum favor. When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. |
− | + | *'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +WIS or +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | |
− | *'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | ||
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice). | *'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice). | ||
− | *'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment. | + | *'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +WIS or +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment. |
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move. | *'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move. | ||
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.) | **'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.) | ||
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*'''Tricks of the Trade''' - Areas of expertise: Stealth, Acrobatics, Disguise, Negotiation | *'''Tricks of the Trade''' - Areas of expertise: Stealth, Acrobatics, Disguise, Negotiation | ||
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===Advanced Moves=== | ===Advanced Moves=== | ||
*'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain. | *'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain. | ||
− | *'''Missionary''' - | + | *'''Missionary''' - |
− | *'''Sense Danger''' - | + | *'''Sense Danger''' - |
− | *'''Slip Free''' - | + | *'''Slip Free''' - |
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− | === | + | ===Spells & Spell Notes=== |
+ | * | ||
* | * | ||
===Followers=== | ===Followers=== | ||
− | * | + | *A young human novice who has been assigned as her charge during this mission, acting as her assistant and perhaps as a spy for one of the other factions in the church |
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===Gear=== | ===Gear=== | ||
− | Capacity: | + | Capacity: ? | Weight Carried: ? |
*Worn | *Worn | ||
− | **Holy symbol | + | **Holy symbol (0) |
− | **Robes suitable for travel | + | **Robes suitable for travel (0) |
− | + | **Sandals (0) | |
− | + | **Belt knife (0) | |
− | + | **Scroll case with parchment and writing implements (1?) | |
− | + | **Clay jar of honey (0) | |
− | ** | + | **Prayerbook (0) |
− | ** | + | **Silvery gloves (0) |
− | + | **The Night Mirror, a crystal that grants dreams and visions (0) | |
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− | **Scroll case with parchment | ||
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− | **Clay jar of honey | ||
− | **Prayerbook | ||
− | ** | ||
Silver in Hand: | Silver in Hand: | ||
===Notes=== | ===Notes=== | ||
− |