Editing City of Necromancers: Renewing Compacts & Treaties:Tama

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'''Appearance:''' Still gaunt from her divine trials, her skin covered with depictions of the phases of the moon
 
'''Appearance:''' Still gaunt from her divine trials, her skin covered with depictions of the phases of the moon
  
'''Traits:''' Hopeful, Hedonistic
+
'''Traits:''' Hopeful and hedonistic
  
 
'''Alignment:''' Neutral
 
'''Alignment:''' Neutral
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'''Bonds:'''  
 
'''Bonds:'''  
  
'''Secret:''' Since her ascension, she is terrified by the thought of becoming one of the undead; spending eternity in a fixed form is a nightmarish idea to her now
+
'''Secret:''' Fears the thought of becoming undead
  
 
'''Mark XP'''  
 
'''Mark XP'''  
 +
*Fulfill Sehanine's Tenet:
 
*Act according to your traits
 
*Act according to your traits
*Cleric: Seek new experiences
+
*Correct an imbalance
*Neutral: Correct an imbalance
 
  
 
===Attributes===
 
===Attributes===
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|-
 
|-
 
|8/8
 
|8/8
|13/13
+
|13/12
|14/14
+
|14/9
|13/13
+
|13/16
|13/13
+
|13/11
|16/16
+
|16/18
|16/16
+
|16/14
 
|-
 
|-
 
|(-1)
 
|(-1)
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*Hit Die d8
 
*Hit Die d8
 
*Armor: none
 
*Armor: none
*HP: 38
+
*HP: X/Y
  
 
====Weapons====
 
====Weapons====
*Knife: 1d4 damage, ''precise'', ''hand''
+
*Knife Attack +X to hit, +1d4 damage, precise, hand
  
 
===Personal Mission===
 
===Personal Mission===
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*'''Moon's Cloak:''' for free at L1, gain the equivalent of a multiclass to Thief
 
*'''Moon's Cloak:''' for free at L1, gain the equivalent of a multiclass to Thief
 
You also have a quality that is primarily color/fluff:
 
You also have a quality that is primarily color/fluff:
*'''Spear of the Inquisitor:''' your attacks are ''divine'' in nature, and both ''radiant'' and ''shadow''
+
*'''Spear of the Inquisitor:''' your attacks are divine in nature, and both radiant and shadow
  
 
===Luminous Vessel===
 
===Luminous Vessel===
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===Cleric Moves===
 
===Cleric Moves===
'''Goddess:''' Sehanine | '''Tenet:''' Seek new experiences | '''Domains:''' The Moon, Deception<br>
 
 
Favor 10/10
 
Favor 10/10
  
*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +CHA. You start play with maximum favor.  
+
*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Your deity has the same alignment as you, and 2 linked domains— those parts of existence over which they hold sway (darknes, war; love, the moon, etc.). Name your deity and write down their domains. Then, write 1 tenet by which the faithful strive to abide (“Always help those in need,” “Destroy enemies of the faith,” etc.). Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +WIS or +CHA (your choice, minimum of 1). You start play with maximum favor. When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
**When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
+
*'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +WIS or +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
*'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
 
 
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice).
 
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice).
*'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment.
+
*'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +WIS or +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment.
 
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move.
 
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move.
 
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.)
 
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.)
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===Advanced Moves===
 
===Advanced Moves===
 
*'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain.
 
*'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain.
*'''Missionary''' - When you ''spend a day spreading the teachings of your faith to the locals'', restore your favor to maximum and take +1 forward to Negotiate with or Recruit a potential convert.
+
*'''Missionary''' -  
*'''Sense Danger''' - When you ''consider a situation'', however briefly, you may spend 1 cunning to force the Judge to tell you if any threat is imminent, and from whence it will come.
+
*'''Sense Danger''' -  
*'''Slip Free''' - When you ''take action to release yourself from bonds of any kind'', roll +DEX: '''on a 10+''', you’re free, so make the most of it; '''on a 7-9''', you’re free, but choose 1 from the list below; '''on a 6-''', mark Dexterity and the Judge makes a move.
+
*'''Slip Free''' -
**You leave something or someone important behind
+
*'''Shieldbearer''' (free: Armor of Preservation) - You may spend 1 Favor to invoke a divine shield of radiant shadow (Duration 1, ''illusion'') worth 1d6 armor in this instance. If damage in this instance exceeds your total armor, you take that excess damage.
**You incur some injury or disadvantage (ask the Judge what)
 
**Whoever bound you in the first place knows that you’re free
 
*'''Shieldbearer''' (free: Armor of Preservation) - You may spend 1 Favor to invoke a divine shield of radiant shadow (Duration 2, ''illusion'') worth 1d6 armor in this instance. If damage in this instance exceeds your total armor, you take that excess damage and the shield is destroyed.
 
 
*'''Tireless''' (free: Armor of Preservation) - When you heal ability points, you heal twice as much as normal.
 
*'''Tireless''' (free: Armor of Preservation) - When you heal ability points, you heal twice as much as normal.
  
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===Followers===
 
===Followers===
*'''Munisa''', a young novice who has been assigned as her charge during this mission, acting as her assistant and perhaps as a spy for one of the other factions in the church
+
*A young human novice who has been assigned as her charge during this mission, acting as her assistant and perhaps as a spy for one of the other factions in the church
**+1 Quality, ''Cunning'', a priestess of Sehanine of lawful alignment, who is motivated by loyalty. She is orderly, focused, and obsessive, and a competent specialist. Dedicated to her task, Munisa is dignified and has a reputation for being perceptive.
 
  
 
===Gear===
 
===Gear===
Capacity: 7 | Weight Carried: 1
+
Capacity: ? | Weight Carried: ?
  
 
*Worn
 
*Worn
**Holy symbol  
+
**Holy symbol (0)
**Robes suitable for travel  
+
**Robes suitable for travel (0)
**Sandals
+
**Sandals (0)
**Belt knife
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**Belt knife (0)
**Silvery gloves, worn when she came back from her trials but which she doesn't remember finding
+
**Scroll case with parchment and writing implements (1?)
**'''Gem of Auditory Recollection''' (records and plays back speech)
+
**Clay jar of honey (0)
**'''Potion Bandolier''' (this belt can magically store and protect up to six potion flasks)
+
**Prayerbook (0)
**'''Elixir of Reflexes''' (3 sips - for duration 3 after imbibing, may completely dodge one assault)
+
**Silvery gloves (0)
**waterskin
+
**The Night Mirror, a crystal that grants dreams and visions (0)
*Backpack
 
**rations (1d6 uses, wt 1)
 
**Scroll case with parchment  
 
**writing kit
 
**Clay jar of honey | ''rare, fragile'' | a rare delicacy in Rahesh, given to her by her youngest brother as a farewell gift
 
**Prayerbook, carried with her since she became a novice
 
**'''The Night Mirror''', a crystal that grants dreams and visions
 
  
 
Silver in Hand:
 
Silver in Hand:
  
 
===Notes===
 
===Notes===
*She still carries her birthname of '''Tama''', but since her ascension the faithful have taken to calling her '''Moonblood'''. (I'm going with female pronouns because I've been thinking of her as female and it makes it a bit easier for me to write as well. I imagine Sehanine's followers aren't particularly concerned about gender and amongst themselves they may use different forms of address.) By title she's a '''Priestess''' (again, they would have a gender neutral term for it), a '''Silvern Traveller''' from her quest to gain the favor of Sehanine, and an '''Envoy of the Moonlight Seat''' charged to go into the outside world and protect and strengthen the faithful outside Rahesh.
 

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