Editing City of Necromancers: Renewing Compacts & Treaties:Tama

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'''Mark XP'''  
 
'''Mark XP'''  
 +
*Seek new experiences
 
*Act according to your traits
 
*Act according to your traits
*Cleric: Seek new experiences
+
*Correct an imbalance
*Neutral: Correct an imbalance
 
  
 
===Attributes===
 
===Attributes===
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*Hit Die d8
 
*Hit Die d8
 
*Armor: none
 
*Armor: none
*HP: 38
+
*HP: 38/38
  
 
====Weapons====
 
====Weapons====
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Favor 10/10
 
Favor 10/10
  
*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +CHA. You start play with maximum favor.  
+
*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +CHA. You start play with maximum favor. When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
**When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent.
+
*'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +WIS or +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
*'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
 
 
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice).
 
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice).
*'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment.
+
*'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +WIS or +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment.
 
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move.
 
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move.
 
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.)
 
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.)
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===Followers===
 
===Followers===
*'''Munisa''', a young novice who has been assigned as her charge during this mission, acting as her assistant and perhaps as a spy for one of the other factions in the church
+
*A young human novice who has been assigned as her charge during this mission, acting as her assistant and perhaps as a spy for one of the other factions in the church
**+1 Quality, ''Cunning'', a priestess of Sehanine of lawful alignment, who is motivated by loyalty. She is orderly, focused, and obsessive, and a competent specialist. Dedicated to her task, Munisa is dignified and has a reputation for being perceptive.
 
  
 
===Gear===
 
===Gear===
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**Robes suitable for travel  
 
**Robes suitable for travel  
 
**Sandals  
 
**Sandals  
**Belt knife
+
**Belt knife  
 
**Silvery gloves, worn when she came back from her trials but which she doesn't remember finding
 
**Silvery gloves, worn when she came back from her trials but which she doesn't remember finding
**'''Gem of Auditory Recollection''' (records and plays back speech)
 
**'''Potion Bandolier''' (this belt can magically store and protect up to six potion flasks)
 
**'''Elixir of Reflexes''' (3 sips - for duration 3 after imbibing, may completely dodge one assault)
 
 
**waterskin
 
**waterskin
 
*Backpack  
 
*Backpack  
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**Clay jar of honey | ''rare, fragile'' | a rare delicacy in Rahesh, given to her by her youngest brother as a farewell gift  
 
**Clay jar of honey | ''rare, fragile'' | a rare delicacy in Rahesh, given to her by her youngest brother as a farewell gift  
 
**Prayerbook, carried with her since she became a novice
 
**Prayerbook, carried with her since she became a novice
**'''The Night Mirror''', a crystal that grants dreams and visions
+
**The Night Mirror, a crystal that grants dreams and visions
  
 
Silver in Hand:
 
Silver in Hand:

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