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17xp: Next advance at 20xp<br/>
 
17xp: Next advance at 20xp<br/>
  
=== Bordan the Knife ===
+
=== Bordan ===
 
[[File:Corin.jpg|right|400px]]
 
[[File:Corin.jpg|right|400px]]
  
Line 56: Line 56:
 
: Vigor d6
 
: Vigor d6
  
:: Charisma 0
+
:* Charisma 0
:: Pace 6"
+
:* Pace 6"
:: Parry 8
+
:* Parry 8
:: Toughness 7 (1), or 9 (3) against ranged attacks
+
:* Toughness 7 (1), or 9 (3) against ranged attacks
  
 
; Skills
 
; Skills
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[[File:Persian_khula-khud_and_shield.jpg|right|400px]]
 
[[File:Persian_khula-khud_and_shield.jpg|right|400px]]
 
; Personal Gear
 
; Personal Gear
: Long pike (Str+d8, Reach 2, two hands)
 
 
: Big fat war knife (Str+d6)
 
: Big fat war knife (Str+d6)
 
: Concealed dagger (Str+d4)
 
: Concealed dagger (Str+d4)
Line 95: Line 94:
  
 
; Other Assets
 
; Other Assets
 +
: Passable horse
 
: Semi-domesticated street rat of a servant boy
 
: Semi-domesticated street rat of a servant boy
 
: Cozy rooms above the Silver Serpent tavern
 
: Cozy rooms above the Silver Serpent tavern
: Stubborn camel laden with ~700 brass worth of merchandise
+
: ~700 brass tucked away
  
 
; Experience
 
; Experience
Line 107: Line 107:
 
# gained Trademark Weapon edge
 
# gained Trademark Weapon edge
  
==== Jorey ====
+
===Manu===
Bordan's resident streetrat-cum-manservant. Mid-teens, lean of face and shifty of demeanor, reasonably well groomed and dressed yet still somehow perpetually scruffy.
+
'''Manu The Ghost'''<br/>
: '''Attributes:''' Ag d6, Sm d6, Sp d6, St d4, Vi d4
+
<br/>
: Charisma 0, Pace 8" (run d10), Parry 5, Toughness 4, +1 boon
+
'''Attributes-'''<br/>
: '''Skills:''' Fighting d6, Notice d6+2, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
+
Agi d8[2]; Smt d4[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation]<br/>
: '''Hindrances:''' Curious, Illiterate, Young
+
Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny]<br/>
: '''Edges:''' Alertness, Fleet-Footed
+
'''Skills-'''<br/>
: '''Gear:''' flute, small mirror, sneaky little knife (Str+d4), sling (4/8/16 Str+d4) and a pocketful of bullets
+
Climbing d6[2], Fighting d8[3], Stealth d10[5], Healing d4[1], Notice d6[2], Throw d6[2]<br/>
 
+
'''Hindrances-'''<br/>
===Manu the Ghost===
+
[M] Clueless "Slaves need to know nothing beyond their uses."<br/>
 
+
[M] Enemy "If the Witch Men Find me I am dead."<br/>
; Attributes
+
'''Edges-'''<br/>
: Agi d8[2]; Smt d6[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation]
+
[Free] Light Armor Training: Parry +1 when in light or no armor "Slaves need no armour!"<br/>
: Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny]
+
[Free] Brawny +1 Toughness, 8xStr for Enc. "Regular beatings make you stronger."<br/>
 
+
[Free: Human] Two Fisted "Kill or be killed, all or nothing!"<br/>
; Skills-
+
[2] Assassin "You slave are a knife in our hands, nothing more."<br/>
: Climbing d6[2], Fighting d8[3], Stealth d10[5], Healing d4[1], Notice d6[2], Throw d6[2]
+
[2] Martial Artist "Anything is a weapon."<br/>
 
+
'''Equipment-'''<br/>
; Hindrances
+
Daggers [3] (dmg: Str+d4; Range 3/6/12, Rof 1) (3lbs), Rough spun shirt and britches, Heavy wool grey robe (1lb), Heavy leather belt (1lb), Large belt pouch (1lb). <br/>
: [M] Clueless "Slaves need to know nothing beyond their uses."
+
Money-<br/>
: [M] Enemy "If the Witch Men Find me I am dead."
+
100 brass coins <br/>
 
+
Advancement-<br/>
; Edges
+
From Hindrances: Assassin, Martial Artist Edges<br/>
: [Free] Light Armor Training: Parry +1 when in light or no armor "Slaves need no armour!"
+
1 advance on stat die<br/>
: [Free] Brawny +1 Toughness, 8xStr for Enc. "Regular beatings make you stronger."
+
<br/>
: [Free: Human] Two Fisted "Kill or be killed, all or nothing!"
+
Current Enc 6 lbs
: [2] Assassin "You slave are a knife in our hands, nothing more."
 
: [2] Martial Artist "Anything is a weapon."
 
: [XP] Ambidextrous
 
 
 
; Equipment
 
: Daggers [3] (dmg: Str+d4; Range 3/6/12, Rof 1) (3lbs), Rough spun shirt and britches, Heavy wool grey robe (1lb), Heavy leather belt (1lb), Large belt pouch (1lb).
 
: 1000 brass coins
 
: Current Enc 6 lbs
 
 
 
; Other assets
 
: Embalming House in the good quarter, with Stygian embalmer assistant and fine wardrobe and living quarters. A couple of spare rooms for 'visiting' friends. Some spare brass [1000ish].
 
 
 
; Advancement
 
: From Hindrances: Assassin, Martial Artist Edges
 
: 1 advance on stat die
 
: XP raise smarts to 1d6
 
: XP raise Ambidextrous edge
 
  
 
===Morous===
 
===Morous===
'''Attributes'''<br/>
+
Agility-d6 (1),
Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0)
+
Smarts- d8 (2),
 +
Spirit- d8(2),
 +
Strength- d4 (0),
 +
Vigor- d4 (0),
  
Pace 6”, Charisma 0, Toughness 4
+
Pace-6”<br/>
 +
Charisma:0<br/>
 +
Toughness:4<br/>
  
'''Edges'''<br/>
+
'''Edges:'''<br/>
Light armour training - Free Edge ''(N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry.)''<br/>
+
Light armour training : N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry. - Free Edge<br/>
Arcane Background (Psionics)<br/>
+
Arcane Background(Psionics)<br/>
Extra Power Points<br/>
+
Human Edge- <br/>
Extra Power (Fear)<br/>
 
Mentalist - Human Edge<br/>
 
Ritual Magic - 1 advance spent<br/>
 
  
'''Hindrances'''<br/>
+
'''Hindrances:'''<br/>
Corruption: Morally dubious and self-serving, +2 saves versus supernatural horror.<br/>
+
Corruption- morally dubious and self-serving, +2 saves versus supernatural horror. <br/>
Quirk (paranoid): Morous does not much trust other folk, even those closet to him at times. <br/>
 
  
'''Skills (15/15)'''<br/>
+
Skills: (15/15)<br/>
Fighting d4(1)<br/>
+
Fighting,d4(1),
Investigation d8(3)<br/>
+
Investigation, d8(3),
Notice d6 (2)<br/>
+
Notice, d6 (2),
Persuasion d4 (1)<br/>
+
Persuasion, d4 (1),
Psionics d12 (5) - 1 advance spent<br/>
+
Psionics, d10 (5),
Stealth d4 (1)<br/>
+
Stealth,d4(1),
Streetwise d4 (1)<br/>
+
Streetwise, d4(1),
Survival d4 (1)<br/>
+
Survival, d4(1),
Tracking d4 (1)
+
Tracking, d4(1),
 +
Power Points:10<br/>
 +
'''Powers:'''<br/>
 +
-Bolt<br/>
 +
-Mind Reading<br/>
 +
-Elemental Manipulation<br/>
  
'''Powers''' (Power Points: 15)<br/>
+
►►Brainburn: When a psionic character rolls a 1 on his
Bolt<br/>
+
Psionics die (regardless of his Wild Die), he is automatically
Mind Reading<br/>
+
Shaken. On a critical failure, the psi lets out a psychic scream
Elemental Manipulation<br/>
+
that causes him to be Shaken along with all allies in a Large
Boost/Lower Trait - 1 advance spent<br/>
+
Burst Template who fail a Spirit roll. This can cause a wound
 
+
<br/>
►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound.
+
Money:100 brass Pieces<br/>
 
+
Equipment:<br/>
'''Equipment'''<br/>
 
 
Worn Robes, close fitting hood to cover shaved head<br/>
 
Worn Robes, close fitting hood to cover shaved head<br/>
Knife (Str+d4)<br/>
+
Knife, Str+d4<br/>
Staff (Str+d4, Reach 1, Parry +1, 2 hands)<br/>
+
Staff, Str+d4, Reach 1, Parry +1, 2 hands<br/>
Worn book and writing supplies<br/>
+
Worn book and writing supplies <br/>
Backpack<br/>
+
Backpack
Money: 100 brass Pieces
 
 
 
Tower<br/>
 
White Card<br/>
 
  
 
===Valia===
 
===Valia===
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Lockpicking d8+2,
 
Lockpicking d8+2,
 
Notice d6+2,
 
Notice d6+2,
Persuade (d4)+2,
 
 
Shooting d6,
 
Shooting d6,
 
Stealth d8+2,
 
Stealth d8+2,
Streetwise d6+2
+
Streetwise d6,
  
 
Pace 6<br/>
 
Pace 6<br/>
 
Parry 7<br/>
 
Parry 7<br/>
 
Toughness 6<br/>
 
Toughness 6<br/>
Charisma 2<br/>
+
Charisma 0<br/>
 
 
Equipment:<br/>
 
Black Leopard Cawl (treat 1 as 4 and 2 as 5 when rolling stealth)<br/>
 
  
 
Edges:<br/>
 
Edges:<br/>
Line 230: Line 210:
 
Light armor training (free)<br/>
 
Light armor training (free)<br/>
 
Thief<br/>
 
Thief<br/>
Noble (Princess among thieves)<br/>
+
(Either Wealthy or Attractive)<br/>
  
 
Hindrances:<br/>
 
Hindrances:<br/>
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'''Estate''': Locksmith Row, Faoron's<br/>
+
Estate: TBD
<br/>
 
Valia has reclaimed the home of her childhood and restored the name of her father to the shop.  The hapless master who claimed it after her father was executed and she was kicked out sold the shop ''very'' cheaply, as his business had already been ruined by a rash of targeted break-ins making mockery of his locks.
 
 
 
 
 
Not that Valia is truly going into legitimate business.  Two journeymen keep the business going functionally enough to be unremarkable, getting more freedom to manage their work than they would in most master's shops in exchange for not asking any questions.  Valia has taken the upper apartments to herself, while the lower apartment and the backrooms are used for Black Turban business.  For indeed, she has rejoined them, finally accepting the guildmaster's offer, and taking to styling herself as a proper princess among thieves.  She has given the proper appearance of obsequiance to the Ghouls, but has made sure all the thieves in her employ are personally loyal... Preferably with the help of Morous' spells.
 
  
 
=='''House Stuff'''==
 
=='''House Stuff'''==
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* Lockpicking can be attempted with Repair-1 die.  
 
* Lockpicking can be attempted with Repair-1 die.  
  
===Relatable Hero===  
+
==='Identifiable Hero'===  
 
Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons.
 
Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons.
  
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===The White Card===
 
===The White Card===
  "I will issue you with a White Card to use the secret rooms of the Royal Library. These <br/> contain all my collection, as well as that of all of my predecessors." -Grand Vizier
+
  "I will issue you with a White Card to use the secret rooms of the Royal Library. These contain all my collection, as well as that of all of my predecessors."<br>- Grand Vizier
  
 
Mechanically this will mean that, as long as you (=Morous) have time and are in the City to access the library, a new ritual can be learned by carrying out a successful Investigation roll (TN4) rather than paying the boon specified by the Ritual Magic rules. The TN for each level of spell difficulty can be reduced by 1 (maximum!) if shifts are gained on the same Investigation roll. The roll can be maxed (like taking 20 in DnD) if days are spent researching.
 
Mechanically this will mean that, as long as you (=Morous) have time and are in the City to access the library, a new ritual can be learned by carrying out a successful Investigation roll (TN4) rather than paying the boon specified by the Ritual Magic rules. The TN for each level of spell difficulty can be reduced by 1 (maximum!) if shifts are gained on the same Investigation roll. The roll can be maxed (like taking 20 in DnD) if days are spent researching.

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