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Line 56: Line 56:
 
: Vigor d6
 
: Vigor d6
  
:: Charisma 0
+
:* Charisma 0
:: Pace 6"
+
:* Pace 6"
:: Parry 8
+
:* Parry 8
:: Toughness 7 (1), or 9 (3) against ranged attacks
+
:* Toughness 7 (1), or 9 (3) against ranged attacks
  
 
; Skills
 
; Skills
Line 83: Line 83:
 
[[File:Persian_khula-khud_and_shield.jpg|right|400px]]
 
[[File:Persian_khula-khud_and_shield.jpg|right|400px]]
 
; Personal Gear
 
; Personal Gear
: Long pike (Str+d8, Reach 2, two hands)
 
 
: Big fat war knife (Str+d6)
 
: Big fat war knife (Str+d6)
 
: Concealed dagger (Str+d4)
 
: Concealed dagger (Str+d4)
Line 95: Line 94:
  
 
; Other Assets
 
; Other Assets
 +
: Passable horse
 
: Semi-domesticated street rat of a servant boy
 
: Semi-domesticated street rat of a servant boy
 
: Cozy rooms above the Silver Serpent tavern
 
: Cozy rooms above the Silver Serpent tavern
: Stubborn camel laden with ~700 brass worth of merchandise
+
: ~700 brass tucked away
  
 
; Experience
 
; Experience
Line 106: Line 106:
 
# gained Berserk edge
 
# gained Berserk edge
 
# gained Trademark Weapon edge
 
# gained Trademark Weapon edge
 
==== Jorey ====
 
Bordan's resident streetrat-cum-manservant. Mid-teens, lean of face and shifty of demeanor, reasonably well groomed and dressed yet still somehow perpetually scruffy.
 
: '''Attributes:''' Ag d6, Sm d6, Sp d6, St d4, Vi d4
 
: Charisma 0, Pace 8" (run d10), Parry 5, Toughness 4, +1 boon
 
: '''Skills:''' Fighting d6, Notice d6+2, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
 
: '''Hindrances:''' Curious, Illiterate, Young
 
: '''Edges:''' Alertness, Fleet-Footed
 
: '''Gear:''' flute, small mirror, sneaky little knife (Str+d4), sling (4/8/16 Str+d4) and a pocketful of bullets
 
  
 
===Manu the Ghost===
 
===Manu the Ghost===
  
 
; Attributes
 
; Attributes
: Agi d8[2]; Smt d6[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation]
+
: Agi d8[2]; Smt d4[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation]
 
: Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny]
 
: Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny]
  
Line 152: Line 143:
  
 
===Morous===
 
===Morous===
'''Attributes'''<br/>
+
Agility-d6 (1),
Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0)
+
Smarts- d8 (2),
 +
Spirit- d8(2),
 +
Strength- d4 (0),
 +
Vigor- d4 (0),
  
Pace 6”, Charisma 0, Toughness 4
+
Pace-6”<br/>
 +
Charisma:0<br/>
 +
Toughness:4<br/>
  
'''Edges'''<br/>
+
'''Edges:'''<br/>
Light armour training - Free Edge ''(N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry.)''<br/>
+
Light armour training : N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry. - Free Edge<br/>
Arcane Background (Psionics)<br/>
+
Arcane Background(Psionics)<br/>
Extra Power Points<br/>
+
Human Edge- <br/>
Extra Power (Fear)<br/>
 
Mentalist - Human Edge<br/>
 
Ritual Magic - 1 advance spent<br/>
 
  
'''Hindrances'''<br/>
+
'''Hindrances:'''<br/>
Corruption: Morally dubious and self-serving, +2 saves versus supernatural horror.<br/>
+
Corruption- morally dubious and self-serving, +2 saves versus supernatural horror. <br/>
Quirk (paranoid): Morous does not much trust other folk, even those closet to him at times. <br/>
 
  
'''Skills (15/15)'''<br/>
+
Skills: (15/15)<br/>
Fighting d4(1)<br/>
+
Fighting,d4(1),
Investigation d8(3)<br/>
+
Investigation, d8(3),
Notice d6 (2)<br/>
+
Notice, d6 (2),
Persuasion d4 (1)<br/>
+
Persuasion, d4 (1),
Psionics d12 (5) - 1 advance spent<br/>
+
Psionics, d10 (5),
Stealth d4 (1)<br/>
+
Stealth,d4(1),
Streetwise d4 (1)<br/>
+
Streetwise, d4(1),
Survival d4 (1)<br/>
+
Survival, d4(1),
Tracking d4 (1)
+
Tracking, d4(1),
 +
Power Points:10<br/>
 +
'''Powers:'''<br/>
 +
-Bolt<br/>
 +
-Mind Reading<br/>
 +
-Elemental Manipulation<br/>
  
'''Powers''' (Power Points: 15)<br/>
+
►►Brainburn: When a psionic character rolls a 1 on his
Bolt<br/>
+
Psionics die (regardless of his Wild Die), he is automatically
Mind Reading<br/>
+
Shaken. On a critical failure, the psi lets out a psychic scream
Elemental Manipulation<br/>
+
that causes him to be Shaken along with all allies in a Large
Boost/Lower Trait - 1 advance spent<br/>
+
Burst Template who fail a Spirit roll. This can cause a wound
 
+
<br/>
►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound.
+
Money:100 brass Pieces<br/>
 
+
Equipment:<br/>
'''Equipment'''<br/>
 
 
Worn Robes, close fitting hood to cover shaved head<br/>
 
Worn Robes, close fitting hood to cover shaved head<br/>
Knife (Str+d4)<br/>
+
Knife, Str+d4<br/>
Staff (Str+d4, Reach 1, Parry +1, 2 hands)<br/>
+
Staff, Str+d4, Reach 1, Parry +1, 2 hands<br/>
Worn book and writing supplies<br/>
+
Worn book and writing supplies <br/>
Backpack<br/>
+
Backpack
Money: 100 brass Pieces
 
 
 
Tower<br/>
 
White Card<br/>
 
  
 
===Valia===
 
===Valia===
Line 219: Line 211:
 
Parry 7<br/>
 
Parry 7<br/>
 
Toughness 6<br/>
 
Toughness 6<br/>
Charisma 2<br/>
+
Charisma 0<br/>
 
 
Equipment:<br/>
 
Black Leopard Cawl (treat 1 as 4 and 2 as 5 when rolling stealth)<br/>
 
  
 
Edges:<br/>
 
Edges:<br/>
Line 230: Line 219:
 
Light armor training (free)<br/>
 
Light armor training (free)<br/>
 
Thief<br/>
 
Thief<br/>
Noble (Princess among thieves)<br/>
+
Attractive<br/>
  
 
Hindrances:<br/>
 
Hindrances:<br/>
Line 266: Line 255:
 
* Lockpicking can be attempted with Repair-1 die.  
 
* Lockpicking can be attempted with Repair-1 die.  
  
===Relatable Hero===  
+
==='Identifiable Hero'===  
 
Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons.
 
Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons.
  
Line 278: Line 267:
  
 
===The White Card===
 
===The White Card===
  "I will issue you with a White Card to use the secret rooms of the Royal Library. These <br/> contain all my collection, as well as that of all of my predecessors." -Grand Vizier
+
  "I will issue you with a White Card to use the secret rooms of the Royal Library. These contain <br/> all my collection, as well as that of all of my predecessors." -Grand Vizier
  
 
Mechanically this will mean that, as long as you (=Morous) have time and are in the City to access the library, a new ritual can be learned by carrying out a successful Investigation roll (TN4) rather than paying the boon specified by the Ritual Magic rules. The TN for each level of spell difficulty can be reduced by 1 (maximum!) if shifts are gained on the same Investigation roll. The roll can be maxed (like taking 20 in DnD) if days are spent researching.
 
Mechanically this will mean that, as long as you (=Morous) have time and are in the City to access the library, a new ritual can be learned by carrying out a successful Investigation roll (TN4) rather than paying the boon specified by the Ritual Magic rules. The TN for each level of spell difficulty can be reduced by 1 (maximum!) if shifts are gained on the same Investigation roll. The roll can be maxed (like taking 20 in DnD) if days are spent researching.

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