Editing City of Towers
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Latest revision | Your text | ||
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: Vigor d6 | : Vigor d6 | ||
− | : | + | :* Charisma 0 |
− | : | + | :* Pace 6" |
− | : | + | :* Parry 8 |
− | : | + | :* Toughness 7 (1), or 9 (3) against ranged attacks |
; Skills | ; Skills | ||
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[[File:Persian_khula-khud_and_shield.jpg|right|400px]] | [[File:Persian_khula-khud_and_shield.jpg|right|400px]] | ||
; Personal Gear | ; Personal Gear | ||
− | |||
: Big fat war knife (Str+d6) | : Big fat war knife (Str+d6) | ||
: Concealed dagger (Str+d4) | : Concealed dagger (Str+d4) | ||
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; Other Assets | ; Other Assets | ||
+ | : Passable horse | ||
: Semi-domesticated street rat of a servant boy | : Semi-domesticated street rat of a servant boy | ||
: Cozy rooms above the Silver Serpent tavern | : Cozy rooms above the Silver Serpent tavern | ||
− | : | + | : ~700 brass tucked away |
; Experience | ; Experience | ||
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# gained Berserk edge | # gained Berserk edge | ||
# gained Trademark Weapon edge | # gained Trademark Weapon edge | ||
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===Manu the Ghost=== | ===Manu the Ghost=== | ||
; Attributes | ; Attributes | ||
− | : Agi d8[2]; Smt | + | : Agi d8[2]; Smt d4[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation] |
: Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny] | : Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny] | ||
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===Morous=== | ===Morous=== | ||
− | + | Agility-d6 (1), | |
− | Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0) | + | Smarts- d8 (2), |
+ | Spirit- d8(2), | ||
+ | Strength- d4 (0), | ||
+ | Vigor- d4 (0), | ||
− | Pace 6” | + | Pace-6”<br/> |
+ | Charisma:0<br/> | ||
+ | Toughness:4<br/> | ||
− | '''Edges'''<br/> | + | '''Edges:'''<br/> |
− | Light armour training | + | Light armour training : N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry. - Free Edge<br/> |
− | Arcane Background (Psionics)<br/> | + | Arcane Background(Psionics)<br/> |
− | + | Human Edge- <br/> | |
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− | '''Hindrances'''<br/> | + | '''Hindrances:'''<br/> |
− | Corruption | + | Corruption- morally dubious and self-serving, +2 saves versus supernatural horror. <br/> |
− | |||
− | + | Skills: (15/15)<br/> | |
− | Fighting d4(1) | + | Fighting,d4(1), |
− | Investigation d8(3) | + | Investigation, d8(3), |
− | Notice d6 (2) | + | Notice, d6 (2), |
− | Persuasion d4 (1) | + | Persuasion, d4 (1), |
− | Psionics | + | Psionics, d10 (5), |
− | Stealth d4 (1) | + | Stealth,d4(1), |
− | Streetwise d4 (1) | + | Streetwise, d4(1), |
− | Survival d4 (1) | + | Survival, d4(1), |
− | Tracking d4 (1) | + | Tracking, d4(1), |
+ | Power Points:10<br/> | ||
+ | '''Powers:'''<br/> | ||
+ | -Bolt<br/> | ||
+ | -Mind Reading<br/> | ||
+ | -Elemental Manipulation<br/> | ||
− | + | ►►Brainburn: When a psionic character rolls a 1 on his | |
− | + | Psionics die (regardless of his Wild Die), he is automatically | |
− | + | Shaken. On a critical failure, the psi lets out a psychic scream | |
− | + | that causes him to be Shaken along with all allies in a Large | |
− | + | Burst Template who fail a Spirit roll. This can cause a wound | |
− | + | <br/> | |
− | ►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound | + | Money:100 brass Pieces<br/> |
− | + | Equipment:<br/> | |
− | |||
Worn Robes, close fitting hood to cover shaved head<br/> | Worn Robes, close fitting hood to cover shaved head<br/> | ||
− | Knife | + | Knife, Str+d4<br/> |
− | Staff | + | Staff, Str+d4, Reach 1, Parry +1, 2 hands<br/> |
− | Worn book and writing supplies<br/> | + | Worn book and writing supplies <br/> |
− | Backpack | + | Backpack |
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===Valia=== | ===Valia=== | ||
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Parry 7<br/> | Parry 7<br/> | ||
Toughness 6<br/> | Toughness 6<br/> | ||
− | Charisma | + | Charisma 0<br/> |
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Edges:<br/> | Edges:<br/> | ||
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Light armor training (free)<br/> | Light armor training (free)<br/> | ||
Thief<br/> | Thief<br/> | ||
− | + | Attractive<br/> | |
Hindrances:<br/> | Hindrances:<br/> | ||
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* Lockpicking can be attempted with Repair-1 die. | * Lockpicking can be attempted with Repair-1 die. | ||
− | === | + | ==='Identifiable Hero'=== |
Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons. | Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons. | ||
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===The White Card=== | ===The White Card=== | ||
− | "I will issue you with a White Card to use the secret rooms of the Royal Library. These <br/> | + | "I will issue you with a White Card to use the secret rooms of the Royal Library. These contain <br/> all my collection, as well as that of all of my predecessors." -Grand Vizier |
Mechanically this will mean that, as long as you (=Morous) have time and are in the City to access the library, a new ritual can be learned by carrying out a successful Investigation roll (TN4) rather than paying the boon specified by the Ritual Magic rules. The TN for each level of spell difficulty can be reduced by 1 (maximum!) if shifts are gained on the same Investigation roll. The roll can be maxed (like taking 20 in DnD) if days are spent researching. | Mechanically this will mean that, as long as you (=Morous) have time and are in the City to access the library, a new ritual can be learned by carrying out a successful Investigation roll (TN4) rather than paying the boon specified by the Ritual Magic rules. The TN for each level of spell difficulty can be reduced by 1 (maximum!) if shifts are gained on the same Investigation roll. The roll can be maxed (like taking 20 in DnD) if days are spent researching. |