Editing City of Towers
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 56: | Line 56: | ||
: Vigor d6 | : Vigor d6 | ||
− | : | + | :* Charisma 0 |
− | : | + | :* Pace 6" |
− | : | + | :* Parry 8 |
− | : | + | :* Toughness 7 (1), or 9 (3) against ranged attacks |
; Skills | ; Skills | ||
Line 108: | Line 108: | ||
==== Jorey ==== | ==== Jorey ==== | ||
− | Bordan's resident streetrat-cum-manservant. Mid-teens, | + | Bordan's resident streetrat-cum-manservant. Mid-teens, scruffy, habitually shifty. |
− | + | * Attributes: Ag d6, Sm d6, Sp d6, St d4, Vi d4 | |
− | + | * Charisma 0, Pace 8" (run d10), Parry 4, Toughness 4, +1 boon | |
− | + | * Skills: Fighting d6, Notice d6+2, Persuasion d6, Stealth d6, Streetwise d6, Taunt d6 | |
− | + | * Hindrances: Curious, Illiterate, Young | |
− | + | * Edges: Alertness, Fleet-Footed | |
− | + | * Gear: flute, sneaky little knife (Str+d4), small mirror | |
===Manu the Ghost=== | ===Manu the Ghost=== | ||
; Attributes | ; Attributes | ||
− | : Agi d8[2]; Smt | + | : Agi d8[2]; Smt d4[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation] |
: Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny] | : Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny] | ||
Line 152: | Line 152: | ||
===Morous=== | ===Morous=== | ||
− | + | Agility-d6 (1), | |
− | Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0) | + | Smarts- d8 (2), |
+ | Spirit- d8(2), | ||
+ | Strength- d4 (0), | ||
+ | Vigor- d4 (0), | ||
− | Pace 6” | + | Pace-6”<br/> |
+ | Charisma:0<br/> | ||
+ | Toughness:4<br/> | ||
− | '''Edges'''<br/> | + | '''Edges:'''<br/> |
− | Light armour training | + | Light armour training : N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry. - Free Edge<br/> |
− | Arcane Background (Psionics)<br/> | + | Arcane Background(Psionics)<br/> |
− | + | Human Edge-Mentalist <br/> | |
− | + | Ritual Magic-<br/> | |
− | |||
− | Ritual Magic - | ||
− | '''Hindrances'''<br/> | + | '''Hindrances:'''<br/> |
− | Corruption | + | Corruption- morally dubious and self-serving, +2 saves versus supernatural horror. <br/> |
− | |||
− | + | Skills: (15/15)<br/> | |
− | Fighting d4(1) | + | Fighting,d4(1), |
− | Investigation d8(3) | + | Investigation, d8(3), |
− | Notice d6 (2) | + | Notice, d6 (2), |
− | Persuasion d4 (1) | + | Persuasion, d4 (1), |
− | Psionics | + | Psionics, d10 (5), |
− | Stealth d4 (1) | + | Stealth,d4(1), |
− | Streetwise d4 (1) | + | Streetwise, d4(1), |
− | Survival d4 (1) | + | Survival, d4(1), |
− | Tracking d4 (1) | + | Tracking, d4(1), |
+ | Power Points:10<br/> | ||
+ | '''Powers:'''<br/> | ||
+ | -Bolt<br/> | ||
+ | -Mind Reading<br/> | ||
+ | -Elemental Manipulation<br/> | ||
− | + | ►►Brainburn: When a psionic character rolls a 1 on his | |
− | + | Psionics die (regardless of his Wild Die), he is automatically | |
− | + | Shaken. On a critical failure, the psi lets out a psychic scream | |
− | + | that causes him to be Shaken along with all allies in a Large | |
− | + | Burst Template who fail a Spirit roll. This can cause a wound | |
− | + | <br/> | |
− | ►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound | + | Money:100 brass Pieces<br/> |
− | + | Equipment:<br/> | |
− | |||
Worn Robes, close fitting hood to cover shaved head<br/> | Worn Robes, close fitting hood to cover shaved head<br/> | ||
− | Knife | + | Knife, Str+d4<br/> |
− | Staff | + | Staff, Str+d4, Reach 1, Parry +1, 2 hands<br/> |
− | Worn book and writing supplies<br/> | + | Worn book and writing supplies <br/> |
− | Backpack | + | Backpack |
− | |||
− | |||
− | |||
− | |||
===Valia=== | ===Valia=== | ||
Line 220: | Line 222: | ||
Toughness 6<br/> | Toughness 6<br/> | ||
Charisma 2<br/> | Charisma 2<br/> | ||
− | |||
− | |||
− | |||
Edges:<br/> | Edges:<br/> | ||
Line 266: | Line 265: | ||
* Lockpicking can be attempted with Repair-1 die. | * Lockpicking can be attempted with Repair-1 die. | ||
− | === | + | ==='Identifiable Hero'=== |
Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons. | Any character who fails thrown rolls three times in a row gets a boon. Being awarded the boon in that scene disallows the identifiable hero from doing anything flashily successful using boons in the same scene. All player characters would get it, balancing out with the fact that I generally only refresh at two boons. | ||