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Line 56: Line 56:
 
: Vigor d6
 
: Vigor d6
  
:: Charisma 0
+
:* Charisma 0
:: Pace 6"
+
:* Pace 6"
:: Parry 8
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:* Parry 8
:: Toughness 7 (1), or 9 (3) against ranged attacks
+
:* Toughness 7 (1), or 9 (3) against ranged attacks
  
 
; Skills
 
; Skills
Line 109: Line 109:
 
==== Jorey ====
 
==== Jorey ====
 
Bordan's resident streetrat-cum-manservant. Mid-teens, lean of face and shifty of demeanor, reasonably well groomed and dressed yet still somehow perpetually scruffy.
 
Bordan's resident streetrat-cum-manservant. Mid-teens, lean of face and shifty of demeanor, reasonably well groomed and dressed yet still somehow perpetually scruffy.
: '''Attributes:''' Ag d6, Sm d6, Sp d6, St d4, Vi d4
+
* Attributes: Ag d6, Sm d6, Sp d6, St d4, Vi d4
: Charisma 0, Pace 8" (run d10), Parry 5, Toughness 4, +1 boon
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* Charisma 0, Pace 8" (run d10), Parry 5, Toughness 4, +1 boon
: '''Skills:''' Fighting d6, Notice d6+2, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
+
* Skills: Fighting d6, Notice d6+2, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
: '''Hindrances:''' Curious, Illiterate, Young
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* Hindrances: Curious, Illiterate, Young
: '''Edges:''' Alertness, Fleet-Footed
+
* Edges: Alertness, Fleet-Footed
: '''Gear:''' flute, small mirror, sneaky little knife (Str+d4), sling (4/8/16 Str+d4) and a pocketful of bullets
+
* Gear: flute, small mirror, sneaky little knife (Str+d4), sling (4/8/16 Str+d4) and a pocketful of bullets
  
 
===Manu the Ghost===
 
===Manu the Ghost===
Line 152: Line 152:
  
 
===Morous===
 
===Morous===
'''Attributes'''<br/>
+
Agility d6 (1),
Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0)
+
Smarts d8 (2),
 +
Spirit d8(2),
 +
Strength d4 (0),
 +
Vigor d4 (0),
  
Pace 6”, Charisma 0, Toughness 4
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Pace 6”<br/>
 +
Charisma 0<br/>
 +
Toughness 4<br/>
  
 
'''Edges'''<br/>
 
'''Edges'''<br/>
Light armour training - Free Edge ''(N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry.)''<br/>
+
Light armour training: N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry. - Free Edge<br/>
Arcane Background (Psionics)<br/>
+
Arcane Background(Psionics)<br/>
 +
Human Edge - Mentalist <br/>
 
Extra Power Points<br/>
 
Extra Power Points<br/>
Extra Power (Fear)<br/>
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Extra Power - Fear<br/>
Mentalist - Human Edge<br/>
+
Ritual Magic (1 advance spent)<br/>
Ritual Magic - 1 advance spent<br/>
 
  
 
'''Hindrances'''<br/>
 
'''Hindrances'''<br/>
Corruption: Morally dubious and self-serving, +2 saves versus supernatural horror.<br/>
+
Corruption - morally dubious and self-serving, +2 saves versus supernatural horror. <br/>
Quirk (paranoid): Morous does not much trust other folk, even those closet to him at times. <br/>
+
Quirk: paranoid. Morous does not much trust other folk, even those closet to him at times. <br/>
  
'''Skills (15/15)'''<br/>
+
Skills (15/15)<br/>
Fighting d4(1)<br/>
+
Fighting d4(1),
Investigation d8(3)<br/>
+
Investigation d8(3),
Notice d6 (2)<br/>
+
Notice d6 (2),
Persuasion d4 (1)<br/>
+
Persuasion d4 (1),
Psionics d12 (5) - 1 advance spent<br/>
+
Psionics d12 (5)-1 advance spent
Stealth d4 (1)<br/>
+
Stealth d4(1),
Streetwise d4 (1)<br/>
+
Streetwise d4(1),
Survival d4 (1)<br/>
+
Survival d4(1),
Tracking d4 (1)
+
Tracking d4(1),
  
'''Powers''' (Power Points: 15)<br/>
+
'''Powers:'''<br/>
Bolt<br/>
+
Power Points:15<br/>
Mind Reading<br/>
+
- Bolt<br/>
Elemental Manipulation<br/>
+
- Mind Reading<br/>
Boost/Lower Trait - 1 advance spent<br/>
+
- Elemental Manipulation<br/>
 +
- Boost/Lower Trait (1 advance spent)<br/>
  
►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound.
+
►►Brainburn: When a psionic character rolls a 1 on his
 +
Psionics die (regardless of his Wild Die), he is automatically
 +
Shaken. On a critical failure, the psi lets out a psychic scream
 +
that causes him to be Shaken along with all allies in a Large
 +
Burst Template who fail a Spirit roll. This can cause a wound
 +
<br/>
 +
Money:100 brass Pieces<br/>
 +
Equipment:<br/>
 +
Worn Robes, close fitting hood to cover shaved head<br/>
 +
Knife, Str+d4<br/>
 +
Staff, Str+d4, Reach 1, Parry +1, 2 hands<br/>
 +
Worn book and writing supplies <br/>
 +
Backpack <br/>
  
'''Equipment'''<br/>
 
Worn Robes, close fitting hood to cover shaved head<br/>
 
Knife (Str+d4)<br/>
 
Staff (Str+d4, Reach 1, Parry +1, 2 hands)<br/>
 
Worn book and writing supplies<br/>
 
Backpack<br/>
 
Money: 100 brass Pieces
 
  
Tower<br/>
+
Tower. ,br/>
White Card<br/>
+
White Card </br>
  
 
===Valia===
 
===Valia===

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