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Class of Strange Aeons Josh Waley
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'''Name:''' Josh Waley <br> '''God:''' Yog-Sothoth <br> == Deeds == '''Short-Term Deed:''' Learn more about Mr. Smith. <br> '''Long-Term Deed:''' Figure out why Arkham feels innately like home. <br> == Paths == Suburbia (Culture, Empathy, Technology) [Secondary] <br> Plucky Journalism Student (Integrity, Persuasion, Subterfuge) [Primary] <br> Discoverer of Eldritch Secrets (Academics, Occult, Science) [Tertiary] <br> == Attributes == (Mental - Primary, Social - Secondary, Physical - Tertiary, Favored: Resilience) <br> Intellect: 3 <br> Cunning: 3 <br> Resolve: 5 <br> Might: 2 <br> Dexterity: 3 <br> Stamina: 3 <br> Presence: 2 <br> Manipulation: 3 <br> Composure: 4 <br> == Skills == Academics 2 <br> Athletics 1 <br> Culture 2 <br> Empathy 3 (Identifying SUS) <br> Integrity 3 (You Don’t Scare Me!) <br> Occult 2 <br> Persuasion 3 (Reassurance) <br> Science 2 <br> Subterfuge 3 (Sneaking Around) <br> Technology 2 <br> == Other Traits == '''Legend:''' 1 <br> '''Legendary Titles:''' Pupil of the Otherworldly <br> '''Awareness:''' 1 <br> '''Movement:''' 4 <br> '''Defense:''' 5 <br> '''Health:''' Bruised x2, Injured, Maimed, Taken Out <br> ''Virtues'' <br> Dread () () (x) () () Revelation <br> == Callings & Knacks == '''Callings:''' Creator 1, Judge 2, Sage 2 <br> '''Keywords:''' Assessor (Judge), Clever (Sage), Investigator (Judge), Pupil (Sage), Writer (Creator) <br> '''Knacks:''' Lie Detector (Mortal Judge), On the Case (Mortal Judge), Palace of Memory (Mortal Sage), Perfect Rendition (Mortal Creator), Speed Reading (Mortal Sage) <br> == Purviews & Boons == '''Motif:''' Arcane and esoteric inscriptions and intoning unspeakable words draw the Gods. <br> ''Arcane Calculus'' (Pantheon) <br> '''Innate Power:''' When performing analysis, research, or surveying investigation actions, you gain +1 Enhancement. You can ignore up to 1 Complication from such actions that would lead you to misinterpret the information you gain on the action. <br> '''Boons:''' None <br> ''Epic Dexterity'' (Innate) <br> '''Innate Power:''' So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces, solid or liquid, hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold. <br> '''Boons:''' None <br> ''Journeys'' (Relic) <br> '''Awareness Innate Power:''' You always know a back passage, a secret route, or a hidden portal to get where you’re going. If a secret door or hidden passage exists, you find it immediately without having to roll, unless it’s obscured by magic. If you need a secret route through or out of a place, you find one, even if one did not exist before. <br> '''Boons:''' None <br> ''Stars'' (Relic) <br> '''Awareness Innate Power:''' Once per scene, you can divine the unknowable from the stars. You can ask your Storyguide a single question about the possible outcomes of an action you or one of your Bandmates is about to take, and the Storyguide must answer you truthfully. <br> '''Boons:''' Cosmic Perspective, Temporal Shift (Awareness) <br> == Birthrights == '''''Ardman’s Guide to the Paradimensional''''' - Relic 4 <br> Josh received this old pocket notebook after arriving in Arkham. The pages are crammed with tight handwriting recording bewildering equations, commentary on the truths of the cosmos, and other near-incomprehensible remarks. Somehow, there seem to be more pages than should fit in the notebook. <br> '''Purviews:''' Journeys, Stars <br> '''Motif:''' In these pages lie the secrets of manipulating time and space. <br> '''''Mr. Smith''''' - Guide 2 <br> Mr. Smith is a mysterious besuited benefactor with a strong resemblance to Hugo Weaving. His motives for helping Josh are completely unclear, but Josh can dial the phone number listed on his card when needed. (Actually a Yithian). <br> '''Asset Skills:''' Science, Technology <br> '''Guide Stunt (Any number of successes):''' Once per scene, gain a number of relevant temporary Skill specialties equal to successes spent, which persist until the end of the scene. You can assign them to any Skills, not just the one that generated the Stunt, and can keep them for yourself or distribute them among your allies in any combination. <br> '''''Greevy the Dimensional Shambler''''' - Creature 5 <br> '''Dice Pool:''' 9 <br> '''Flairs:''' Dreadful Gaze, Shadow Step, Suck It Up <br>
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