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Played by Nepene Aspects: *'''Proteus Xeno-Researcher''' (High Concept) *'''My Ex is a Microbial Super Intelligence''' (Trouble) *'''Shipboard Socialite''' (Origin) *'''Proteus Temple of Doom''' (History) *'''Wrenches are better than Wires'''(Guest Star) *'''Hot Heart of Flesh'''(Crossing Paths) Skills: *Fantastic (+6): Xeno Contacts *Superb (+5): Software *Great (+4): Rapport *Good (+3): Survival *Fair (+2): Physique *Average (+1): Will Stunts: *[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves. *[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed. *[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor. *[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor. *[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended. Anti-Stunts: *[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you. *[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you. *[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost. Consequences: *Physical: Minor, Mild *Mental: Minor *Social: Minor, Mild, Medium, Moderate *Wealth: *Mana: *Generic: Minor, Mild, Medium, Moderate, Major, Severe Other Extras: Refresh: 4 [[Proteus]]
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