Editing Clementine
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==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file:d8a.png|24px]] | + | '''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d6a.png|24px]] || '''Spirit''' [[file:d6a.png|24px]] || '''Strength''' [[file:d12a.png|24px]] + [[file:d1b.png|24px]] || '''Vigor''' [[file:d8a.png|24px]] |
==Derived Stats== | ==Derived Stats== | ||
− | Pace [[file: | + | Pace [[file:d6a.png|24px]] || Parry [[file:d8a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d10a.png|24px]] ([[file:d2b.png|24px]]) |
==Skills== | ==Skills== | ||
− | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d12a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Occult''' [[file:d6a.png|24px]] '''Persuasion''' [[file:d6a.png|24px]] || '''Stealth''' [[file: | + | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d12a.png|24px]] + [[file:d1b.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Occult''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d6a.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] |
==Hindrances== | ==Hindrances== | ||
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:'''Driven''' - ''Minor'' - Clementine is consumed with the desire to meet out justice upon those who slew her family. | :'''Driven''' - ''Minor'' - Clementine is consumed with the desire to meet out justice upon those who slew her family. | ||
:'''Mild Mannered''' - ''Minor'' - In life, she was always calm and collected. She almost never raised her voice and, when she did, nobody took her seriously. Unfortunately, that trait has followed her into undeath. | :'''Mild Mannered''' - ''Minor'' - In life, she was always calm and collected. She almost never raised her voice and, when she did, nobody took her seriously. Unfortunately, that trait has followed her into undeath. | ||
− | :'''Bad Luck' | + | :'''Bad Luck''' - During Clementine's travels she has been Jinxed. She starts at -1 benny at the beginning of play. |
==Abilities Edges and Powers== | ==Abilities Edges and Powers== | ||
− | + | :'''Harrowed Edges & Abilities''' | |
− | :'''Harrowed''' | + | ::'''Undead''' - +2 to Toughness and Spirit rolls to recover from Shaken, ignore additional damage from Called Shots except to the head, ignore 1 point of Wound penalties, doesn’t breathe, immune to disease and poison, doesn’t Bleed Out, and is only permanently slain by destroying the brain. |
− | ::''' | + | ::'''Supernatural Attribute: ''Strength, Vigor, & Agility'' '''- Supernatural Attribute immediatelyimproves any one attribute by two die types (e.g., a d12 becomes d12+2). This Edge may be taken up to five times, once for each attribute. This increases the limit for that Trait (and any linked skills) a like amount. |
− | : | + | ::'''Death Mask''' - Use of this Edge allows a Harrowed to appear as she did when she still drew breath, negating others’ Unfriendly attitudes and the Harrowed’s innate –2 Persuasion penalty. Death Mask is an action to activate but doesn’t require a Trait roll. Once activated, the Harrowed can keep it up as long as she likes. The effect is a minor illusion, so if the Harrowed is Shaken, Stunned, or suffers one or more Wounds, he must make a Spirit roll at −2 to keep the disguise active. Detect arcana automatically sees through this effect, and a successful dispel removes it. |
− | + | :'''Veteran o' the Weird West''' - Begin play at Seasoned. | |
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− | :'''Supernatural Attribute: '' | ||
− | :'''Death Mask''' - Use of this Edge allows a Harrowed to appear as she did when she still drew breath, negating others’ Unfriendly attitudes and the Harrowed’s innate –2 Persuasion penalty. Death Mask is an action to activate but doesn’t require a Trait roll. Once activated, the Harrowed can keep it up as long as she likes. The effect is a minor illusion, so if the Harrowed is Shaken, Stunned, or suffers one or more Wounds, he must make a Spirit roll at −2 to keep the disguise active. Detect arcana automatically sees through this effect, and a successful dispel removes it. | ||
− | :''' | ||
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==Advances== | ==Advances== | ||
− | + | :'''Death Mask''' | |
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==Equipment== | ==Equipment== | ||
− | + | :Blouse, Skirt, Hat, and Sensible Boots | |
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− | :Blouse, Skirt, and Sensible Boots | ||
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:Compact sewing kit | :Compact sewing kit | ||
:Engraved gold locket with a faded photo of her and her husband on their wedding day | :Engraved gold locket with a faded photo of her and her husband on their wedding day | ||
:Trashy romance novel - note, this is actually an occult book she's studying, but she swapped out the outside cover. | :Trashy romance novel - note, this is actually an occult book she's studying, but she swapped out the outside cover. | ||
− | : | + | :Armored corset (light) | Armor: +2 | Min. Str: d6 | Weight: 5 | Notes: Torso, Reduce damage from bullets by 2 |
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==Bio== | ==Bio== | ||
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Then, late one night, a gang of robbers attacked, murdering every single one of the Cole family. None survived, including Clementine. | Then, late one night, a gang of robbers attacked, murdering every single one of the Cole family. None survived, including Clementine. | ||
− | When she opened her eyes once more, she thought, " | + | When she opened her eyes once more, she thought, "maybe it was all some awful dream?" Looking down, however, still showed the ragged hole through her stomach of where she'd been shot while trying to shield her children. A rage kindled inside her unlike anything she'd ever known in her former life, and, using a completely new set of "tools", went on the hunt for those who'd done her, and her beloved family, wrong. |
==Worst Fear== | ==Worst Fear== | ||
− | With her soul already damned, her family already rotting in the ground, and her killers still at large, Clementine can scarcely conceive of a worse fate than the one she is living. That is, except for giving in to the manitou. She doesn't know what misery and misfortune it would reap unto the world, but she couldn't bear to be responsible for it. | + | With her soul is already damned, her family already rotting in the ground, and her killers still at large, Clementine can scarcely conceive of a worse fate than the one she is living. That is, except for giving in to the manitou. She doesn't know what misery and misfortune it would reap unto the world, but she couldn't bear to be responsible for it. |
[[Deadlands_the_Weird_West_Coffin_Rock_Colorado | Back to Main Page]] | [[Deadlands_the_Weird_West_Coffin_Rock_Colorado | Back to Main Page]] | ||
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