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[[Sailing_the_Silver_Seas]] Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay. == Rank == *Human Cleric 7 *XP: 52214/100000 (10% prime requisite bonus) **4761 + 476 (OOC 306) **6343 + 634 (OOC 379) *Alignment: Neutral *Full PC of Vektunaxa *List any titles or holdings == Attributes == *STR 16 (+2 on melee) *INT 14 (+1 additional language, and is literate) *WIS 17 (+2 on magic saves) *DEX 7 (-1 AC, missiles, initiative) *CON 10 (+0) *CHA 9 (4 retainers, 7 loyalty) == Skills == *Languages ** Common (literate) ** Swampspeak ** *General Skills ** Proficient in Athletics ***Skilled in Swimming (8+) Can move through deep water. ***Proficient in Climbing (13+) Can get to high places. ***Proficient in Endurance (13+) Can work all day long. ** Skilled in Sailing (8+) Can hand, reef, and steer. ** Proficient in Carpentry (13+) Can work wood. ** Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side. ** Proficient in Survival *** Skilled in Harvesting (11+) Can butcher most fish and crustaceans. *** Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver. ** Proficient in Deception *** Proficient in Disguise (15+) Can make himself look like someone else. *** Proficient in Gambling (13+) Can win games of chance. *** Skilled in Sense Motive (8+) Can know what drives a mortal man. *Class Abilities **Can wear any armor or shields **Can wield spears, clubs, daggers, and slings **Can request miracles **Cleave: Can chain killing blows up to three times with one action **Can create clerical potions **Can turn undead *Knacks ** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher. ** Skillful : 3 extra skills == Combat == *AC 1 *HP 23 *Movement Rate 60'/20' *Initiative Modifier -1 *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." **Primary Melee Attack: Spear (15+, 1d6+2) **Secondary Melee Attack: Dagger (15+, 1d4+2) **Primary Ranged Attack: Sling (18+, 1d4) *Saves: (+2 vs magic effects) **Petrification & Paralysis 12 **Poison & Death 9 **Blast & Breath 14 **Staves & Wands 10 **Spells 12 == Spells == Prepared spells: *First Level: 2 per day **Cure Light Wounds **Resist Cold *Second Level: 2 per day **Bless **Hold Person *Third Level: 1 per day **Striking *Fourth Level: 1 per day **Water Breathing *Fifth Level: 1 per day {| class="wikitable" ! First Level: !! Second Level: !! Third Level: !! Fourth Level: || Fifth Level: |- | Cause Fear || style="border-color:coral; border-style:solid; border-width:10px;" | Bless || Cause Disease || Cause Serious Wounds || Commune |- | Cause Light Wounds || Blight || Continual Darkness || Create Water || Create Food |- | style="border-color:coral; border-style:solid; border-width:10px;" | Cure Light Wounds || Find Traps || Continual Light || Cure Serious Wounds || style="border-color:coral; border-style:solid; border-width:10px;" | Dispel Evil |- | Darkness || style="border-color:coral; border-style:solid; border-width:10px;" | Hold Person || Cure Disease || Neutralize Poison || Finger of Death |- | Detect Evil || Know Alignment || Curse || Protection from Evil 10' Radius || Insect Plague |- | Detect Magic || Resist Fire || Growth of Animal || Speak with Plants || Quest |- | Light || Silence 15' Radius|| Locate Object || Sticks to Snakes || Raise Dead |- | Protection from Evil || Sleep || Obscuring Mist || style="border-color:coral; border-style:solid; border-width:10px;" | Water Breathing || Remove Quest |- | Purify Food and Drink || Snake Charm || Remove Curse || |- | Remove Fear || Speak with Animal || style="border-color:coral; border-style:solid; border-width:10px;" | Striking || |- | style="border-color:coral; border-style:solid; border-width:10px;" | Resist Cold || || || |} == Equipment == * Gear: 81 cn * Armor: 300 cn * Weapons: 70 cn * Personal coin: 27 cn * Total encumbrance: 678 cn *Monthly Upkeep: 600 gp Coin Purse: * 23 gp * 3 sp Intangible items: * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp Combat items: 370 cn * chain +2 (AC 3) 200 cn * shield + 2 (AC -3) 100 cn * Silver dagger (15+, 1d4+2 damage) 10 cn * Dagger (15+, 1d4+2 damage) 10 cn * Spear (15+, 1d6+2 damage) 30 cn * Sling (18+, 1d4 damage) 20 cn Consumable items: 1 cn * scroll with 5th level cleric spell insect plague 1 cn * 4 flasks holy water Carried items: * Silver holy symbol Exploration equipment: 80 cn * Backpack * bedroll and winter blanket * 1 week iron rations * 2 waterskins * tinder box * lantern * 5 flasks of oil * 50 feet rope * Spyglass Stored equipment: * 4 weeks iron rations * 8 pints of wine * Holy symbol * 680 gp * 5402 gp 9 cp
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