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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
  
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.
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Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.
  
 
== Rank ==
 
== Rank ==
*Human Cleric 7
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*Human Cleric 6
*XP: 52214/100000  (10% prime requisite bonus)
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*XP: 40000/50000
**4761 + 476 (OOC 306)
 
**6343 + 634 (OOC 379)
 
 
*Alignment: Neutral
 
*Alignment: Neutral
*Full PC of Vektunaxa
+
*Full PC
 
*List any titles or holdings
 
*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
 
*STR 16 (+2 on melee)
 
*STR 16 (+2 on melee)
*INT 14 (+1 additional language, and is literate)
+
*INT 7 () +1
 
*WIS 17 (+2 on magic saves)
 
*WIS 17 (+2 on magic saves)
 
*DEX 7 (-1 AC, missiles, initiative)
 
*DEX 7 (-1 AC, missiles, initiative)
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== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
** Common (literate)
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** Common (basic level of literacy)
** Swampspeak
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**
 
**
 
**
 
*General Skills
 
*General Skills
 
** Proficient in Athletics
 
** Proficient in Athletics
***Skilled in Swimming (8+) Can move through deep water.
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***Skilled in Swimming (8+)
***Proficient in Climbing (13+) Can get to high places.
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***Proficient in Climbing (13+)
***Proficient in Endurance (13+) Can work all day long.
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***Proficient in Endurance (13+)
** Skilled in Sailing (8+) Can hand, reef, and steer.
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** Skilled in Sailing (10+)
** Proficient in Carpentry (13+) Can work wood.
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** Proficient in Carpentry (15+)
** Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.
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** Skilled in Crabbing (10+)
 
** Proficient in Survival
 
** Proficient in Survival
*** Skilled in Harvesting (11+) Can butcher most fish and crustaceans.
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*** Skilled in Harvesting (11+)
*** Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver.
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*** Skilled in Wilderness Survival (8+)
** Proficient in Deception
 
*** Proficient in Disguise (15+) Can make himself look like someone else.
 
*** Proficient in Gambling (13+) Can win games of chance.
 
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.
 
  
 
*Class Abilities
 
*Class Abilities
 
**Can wear any armor or shields
 
**Can wear any armor or shields
**Can wield spears, clubs, daggers, and slings
+
**Can wield spears, clubs, and daggers
 
**Can request miracles
 
**Can request miracles
 
**Cleave: Can chain killing blows up to three times with one action
 
**Cleave: Can chain killing blows up to three times with one action
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== Combat ==
 
== Combat ==
*AC 1
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*AC 9
*HP 23
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*HP 21
*Movement Rate 60'/20'
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*Movement Rate
*Initiative Modifier -1
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*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Spear (15+, 1d6+2)
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Secondary Melee Attack: Dagger (15+, 1d4+2)
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**Secondary Melee Attack:
**Primary Ranged Attack: Sling (18+, 1d4)
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**Primary Ranged Attack:
*Saves: (+2 vs magic effects)
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*Saves:
 
**Petrification & Paralysis 12
 
**Petrification & Paralysis 12
 
**Poison & Death 9
 
**Poison & Death 9
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== Spells ==
 
== Spells ==
Prepared spells:
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*First Level: 2 Spells Per Day
*First Level: 2 per day
 
 
**Cure Light Wounds
 
**Cure Light Wounds
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**Detect Evil
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**Detect Magic
 +
**Light
 +
**Protection from Evil
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**Purify Food and Drink
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**Remove Fear
 
**Resist Cold
 
**Resist Cold
*Second Level: 2 per day
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*Second Level: 2 Spells Per Day
 
**Bless
 
**Bless
 +
**Find Traps
 +
**Know Alignment
 
**Hold Person
 
**Hold Person
*Third Level: 1 per day
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**Resist Fire
 +
**Silence 15' Radius
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**Snake Charm
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**Speak with Animal
 +
**Sleep
 +
*Third Level: 1 Spell Per Day
 +
**Animal Growth
 +
**Animate Dead
 +
**Continual Light
 +
**Cure Disease
 +
**Dispel Magic
 +
**Locate Object
 +
**Remove Curse
 
**Striking
 
**Striking
*Fourth Level: 1 per day
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**Obscuring Mist
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*Fourth Level: 1 Spell Per Day
 +
**Create Food and Water
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**Cure Serious Wounds
 +
**Detect Lie
 +
**Lower Water
 +
**Neutralize Poison
 +
**Protection from Evil 10' Radius
 +
**Speak with Plants
 +
**Sticks to Snakes
 
**Water Breathing
 
**Water Breathing
*Fifth Level: 1 per day
 
 
 
{| class="wikitable"
 
! First Level:            !! Second Level:    !! Third Level:      !! Fourth Level:      || Fifth Level:
 
|-
 
| Cause Fear              || style="border-color:coral; border-style:solid; border-width:10px;"  | Bless            || Cause Disease      || Cause Serious Wounds || Commune
 
|-
 
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food
 
|-
 
| style="border-color:coral; border-style:solid; border-width:10px;" | Cure Light Wounds      || Find Traps        || Continual Light    || Cure Serious Wounds || style="border-color:coral; border-style:solid; border-width:10px;"  | Dispel Evil
 
|-
 
| Darkness                || style="border-color:coral; border-style:solid; border-width:10px;" | Hold Person      || Cure Disease      || Neutralize Poison || Finger of Death
 
|-
 
| Detect Evil            || Know Alignment    || Curse              || Protection from Evil 10' Radius || Insect Plague
 
|-
 
| Detect Magic            || Resist Fire      || Growth of Animal  || Speak with Plants || Quest
 
|-
 
| Light                  || Silence 15' Radius|| Locate Object      || Sticks to Snakes || Raise Dead
 
|-
 
| Protection from Evil    || Sleep            || Obscuring Mist    || style="border-color:coral; border-style:solid; border-width:10px;" | Water Breathing || Remove Quest
 
|-
 
| Purify Food and Drink  || Snake Charm      || Remove Curse      || 
 
|-
 
| Remove Fear            || Speak with Animal || style="border-color:coral; border-style:solid; border-width:10px;" | Striking          ||
 
|- 
 
| style="border-color:coral; border-style:solid; border-width:10px;" | Resist Cold            ||                  ||                    ||
 
|}
 
  
 
== Equipment ==
 
== Equipment ==
* Gear: 81 cn
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
* Armor: 300 cn
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**Then list
* Weapons: 70 cn
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**Those things
* Personal coin: 27 cn
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**Individually
* Total encumbrance: 678 cn
 
 
 
*Monthly Upkeep: 600 gp
 
 
 
Coin Purse:
 
* 23 gp
 
* 3 sp
 
 
 
Intangible items:
 
* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
 
 
 
Combat items: 370 cn
 
* chain +2 (AC 3)  200 cn
 
* shield + 2 (AC -3)  100 cn
 
* Silver dagger (15+, 1d4+2 damage)  10 cn
 
* Dagger (15+, 1d4+2 damage)  10 cn
 
* Spear (15+, 1d6+2 damage)  30 cn
 
* Sling (18+, 1d4 damage)  20 cn
 
 
 
Consumable items: 1 cn
 
* scroll with 5th level cleric spell insect plague    1 cn
 
* 4 flasks holy water
 
 
 
Carried items:
 
* Silver holy symbol
 
 
 
Exploration equipment: 80 cn
 
* Backpack
 
* bedroll and winter blanket
 
* 1 week iron rations
 
* 2 waterskins
 
* tinder box
 
* lantern
 
* 5 flasks of oil
 
* 50 feet rope
 
* Spyglass
 
 
 
Stored equipment:
 
* 4 weeks iron rations
 
* 8 pints of wine
 
* Holy symbol
 
* 680 gp
 
* 5402 gp 9 cp
 

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