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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
  
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.
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Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.
  
 
== Rank ==
 
== Rank ==
*Human Cleric 7
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*Human Cleric 6
*XP: 52214/100000  (10% prime requisite bonus)
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*XP: 40000/50000
**4761 + 476 (OOC 306)
 
**6343 + 634 (OOC 379)
 
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Full PC of Vektunaxa
 
*Full PC of Vektunaxa
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*Languages
 
*Languages
 
** Common (literate)
 
** Common (literate)
** Swampspeak
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**
 
**
 
**
 
*General Skills
 
*General Skills
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== Combat ==
 
== Combat ==
 
*AC 1
 
*AC 1
*HP 23
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*HP 21
*Movement Rate 60'/20'
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*Movement Rate
 
*Initiative Modifier -1
 
*Initiative Modifier -1
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
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== Spells ==
 
== Spells ==
Prepared spells:
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*First Level: 2 Spells Per Day
*First Level: 2 per day
 
 
**Cure Light Wounds
 
**Cure Light Wounds
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**Detect Evil
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**Detect Magic
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**Light
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**Protection from Evil
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**Purify Food and Drink
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**Remove Fear
 
**Resist Cold
 
**Resist Cold
*Second Level: 2 per day
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*Second Level: 2 Spells Per Day
 
**Bless
 
**Bless
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**Find Traps
 +
**Know Alignment
 
**Hold Person
 
**Hold Person
*Third Level: 1 per day
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**Resist Fire
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**Silence 15' Radius
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**Snake Charm
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**Speak with Animal
 +
**Sleep
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*Third Level: 1 Spell Per Day
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**Animal Growth
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**Animate Dead
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**Continual Light
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**Cure Disease
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**Dispel Magic
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**Locate Object
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**Remove Curse
 
**Striking
 
**Striking
*Fourth Level: 1 per day
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**Obscuring Mist
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*Fourth Level: 1 Spell Per Day
 +
**Create Food and Water
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**Cure Serious Wounds
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**Detect Lie
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**Lower Water
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**Neutralize Poison
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**Protection from Evil 10' Radius
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**Speak with Plants
 +
**Sticks to Snakes
 
**Water Breathing
 
**Water Breathing
*Fifth Level: 1 per day
 
  
 +
== Equipment ==
 +
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
 +
**Then list
 +
**Those things
 +
**Individually
 +
 +
2000 gp
 +
 +
One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
 +
 +
scroll with 5th level cleric spell insect plague
 +
 +
chain +2 (AC 3)
 +
 +
shield + 2 (AC -3)
 +
 +
Silver dagger
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 +
Dagger
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 +
Spear
  
{| class="wikitable"
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Sling
! First Level:            !! Second Level:    !! Third Level:      !! Fourth Level:      || Fifth Level:
 
|-
 
| Cause Fear              || style="border-color:coral; border-style:solid; border-width:10px;"  | Bless            || Cause Disease      || Cause Serious Wounds || Commune
 
|-
 
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food
 
|-
 
| style="border-color:coral; border-style:solid; border-width:10px;" | Cure Light Wounds      || Find Traps        || Continual Light    || Cure Serious Wounds || style="border-color:coral; border-style:solid; border-width:10px;"  | Dispel Evil
 
|-
 
| Darkness                || style="border-color:coral; border-style:solid; border-width:10px;" | Hold Person      || Cure Disease      || Neutralize Poison || Finger of Death
 
|-
 
| Detect Evil            || Know Alignment    || Curse              || Protection from Evil 10' Radius || Insect Plague
 
|-
 
| Detect Magic            || Resist Fire      || Growth of Animal  || Speak with Plants || Quest
 
|-
 
| Light                  || Silence 15' Radius|| Locate Object      || Sticks to Snakes || Raise Dead
 
|-
 
| Protection from Evil    || Sleep            || Obscuring Mist    || style="border-color:coral; border-style:solid; border-width:10px;" | Water Breathing || Remove Quest
 
|-
 
| Purify Food and Drink  || Snake Charm      || Remove Curse      || 
 
|-
 
| Remove Fear            || Speak with Animal || style="border-color:coral; border-style:solid; border-width:10px;" | Striking          ||
 
|- 
 
| style="border-color:coral; border-style:solid; border-width:10px;" | Resist Cold            ||                  ||                    ||
 
|}
 
  
== Equipment ==
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Backpack
* Gear: 81 cn
+
 
* Armor: 300 cn
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Holy symbol
* Weapons: 70 cn
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* Personal coin: 27 cn
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5 weeks iron rations
* Total encumbrance: 678 cn
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 +
Tinder box
  
*Monthly Upkeep: 600 gp
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2 waterskins
  
Coin Purse:
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8 pints of wine
* 23 gp
 
* 3 sp
 
  
Intangible items:
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50' rope
* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
 
  
Combat items: 370 cn
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Lantern
* chain +2 (AC 3)  200 cn
 
* shield + 2 (AC -3)  100 cn
 
* Silver dagger (15+, 1d4+2 damage)  10 cn
 
* Dagger (15+, 1d4+2 damage)  10 cn
 
* Spear (15+, 1d6+2 damage)  30 cn
 
* Sling (18+, 1d4 damage)  20 cn
 
  
Consumable items: 1 cn
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5 flasks of oil
* scroll with 5th level cleric spell insect plague    1 cn
 
* 4 flasks holy water
 
  
Carried items:
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Bedroll and winter blanket
* Silver holy symbol
 
  
Exploration equipment: 80 cn
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171 gp
* Backpack
 
* bedroll and winter blanket
 
* 1 week iron rations
 
* 2 waterskins
 
* tinder box
 
* lantern
 
* 5 flasks of oil
 
* 50 feet rope
 
* Spyglass
 
  
Stored equipment:
+
6 sp
* 4 weeks iron rations
 
* 8 pints of wine
 
* Holy symbol
 
* 680 gp
 
* 5402 gp 9 cp
 

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