Editing Cnut
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[[Sailing_the_Silver_Seas]] | [[Sailing_the_Silver_Seas]] | ||
− | Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god | + | Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay. |
== Rank == | == Rank == | ||
− | *Human Cleric | + | *Human Cleric 6 |
− | *XP: | + | *XP: 40000/50000 (10% prime requisite bonus) |
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*Alignment: Neutral | *Alignment: Neutral | ||
*Full PC of Vektunaxa | *Full PC of Vektunaxa | ||
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== Combat == | == Combat == | ||
*AC 1 | *AC 1 | ||
− | *HP | + | *HP 21 |
− | *Movement Rate | + | *Movement Rate |
*Initiative Modifier -1 | *Initiative Modifier -1 | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
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== Spells == | == Spells == | ||
− | + | *First Level: 2 Spells Per Day | |
− | *First Level: 2 | ||
**Cure Light Wounds | **Cure Light Wounds | ||
+ | **Detect Evil | ||
+ | **Detect Magic | ||
+ | **Light | ||
+ | **Protection from Evil | ||
+ | **Purify Food and Drink | ||
+ | **Remove Fear | ||
**Resist Cold | **Resist Cold | ||
− | *Second Level: 2 | + | *Second Level: 2 Spells Per Day |
**Bless | **Bless | ||
+ | **Find Traps | ||
+ | **Know Alignment | ||
**Hold Person | **Hold Person | ||
− | *Third Level: 1 | + | **Resist Fire |
+ | **Silence 15' Radius | ||
+ | **Snake Charm | ||
+ | **Speak with Animal | ||
+ | **Sleep | ||
+ | *Third Level: 1 Spell Per Day | ||
+ | **Animal Growth | ||
+ | **Animate Dead | ||
+ | **Continual Light | ||
+ | **Cure Disease | ||
+ | **Dispel Magic | ||
+ | **Locate Object | ||
+ | **Remove Curse | ||
**Striking | **Striking | ||
− | *Fourth Level: 1 | + | **Obscuring Mist |
+ | *Fourth Level: 1 Spell Per Day | ||
+ | **Create Food and Water | ||
+ | **Cure Serious Wounds | ||
+ | **Detect Lie | ||
+ | **Lower Water | ||
+ | **Neutralize Poison | ||
+ | **Protection from Evil 10' Radius | ||
+ | **Speak with Plants | ||
+ | **Sticks to Snakes | ||
**Water Breathing | **Water Breathing | ||
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+ | == Equipment == | ||
+ | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | ||
+ | **Then list | ||
+ | **Those things | ||
+ | **Individually | ||
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* Gear: 81 cn | * Gear: 81 cn | ||
− | * Armor: | + | * Armor: 500 cn |
* Weapons: 70 cn | * Weapons: 70 cn | ||
− | * | + | * Carried coin: 27 cn |
+ | * Treasure: 0 cn | ||
* Total encumbrance: 678 cn | * Total encumbrance: 678 cn | ||
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Coin Purse: | Coin Purse: | ||
* 23 gp | * 23 gp | ||
− | * | + | * 4 sp |
Intangible items: | Intangible items: | ||
* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp | * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp | ||
− | Combat items: | + | Combat items: 570 cn |
− | * chain +2 (AC 3) | + | * chain +2 (AC 3) 400 cn |
* shield + 2 (AC -3) 100 cn | * shield + 2 (AC -3) 100 cn | ||
* Silver dagger (15+, 1d4+2 damage) 10 cn | * Silver dagger (15+, 1d4+2 damage) 10 cn | ||
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* Holy symbol | * Holy symbol | ||
* 680 gp | * 680 gp | ||
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