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Experience rewards are in the amount per player. Each achievement can only be earned once. Much credit goes to the original list and to the Wyzard. =Exploration= *First Step into a Larger World: Visit a new planet, 500 COMPLETE *Traveler: Visit 5 new planets, 1,000 COMPLETE *Far Traveler: Visit five sectors, 2,500 *First Contact: Discover an alien race, 500 COMPLETE *Contact Specialist: Meet five alien races, 1,000 COMPLETE *Tourist: Visit ancient ruins, 250 COMPLETE *Jaynestown: Have something significant named after you, 2,000 *Trek: Do a complete survey of a star system, 1,000 COMPLETE *Five Year Mission: Survey a sector, 50,000 COMPLETE *Colonize a world successfully, 100,000 *Roughing It: Spend at least two weeks at TL0, away from your ship, 10,000 COMPLETE =Politics and Technology= *Friends in High Places: Formally ally with a faction, 500 COMPLETE *Enemies in High Places: Make an enemy of a faction, 500 COMPLETE *Carthago Delenda Est: Bring utter ruin to a world, 50,000 *New Prometheans: Raise a world up to TL4, 100,000 *Trendsetting: Cause a major societal shift, 20,000 *Playing the Game: Form a faction, 2,000 *Building Your Brand: Make a long-term effort to promote the group's reputation, 10,000 *Private Eyes: Unravel a hidden plot, 2,000 *Back at the Lab: Invent a new technology, 5,000 *What was Old is New Again: Produce a T5 item, 20,000 =Trade= *Buy a Starship, 5,000 COMPLETE *Savings Account: Save 50k in the slush fund, 500 COMPLETE *One Percenters: Save 500k in the slush fund, 2,000 COMPLETE *Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000 *Upgrade: Get a better ship, 10,000 COMPLETE *Look to Windward: Conduct a successful far trade run, 2,000 COMPLETE *Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000 COMPLETE *Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000 *Incorporate: Establish a holding, 250 COMPLETE *All Business: Maintain a holding for at least a year, 10,000 *East India: Maintain at least three holdings linked by import/export lines and banks for at least a year, 20,000 =Combat= *Healer: Stabilize a PC, 500 COMPLETE *Consider Phlebas: Die permanently, 1,000 *The Heavy: Use a Gunnery weapon in personal combat, 1,000 COMPLETE *Destroy an armed, manned, spike-capable vessel in space combat, 5,000 COMPLETE *Fire a nuclear weapon in anger, 10,000 *Kill an important antagonist with at least 8 hit dice, 5,000 COMPLETE =Diving= *I'm in My Element: Explore and loot a dungeon, 250 COMPLETE *Avatar, Master of the Elements: Explore and loot four dungeons, 1,000 (4/4) COMPLETE *The Fifth Element: Explore a dungeon in hard vacuum, 1,000 COMPLETE *Shiny: Acquire a T5 artifact, 250 COMPLETE *Exotic: Acquire an alien artifact, 250 COMPLETE *I am Become Death: Acquire a maltech artifact, 500 *Good Samaritan: Give away a significant find, 500 =Milestones= *Complete a major character goal, 5,000 *Experience a major shift in goals, 5,000 =Lifestyle= *Improving Your Lot: Spend 30 days at Slum living, 100 *At Poor, 200 *At Common, 300 *At Good, 500 *At Elite, 1,000 *At Peerless, 2,500 *Wealth of Worlds: Waste 200k credits on hedonistic pursuits in one go, 5,000 *Wealth of Sectors: Waste 2m credits on hedonistic pursuits in one go, 10,000 -Main Page: [[Delta Drop]] [[No Sharper Spur]] [[Contempt of Death]]
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