Editing CoD XP
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=Exploration= | =Exploration= | ||
*First Step into a Larger World: Visit a new planet, 500 COMPLETE | *First Step into a Larger World: Visit a new planet, 500 COMPLETE | ||
− | *Traveler: Visit 5 new planets, 1,000 COMPLETE | + | *Traveler: Visit 5 new planets, 1,000 (5/5) COMPLETE |
*Far Traveler: Visit five sectors, 2,500 | *Far Traveler: Visit five sectors, 2,500 | ||
*First Contact: Discover an alien race, 500 COMPLETE | *First Contact: Discover an alien race, 500 COMPLETE | ||
− | *Contact Specialist: Meet five alien races, 1,000 | + | *Contact Specialist: Meet five alien races, 1,000 (2/5) |
*Tourist: Visit ancient ruins, 250 COMPLETE | *Tourist: Visit ancient ruins, 250 COMPLETE | ||
*Jaynestown: Have something significant named after you, 2,000 | *Jaynestown: Have something significant named after you, 2,000 | ||
*Trek: Do a complete survey of a star system, 1,000 COMPLETE | *Trek: Do a complete survey of a star system, 1,000 COMPLETE | ||
− | *Five Year Mission: Survey a sector, 50,000 | + | *Five Year Mission: Survey a sector, 50,000 (7/21) |
*Colonize a world successfully, 100,000 | *Colonize a world successfully, 100,000 | ||
− | *Roughing | + | *Roughing it: Spend at least two weeks at TL0, away from your ship, 10,000 |
=Politics and Technology= | =Politics and Technology= | ||
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=Trade= | =Trade= | ||
− | *Buy a Starship, 5,000 | + | *Buy a Starship, 5,000 |
*Savings Account: Save 50k in the slush fund, 500 COMPLETE | *Savings Account: Save 50k in the slush fund, 500 COMPLETE | ||
*One Percenters: Save 500k in the slush fund, 2,000 COMPLETE | *One Percenters: Save 500k in the slush fund, 2,000 COMPLETE | ||
*Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000 | *Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000 | ||
− | *Upgrade: Get a better ship, 10,000 | + | *Upgrade: Get a better ship, 10,000 |
− | *Look to Windward: Conduct a successful far trade run, 2,000 | + | *Look to Windward: Conduct a successful far trade run, 2,000 |
− | *Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000 | + | *Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000 |
*Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000 | *Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000 | ||
*Incorporate: Establish a holding, 250 COMPLETE | *Incorporate: Establish a holding, 250 COMPLETE | ||
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=Combat= | =Combat= | ||
− | *Healer: Stabilize a PC, 500 | + | *Healer: Stabilize a PC, 500 |
*Consider Phlebas: Die permanently, 1,000 | *Consider Phlebas: Die permanently, 1,000 | ||
*The Heavy: Use a Gunnery weapon in personal combat, 1,000 COMPLETE | *The Heavy: Use a Gunnery weapon in personal combat, 1,000 COMPLETE | ||
*Destroy an armed, manned, spike-capable vessel in space combat, 5,000 COMPLETE | *Destroy an armed, manned, spike-capable vessel in space combat, 5,000 COMPLETE | ||
*Fire a nuclear weapon in anger, 10,000 | *Fire a nuclear weapon in anger, 10,000 | ||
− | *Kill an important antagonist with at least 8 hit dice, 5,000 | + | *Kill an important antagonist with at least 8 hit dice, 5,000 |
=Diving= | =Diving= |