Editing Coda
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Return to the [[Hellbound|main page]]? | Return to the [[Hellbound|main page]]? | ||
− | [[File:Scourge_3.jpg| | + | [[File:Scourge_3.jpg|600px|thumb]] |
== Coda == | == Coda == | ||
− | *'''Level:''' | + | *'''Level:''' 1 |
*'''Goal:''' Tear the Guild to shreds in revenge. | *'''Goal:''' Tear the Guild to shreds in revenge. | ||
− | *'''Urge:''' | + | *'''Urge:''' Drive the rulers of kingdoms to madness. |
*'''Sub-Type:''' Unseen | *'''Sub-Type:''' Unseen | ||
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | *'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | ||
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*Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. | *Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. | ||
*Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. | *Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. | ||
− | *Others: | + | *Others: |
== Attributes == | == Attributes == | ||
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| 13 | | 13 | ||
| 13 | | 13 | ||
− | | | + | | 10 |
| 18 | | 18 | ||
|- | |- | ||
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| +1 | | +1 | ||
| +1 | | +1 | ||
− | | + | + | | +0 |
| +3 | | +3 | ||
|- | |- | ||
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| 8 | | 8 | ||
| 8 | | 8 | ||
− | | | + | | 11 |
| 3 | | 3 | ||
|} | |} | ||
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|- | |- | ||
| '''Essence''' | | '''Essence''' | ||
− | | | + | | 2 |
| | | | ||
| | | | ||
|- | |- | ||
| '''Influence''' | | '''Influence''' | ||
− | | | + | | 2 |
− | | | + | | 2 |
| '''Earned per Month''' | | '''Earned per Month''' | ||
|- | |- | ||
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| '''Hardiness''' | | '''Hardiness''' | ||
| 15 | | 15 | ||
− | | - | + | | -1 |
| None | | None | ||
− | | | + | | 14 |
|- | |- | ||
| '''Evasion''' | | '''Evasion''' | ||
| 15 | | 15 | ||
− | | - | + | | -2 |
| None | | None | ||
− | | | + | | 13 |
|- | |- | ||
| '''Spirit''' | | '''Spirit''' | ||
| 15 | | 15 | ||
− | | - | + | | -2 |
| None | | None | ||
− | | | + | | 13 |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Current | + | ! Current 9 |
− | ! Maximum | + | ! Maximum 9 |
|- | |- | ||
| | | | ||
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== Attacks == | == Attacks == | ||
− | *Base Attack Bonus: + | + | *Base Attack Bonus: +1 |
*Fray Die: 1d8 | *Fray Die: 1d8 | ||
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|- | |- | ||
| All melee | | All melee | ||
− | | | + | | Dexterity |
− | | + | + | | +3 |
| 1d10+3 | | 1d10+3 | ||
|- | |- | ||
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** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | ** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | ||
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | ** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | ||
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− | == XP | + | ==XP and Dominion Log== |
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