Editing Colder than Death:Olivia Floden

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=Olivia Floden=
 
=Olivia Floden=
[[File: Olivia mugshot.png|450px]]
+
Look: Female, Caucasian (Norwegian), Warm Clothes
 
 
''Olivia at sixteen''
 
 
 
 
 
Look: Female, Caucasian (Norwegian), Warm Clothing
 
  
 
Demeanor: Volatile
 
Demeanor: Volatile
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{| class="wikitable"
 
{| class="wikitable"
 
|+  
 
|+  
|'''Stats'''  
+
|'''Labels'''  
|
+
| '''Rating'''
|'''Factions'''
 
|
 
 
|+
 
|+
 
|-  
 
|-  
 
| Blood
 
| Blood
| 0
+
| -1/+3
| Mortality
 
| 0
 
| [X]
 
 
|-  
 
|-  
 
| Heart
 
| Heart
 
| -1
 
| -1
 +
|-
 +
| Mind
 +
| +1
 +
|-
 +
| Spirit
 +
| +0
 +
|}
 +
{|class="wikitable"
 +
|+
 +
|'''Factions'''
 +
| '''Rating'''
 +
|+
 +
|-
 +
| Mortality
 +
| -1/+3
 +
|-
 
| Night
 
| Night
 
| -1
 
| -1
| [ ]
 
 
|-  
 
|-  
| Mind
+
| Power
 
| +1
 
| +1
| Power
 
| +2
 
| [X]
 
 
|-  
 
|-  
| Spirit
 
| +2
 
 
| Wild
 
| Wild
| +1
+
| +0
| [ ]
 
 
|}
 
|}
  
 
=Advances=
 
=Advances=
Advances available at beginning of play:
 
 
+ 1 Blood (max +3)
 
 
+‎ 1 Heart (max +3)
 
 
+ 1 Spirit (max +3)
 
 
+ 1 Mind (max +3)
 
 
+‎ A new Oracle move
 
 
+‎ A new Oracle move
 
 
+ ‎A move from another archetype
 
 
+‎ A move from another archetype
 
 
+ ‎Change your Faction
 
 
After 5 advances you may select:
 
 
+ 1 to any stat (max +3)
 
 
+‎ 1 any Faction (max +3)
 
 
+‎ Erase a Scar
 
 
+ ‎Get a Sanctum
 
 
+ ‎Erase a Corruption Advance
 
 
+ ‎Erase a Corruption Advance
 
 
+‎ Advance 3 basic moves
 
 
+‎ Advance 3 basic moves
 
 
+ ‎Change to a new archetype
 
  
 
=Harm=
 
=Harm=
Faint [ ]
 
 
Grievous [ ] [ ]
 
 
Critical [ ] [ ]
 
 
Armor [ ]
 
 
'''Scars'''
 
 
Shattered (-1 Blood) [ ]
 
 
Disfigured (-1 Heart) [ ]
 
 
Fractured (-1 Mind) [ ]
 
 
Broken (-1 Spirit) [ ]
 
 
=Oracle Moves=
 
Foretellings: At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take -1 to all rolls to  prevent it.
 
  
Psychometry: Whenever you study and examine an interesting object, roll with Spirit. On a 10+, ask 3. On a 7-9, ask 1:
+
[ ] Faint
 +
[ ] [ ] Grievous
 +
[ ] [ ] Critical
  
What is the history of this object?
+
Armor
 +
[ ]
  
What bans, wards, or limits are attached to this object?
+
Scars
 +
[ ] Shattered (-1 Blood)
 +
[ ] Disfigured (-1 Heart)
 +
[ ] Fractured (-1 Mind)
 +
[ ] Broken (-1 Spirit)
  
Where does this object belong?
+
=Moves=
 
 
What secrets or mysteries has this object been privy to?
 
 
 
What strong emotions have most recently been near this object?
 
 
 
On a miss, the emotion of the object overwhelms you and you take -1 ongoing for the scene.
 
 
 
At Any Cost: When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.
 
 
 
 
 
'''Oracle Moves Available'''
 
 
 
Double Life: Take Mortality as a second Faction. When someone rolls with or marks your Faction, tell them which one is most appropriate.
 
 
 
Conduit: Advance Let It Out for all characters in your presence, including yourself.
 
 
 
Skim the Surface: When you touch someone, you can read their surface thoughts. Roll with Spirit. On a 10+, ask 3. On a 7–9, ask 1:
 
 
 
What is your character thinking about right now?
 
 
 
Who are you protecting?
 
 
 
Why are you keeping secrets?
 
 
 
What is your character’s hidden pain?
 
 
 
On a miss, you inflict 1-harm (ap) on them and yourself.
 
 
 
=Drama Moves=
 
 
 
''Oracle Corruption Move''
 
 
 
When you give someone a false prophecy, mark corruption.
 
 
 
''Intimacy Move''
 
 
 
When you share a moment of intimacy (physical or emotional) with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.
 
 
 
''End Move''
 
 
 
When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming.
 
 
 
The MC will make your prophecy come to pass, sooner rather than later.
 
 
 
=Corruption=
 
 
 
[ X ][ X ][ ][ ][ ]
 
 
 
[ ] Take a Corruption move
 
 
 
[ ] Take a Corruption move
 
 
 
[ ] Take a Corruption move
 
 
 
[ ] Take a Corruption move from another archetype
 
 
 
[ ] Retire your character. They may return as a Threat
 
 
 
'''Corruption Moves'''
 
 
 
Empath: When you Figure Someone Out, Skim the Surface, or use Psychometry, mark corruption to ask any questions you’d like, not limited to the lists.
 
 
 
I, All-Seeing: Mark corruption and suffer 1-harm (ap) to have a vision about the situation at hand. Ask the MC a question; they will answer it honestly.
 
 
 
Dark Fate: Mark corruption when face to face with someone to pronounce a curse on them. Roll with Spirit. On a 10+, choose 2. On a 7-9,
 
choose 1:
 
The curse lasts for a long time.
 
 
 
You are not the obvious source of the curse.
 
 
 
The effects of the curse are potent and obvious.
 
 
 
Eyes That Burrow: Mark corruption to lock eyes with someone and force them to be still for as long as you maintain the gaze.
 
 
 
=Other Moves=
 
 
 
=Gear=
 
 
 
A simple apartment
 
 
 
A crappy car
 
 
 
A cell phone
 
 
 
Prophetic tools (Runestones)
 
  
 
=Backstory=
 
=Backstory=
''Who are you?''
 
  
Olivia Floden
+
=Debts=
 
 
''How long have you been in the city?''
 
 
 
All my life.
 
 
 
''How do you cope with the visions?''
 
 
 
As best I can.
 
 
 
''What are the nightmares like?''
 
 
 
You don't want to know.
 
  
''What do you desperately need?''
+
=Advancement=
  
Peace or a drink.
+
When you fill your potential track, you advance. Choose from the list below.
 
 
=Debts=
 
[Https://wiki.rpg.net/index.php/Colder_than_Death:Debt_Map_of_Ottawa Debt Map]
 

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