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='''IMPORTANT NEWS'''=
 
I'm abandoning torglike for now as i have decided to run a different setting instead (called B-Grade). It also uses ORE and is built on the changes i have made here. I'll be finishing off the combat system (and other bits and pieces) here instead -> [[B-Grade_Combat]]
 
 
(and for the rest of the rules such as magic, character templates, stats and skills, etc) -> [[B-Grade]]
 
 
 
 
== Index ==
 
 
'''Rules'''
 
 
[[Basic Rules, attributes and skills]]
 
[[Combat]]
 
[[Equipment]]
 
[[Magic]]
 
[[Miracles]]
 
[[Powers]]
 
 
 
== '''COMBAT'''  (''Designer's notes are in italics'') ==
 
== '''COMBAT'''  (''Designer's notes are in italics'') ==
  
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==='''HITTING'''===
 
==='''HITTING'''===
 
Every character has a 'threat' value (like Reign's threat value for unworthy opponents, except extending now to PCs). Threat changes according to circumstance. Nb - When averaging, always round down  
 
Every character has a 'threat' value (like Reign's threat value for unworthy opponents, except extending now to PCs). Threat changes according to circumstance. Nb - When averaging, always round down  
*[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
+
*[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice optional) Average of Coord + Weapon skill (if in non-bulky/no armour)
 
*[[For Projectile combat:]] Threat = Average of Coord + Dodge   
 
*[[For Projectile combat:]] Threat = Average of Coord + Dodge   
 
*[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
 
*[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)

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