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=TURN PHASES=
 
=TURN PHASES=
  
  '''<u>PHASE 0: PRE-ENGAGEMENT</u>'''
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  '''PHASE 0: PRE-ENGAGEMENT'''
 
  * Before the engagement begins, players must determine their battlegroup’s starting positions.  They can do this by either choosing a posture or using uptime actions.
 
  * Before the engagement begins, players must determine their battlegroup’s starting positions.  They can do this by either choosing a posture or using uptime actions.
 
  * If the players aren’t performing uptime actions for this engagement, they simply choose a position and posture for their battlegroup as the fleet heads toward combat (see p. 48).
 
  * If the players aren’t performing uptime actions for this engagement, they simply choose a position and posture for their battlegroup as the fleet heads toward combat (see p. 48).
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  '''<u>LOCK FIRING SOLUTION</u>'''
 
  '''<u>LOCK FIRING SOLUTION</u>'''
  You focus legion processing power on lining up a perfect shot or tracking an especially wily target, sharing the revised telemetry data with the rest of the fleet. Nominate a hostile '''CAPITAL SHIP''' or '''ESCORT'''; that ship gains a special status called '''LOCK ON'''. Any battlegroup making a single-target attack against a ship with '''LOCK ON''' may choose to gain '''+1 ACCURACY''' on its attack roll and then clear the '''LOCK ON''' status after the attack resolves (hit or miss). This is called “consuming '''LOCK ON'''”.<br></br>
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  You focus legion processing power on lining up a perfect shot or tracking an especially wily target, sharing the revised telemetry data with the rest of the fleet. Nominate a hostile '''CAPITAL SHIP''' or '''ESCORT'''; that ship gains a special status called '''LOCK ON'''. Any battlegroup making a single-target attack against a ship with LOCK ON may choose to gain '''+1 ACCURACY''' on its attack roll and then clear the '''LOCK ON''' status after the attack resolves (hit or miss). This is called “consuming '''LOCK ON'''”.<br></br>
 
  '''LOCK ON''' lasts until it is consumed or until the end of the next Impact Phase, at which point ships are assumed to have manoeuvred enough to render the targeting data obsolete. '''LOCK ON''' does not stack; a ship either has '''LOCK ON''' or it doesn’t.
 
  '''LOCK ON''' lasts until it is consumed or until the end of the next Impact Phase, at which point ships are assumed to have manoeuvred enough to render the targeting data obsolete. '''LOCK ON''' does not stack; a ship either has '''LOCK ON''' or it doesn’t.
  
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  '''<u>DEFENSIVE SCREEN</u>'''
 
  '''<u>DEFENSIVE SCREEN</u>'''
  Smaller ships are often tasked with providing a defensive screen for larger vessels, supporting and protecting them while they coordinate fighter-tier activities or bring devastating weapons to bear. This tactic can only be used by a battlegroup that contains at least one active '''FRIGATE'''; '''CARRIERS''' and '''BATTLESHIPS''' are too ponderous to provide effective screening.<br></br>
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  Smaller ships are often tasked with providing a defensive screen for larger vessels, supporting and protecting them while they coordinate fighter-tier activities or bring devastating weapons to bear. This tactic can only be used by a battlegroup that contains at least one active '''FRIGATE'''; ''CARRIERS'' and '''BATTLESHIPS''' are too ponderous to provide effective screening.<br></br>
 
  Choose a '''FRIGATE''' under your command and assign it to screen for another '''CAPITAL SHIP''' in your battlegroup or for an allied '''CAPITAL SHIP''' within the same range band. Until the start of your next turn, all attacks and abilities targeting the screened ship have a 50 percent chance of being intercepted. Roll a die or flip a coin to determine this. Abilities or attacks that are intercepted must either be aborted (wasting the action) or target the screening '''FRIGATE''' instead. If the attacker cannot target the screening '''FRIGATE''' for some reason, it may then choose another valid target, not including the screened ship. Once assigned to protect a ship, a '''FRIGATE''' cannot be ordered to screen for another vessel until the start of your next turn.<br></br>
 
  Choose a '''FRIGATE''' under your command and assign it to screen for another '''CAPITAL SHIP''' in your battlegroup or for an allied '''CAPITAL SHIP''' within the same range band. Until the start of your next turn, all attacks and abilities targeting the screened ship have a 50 percent chance of being intercepted. Roll a die or flip a coin to determine this. Abilities or attacks that are intercepted must either be aborted (wasting the action) or target the screening '''FRIGATE''' instead. If the attacker cannot target the screening '''FRIGATE''' for some reason, it may then choose another valid target, not including the screened ship. Once assigned to protect a ship, a '''FRIGATE''' cannot be ordered to screen for another vessel until the start of your next turn.<br></br>
 
  '''FRIGATES''' cannot be assigned to a defensive screen if they’ve also attacked on the same turn, and '''FRIGATES''' on protective duty cannot use weapons except for '''AUXILIARY''' weapons as they must concentrate on intercepting incoming threats. If the screening '''FRIGATE''' is destroyed, all effects it was providing to screened ships immediately end. Only a single '''FRIGATE''' can screen for another ship at a time, and '''FRIGATES''' cannot screen for other Frigates that are also screening.
 
  '''FRIGATES''' cannot be assigned to a defensive screen if they’ve also attacked on the same turn, and '''FRIGATES''' on protective duty cannot use weapons except for '''AUXILIARY''' weapons as they must concentrate on intercepting incoming threats. If the screening '''FRIGATE''' is destroyed, all effects it was providing to screened ships immediately end. Only a single '''FRIGATE''' can screen for another ship at a time, and '''FRIGATES''' cannot screen for other Frigates that are also screening.
  
''Battlegroups that include an '''ESCORT''' or '''WING''' (or some other upgrade or ability) with '''BOARDING''' gain the following additional tactic:''
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''Battlegroups that include an ESCORT or WING (or some other upgrade or ability) with BOARDING
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gain the following additional tactic:''
  
 
  '''<u>DEPLOY BOARDERS</u>'''
 
  '''<u>DEPLOY BOARDERS</u>'''
 
  Assign an '''ESCORT''' or '''WING''' with '''BOARDING''' to board a hostile '''CAPITAL SHIP''' within range. Once assigned to board a ship, a boarding unit can no longer be used for any other purposes until that boarding action ends. It cannot be damaged, targeted by attacks or effects, or repair HP unless specifically noted.<br></br>
 
  Assign an '''ESCORT''' or '''WING''' with '''BOARDING''' to board a hostile '''CAPITAL SHIP''' within range. Once assigned to board a ship, a boarding unit can no longer be used for any other purposes until that boarding action ends. It cannot be damaged, targeted by attacks or effects, or repair HP unless specifically noted.<br></br>
 
  Certain weapons or systems also grant the ability to initiate boarding actions separate from this tactic.
 
  Certain weapons or systems also grant the ability to initiate boarding actions separate from this tactic.

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