Editing Companions of Imladril
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*[[Hune the Fat]] | *[[Hune the Fat]] | ||
*[[Eadwyn the scrivener]] | *[[Eadwyn the scrivener]] | ||
+ | *[[Barthos the Bold]] | ||
*[[Ixas Skytouched]] | *[[Ixas Skytouched]] | ||
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*[[Imladril Blank Sheet]] | *[[Imladril Blank Sheet]] | ||
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*[[Thuar the Elf|Thuar the Harrowed]] | *[[Thuar the Elf|Thuar the Harrowed]] | ||
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− | == Beasts == | + | == Beasts & Mercenaries == |
*Sassafras the Mule, group property. Carries two saddlebags & two large sacks, total capacity of 2kCN. 12 hp | *Sassafras the Mule, group property. Carries two saddlebags & two large sacks, total capacity of 2kCN. 12 hp | ||
− | **Treasure: | + | **Treasure: |
**Common stuff: 5 wk. iron rations. | **Common stuff: 5 wk. iron rations. | ||
− | **Slush fund: | + | **Slush fund: 454gp |
*Mensarius, Ixas' warhorse. 17 hp. | *Mensarius, Ixas' warhorse. 17 hp. | ||
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*Phobos, Xergiok's Warhorse. 12 hp. | *Phobos, Xergiok's Warhorse. 12 hp. | ||
− | **Saddle, 2 Saddlebags, 5 large sacks, Bedroll, Tent, rope, 3 weeks rations, | + | **Saddle, 2 Saddlebags, 5 large sacks, Bedroll, Tent, rope, 3 weeks rations, 272pp. |
*Deimos, Thuar's Warhorse. 10 hp. | *Deimos, Thuar's Warhorse. 10 hp. | ||
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**Saddle, 2 saddlebags, 1 weeks rations, | **Saddle, 2 saddlebags, 1 weeks rations, | ||
− | * | + | *Barthos' warhorse. 5 hp. |
**Saddle, 2 saddlebags, | **Saddle, 2 saddlebags, | ||
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==Current Hit Point Totals== | ==Current Hit Point Totals== | ||
===Adventurers=== | ===Adventurers=== | ||
− | *Ixas Skytouched, Magic-User: | + | *Ixas Skytouched, Magic-User: 9/9 |
*Eadwyn the scrivener, Cleric: 15/15 | *Eadwyn the scrivener, Cleric: 15/15 | ||
*Delton Kendrod, Fighter: 9/9 | *Delton Kendrod, Fighter: 9/9 | ||
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*Barthos the Bold, Fighter: 13/13 | *Barthos the Bold, Fighter: 13/13 | ||
*Xergiok: Magic user: 6/6 | *Xergiok: Magic user: 6/6 | ||
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===Retainers=== | ===Retainers=== | ||
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*Eadwyn's Warhorse: 12/12 | *Eadwyn's Warhorse: 12/12 | ||
*Hune's Warhorse: 13/13 | *Hune's Warhorse: 13/13 | ||
− | * | + | *Barthos' Warhorse:5/5 |
==Current Dungeon Marching Order== | ==Current Dungeon Marching Order== | ||
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''Note: The magic-users will rotate after casting their spells. First Hune will be in the #3 spot, then Xergiok, then Ixas.'' | ''Note: The magic-users will rotate after casting their spells. First Hune will be in the #3 spot, then Xergiok, then Ixas.'' | ||
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==Campsite Duty Shifts== | ==Campsite Duty Shifts== | ||
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*Daytime: The three magic-users, Xergiok, Hune and Ixas | *Daytime: The three magic-users, Xergiok, Hune and Ixas | ||
*First Night Shift: Delton plus one mercenary | *First Night Shift: Delton plus one mercenary | ||
− | *Second Night Shift: | + | *Second Night Shift: Barthos plus one mercenary |
*Third Night Shift: Eadwyn plus one mercenary | *Third Night Shift: Eadwyn plus one mercenary | ||
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== Current Treasure Accumulated == | == Current Treasure Accumulated == | ||
+ | *Hune: | ||
+ | *Ixas: | ||
+ | *Xergiok: | ||
+ | *Eadwyn: | ||
== Treasure Banked with Lord Huw == | == Treasure Banked with Lord Huw == | ||
*Xergiok the Xenophile: | *Xergiok the Xenophile: | ||
− | *Eadwyn the Scrivener: | + | *Eadwyn the Scrivener: 1213 gp |
− | *Delton Kendrod: | + | *Delton Kendrod: 2672 gp |
− | *Hune the Fat: | + | *Hune the Fat: 3219 gp |
*Barthos the Bold: 1300 gp. | *Barthos the Bold: 1300 gp. | ||
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*[https://docs.google.com/drawings/d/1X7nJjdM-g6WvKRn6BMCrod5DZNz-IfSB7kt6LEasUrY/edit Forsaken Vault of Kas the Bloody] | *[https://docs.google.com/drawings/d/1X7nJjdM-g6WvKRn6BMCrod5DZNz-IfSB7kt6LEasUrY/edit Forsaken Vault of Kas the Bloody] | ||
*[https://docs.google.com/drawings/d/1644og7_GfnDlqrGZ942LmEvCOHJsfzj-huGGzt1mGxI/edit The Silver Temple] | *[https://docs.google.com/drawings/d/1644og7_GfnDlqrGZ942LmEvCOHJsfzj-huGGzt1mGxI/edit The Silver Temple] | ||
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== Rumors and Notes == | == Rumors and Notes == | ||
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*The lycanthropy panic rages on in Imladril, and Lord Huw is offering top coin for scrolls granting protection from lycanthropes. There is also speculation on the silver market. | *The lycanthropy panic rages on in Imladril, and Lord Huw is offering top coin for scrolls granting protection from lycanthropes. There is also speculation on the silver market. | ||
− | **The lycanthropy terror | + | **The lycanthropy terror is dying down, although silver prices are still doubled. |
*A prosperous, gouty merchant by the name of Gorelong the Grand confides to Hune that he is planning to corner the market on both woflsbane and belladonna. He will double the price offered by any other merchant in town. | *A prosperous, gouty merchant by the name of Gorelong the Grand confides to Hune that he is planning to corner the market on both woflsbane and belladonna. He will double the price offered by any other merchant in town. | ||
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*To the west, a half a day across the border, a recent forest-fire has cleared away much brush, revealing a ruined temple made from some silver alloy. A farmer opines that it must be cursed, for the flames damaged it but little. One of his comrades disagrees. It but stands to reason that the interior of the structure must contain more of the same metal, in much the same way as a filthy hovel contains more filth and a gilded palace contains gold. | *To the west, a half a day across the border, a recent forest-fire has cleared away much brush, revealing a ruined temple made from some silver alloy. A farmer opines that it must be cursed, for the flames damaged it but little. One of his comrades disagrees. It but stands to reason that the interior of the structure must contain more of the same metal, in much the same way as a filthy hovel contains more filth and a gilded palace contains gold. | ||
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*Six days to the south, within the bounds of Huw's realm, a few shepherds have discovered an underground complex, the '''Undercrypt of Arsinam the Possessed,''' lying at the base of a ravine. | *Six days to the south, within the bounds of Huw's realm, a few shepherds have discovered an underground complex, the '''Undercrypt of Arsinam the Possessed,''' lying at the base of a ravine. | ||
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*A band of ruffians devastated a village on the northern borders of Lord Huw's realm, calling themselves the '''Children of Set'''. They were searching for precise knowledge of the werewolves' location. The Children are mostly warriors, but there was also a masked cleric and a few sorcerers amongst them. | *A band of ruffians devastated a village on the northern borders of Lord Huw's realm, calling themselves the '''Children of Set'''. They were searching for precise knowledge of the werewolves' location. The Children are mostly warriors, but there was also a masked cleric and a few sorcerers amongst them. | ||
**Fear of the Setites has gripped Imladril. The Children are recruiting, and burning down, the outlying thorps and hamlets. Several of the Lord's rangers haven't been seen in a while; they are presumed dead or hostages. | **Fear of the Setites has gripped Imladril. The Children are recruiting, and burning down, the outlying thorps and hamlets. Several of the Lord's rangers haven't been seen in a while; they are presumed dead or hostages. | ||
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*Dark rumours spread of vigilante groups forming deep in the countryside. Some say that these pitchfork-wielding groups of frightened yokels are slaughtering suspected werewolves, witches, and Setites. Still others whisper that the spirits of any unjustly slain in such a manner will return to haunt their persecutors, as well as any nearby folk. | *Dark rumours spread of vigilante groups forming deep in the countryside. Some say that these pitchfork-wielding groups of frightened yokels are slaughtering suspected werewolves, witches, and Setites. Still others whisper that the spirits of any unjustly slain in such a manner will return to haunt their persecutors, as well as any nearby folk. | ||
*Many adventurers have begun to withdraw funds banked with Lord Huw, fearing confiscation as the patriarch may need to raise arms to defend his lands. | *Many adventurers have begun to withdraw funds banked with Lord Huw, fearing confiscation as the patriarch may need to raise arms to defend his lands. | ||
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== Setting Information == | == Setting Information == | ||
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**Henceforth, however, if a random map, or a roll on a book chart, yields a gem with, say, 1000 GPV, I'll a) award 1000 XP, of course and b) assume that the adventurers can freely barter with the gem or sell it off for 1000 GP. In other words, "1000 GPV" is the value to an adventurer of the gem. Please feel free to assume, of course, that a reputable jeweler will be able to charge more for it at his establishment. | **Henceforth, however, if a random map, or a roll on a book chart, yields a gem with, say, 1000 GPV, I'll a) award 1000 XP, of course and b) assume that the adventurers can freely barter with the gem or sell it off for 1000 GP. In other words, "1000 GPV" is the value to an adventurer of the gem. Please feel free to assume, of course, that a reputable jeweler will be able to charge more for it at his establishment. | ||
− | **Characters using coins to buy gems still take the 10% hit. They're trading off a little value for a lot of, well, valuable portability. They're also buying the gems at inflated retail prices | + | **Characters using coins to buy gems still take the 10% hit. They're trading off a little value for a lot of, well, valuable portability. They're also buying the gems at inflated retail prices. |
**For other stuff, like jewelry or precious works of art, assume that what I posted above holds true from here on out. If I say it's worth 200 GP, that's what it's worth to an adventurer. Feel free to trade it for 200 GP worth of armor or camels or whatever. Like I said, I also want to reduce math. Also, I want to reduce inadvertently penalizing adventurers who are venturing into the benighted bowels of the earth and coming forth with fistfuls of gems and neckfuls of glittering necklaces, because that's what adventurers should be doing---stacking gems like dons and bosses. | **For other stuff, like jewelry or precious works of art, assume that what I posted above holds true from here on out. If I say it's worth 200 GP, that's what it's worth to an adventurer. Feel free to trade it for 200 GP worth of armor or camels or whatever. Like I said, I also want to reduce math. Also, I want to reduce inadvertently penalizing adventurers who are venturing into the benighted bowels of the earth and coming forth with fistfuls of gems and neckfuls of glittering necklaces, because that's what adventurers should be doing---stacking gems like dons and bosses. | ||
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== Fallen Heroes == | == Fallen Heroes == | ||
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*[[Lundun Duam]] | *[[Lundun Duam]] | ||
*[[Arucg Mountainstone]] | *[[Arucg Mountainstone]] | ||
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== Thread References == | == Thread References == |