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− | <br>
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| + | ==Skills== |
| + | <table width=680 cellpadding=1 cellspacing=1 border=0> |
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| + | <tr> |
| + | <td><font class="entryheader">No Skill Assigned.</font></td> |
| + | </tr> |
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| + | </table> |
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− | ==Skills==
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− | <table width=680 cellpadding=2 cellspacing=2 border=0>
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− | <tr>
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− | <pre>
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− | Appraise [C] Int 2 = +2 +0 +0
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− | Balance [C] Dex 2 = +2 +0 +0
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− | Bluff [C] Cha 8 = +0 +6 +2 (Race)
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− | Climb [C] Str 2 = +2 +0 +0
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− | Craft: Armor [C] Int 3 = +2 +1 +0
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− | Craft: Weapon [C] Int 4 = +2 +2 +0
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− | Craft: Trapmaking [C] Int 4 = +2 +2 +0
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− | Concentration [C] Con 1 = +1 +0 +0
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− | Decipher Script [C] Int - = +2 +0 +0
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− | Diplomacy [C] Cha 6 = +0 +4 +2 (Synergy)
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− | Disable Device [C] Int 6 = +2 +4 +0
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− | Disguise [C] Cha 2 = +0 +0 +2 (Tools)
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− | Escape Artist [C] Dex 2 = +2 +0 +0
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− | Forgery [C] Int 2 = +2 +0 +0
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− | Gather Information [C] Cha 6 = +0 +6 +0
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− | Handle Animal [C] Cha - = +0 +0 +0
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− | Heal [C] Wis 3 = +1 +0 +2 (Tools)
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− | Hide [C] Dex 8 = +2 +4 +2 (Race)
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− | Intimidate [C] Cha 2 = +0 +0 +2 (Synergy)
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− | Jump [C] Str 2 = +2 +0 +0
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− | Knowledge: Geog [C] Int 4 = +2 +2 +0
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− | Knowledge: Nature [C] Int 6 = +2 +2 +2 (Synergy)
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− | Listen [C] Wis 4 = +1 +3 +0
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− | Move Silently [C] Dex 8 = +2 +6 +0
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− | Open Lock [C] Dex 6 = +2 +2 +2 (Tools)
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− | Perform Cha - = +0 +0 +0
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− | Ride [C] Dex 3 = +2 +1 +0
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− | Spellcraft Int - = +0 +0 +0
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− | Search [C] Int 2 = +2 +0 +0
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− | Spot [C] Wis 8 = +2 +6 +0
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− | Sense Motive [C] Wis 4 = +1 +3 +0
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− | Survival [C] Wis 4 = +2 +2 +0
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− | Swim [C] Str 2 = +2 +0 +0
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− | Tumble [C] Dex - = +2 +0 +0
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− | Use Magic Device [C] Cha - = +0 +0 +0
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− | Use Rope [C] Dex 4 = +2 +0 +2 (Tools)
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− | </pre>
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| <br> | | <br> |
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| ==Gear== | | ==Gear== |
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| <td width="120" valign="top"><font class="entryheader"></font></td> | | <td width="120" valign="top"><font class="entryheader"></font></td> |
| <td align="center" valign="top"><font class="entryheader"></font></td> | | <td align="center" valign="top"><font class="entryheader"></font></td> |
− | <td valign="top"><font class="entryheader">2</font></td> | + | <td valign="top"><font class="entryheader">1</font></td> |
| </tr> | | </tr> |
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| <br> | | <br> |
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| ==Treasure/Money== | | ==Treasure/Money== |
− | <pre> | + | <table width="680" cellpadding="1" cellspacing="1" border="0"> |
− | PP:
| + | <tr> |
− | GP: 20
| + | <td colspan="4"><font class="entryheader">No Treasure Assigned.</font></td> |
− | SP: 10
| + | </tr> |
− | CP: 10
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− | </pre> | + | </table> |
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| <br> | | <br> |
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| ==Experience== | | ==Experience== |
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| <table width=680 cellpadding=2 cellspacing=2 border=0> | | <table width=680 cellpadding=2 cellspacing=2 border=0> |
| <tr> | | <tr> |
− | <td><font class="medium">Growing up in the city of Sigil was not a charmed experience, but it prepared Coran well for the future. From his humble beginnings as a petty thief and "courier", the young tiefling grew up to become a bounty hunter of some regard, hunting on both sides of the law. | + | <td><font class="small">No Background Assigned.</font></td> |
− | | + | </tr> |
− | His fortunes increased, and eventually he was able to move to a better part of Sigil. Despite his satisfactory life, Coran wanted to experience life outside Sigil. Of course, the thousands of portals made travel quite easy. With a few coins, he acquired enough information to enter a safe portal, and began his journey into the planes.
| + | </table> |
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− | His first stop was a little-known realm called Faerun, and it was there that he landed an extremely lucrative contract: An assassin, it seemed, had made enough enemies in his work to claim a large enough bounty that could fund Coran's adventures for a very long time.
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− | The only catch, of course, was that the assassin had fled to a lawless city known as Port Blackheart. It was said to be a place where only the strong and the ruthless survived, where law was only exerted by force of arms. Since Sigil was pretty much the same, Coran had no problems heading to Port Blackheart to seek his fortune..
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