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Corbin The Crow
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*[http://wiki.rpg.net/index.php/A_Darker_Age wiki] =Corbin the Crow (Corbin of Wighthorp)= *Tracker * Angberelius *STR 16 +1 *CON 16 +2 *SIZ 11 *INT 18 *POW 10 *DEX 18 +1 *CHA 08 *(+1d4 Damage) *(3 Combat Actions + 1 for shield) *(Magic Points: 10) *(Strike Rank: 18) *(Improvement Mod: +/- 0) =skills= *Athletics STR+DEX 50% *Brawn STR+SIZ 35% *Culture (Own) INT x2 66% *Dance DEX+CHA 26% *Drive DEX+POW 28% *Evade DEX x2 60% *Evaluate INT+CHA 26% *First Aid INT+DEX 36% *Influence CHA x2 36% *Insight INT+POW 60% *Lore (Regional) INT x2 66% *Perception INT+POW 50% *Persistence POW x2 50% *Resilience CON x2 70% *Ride DEX+POW 50% *Sing CHA+POW 18% *Sleight DEX+CHA 26% *Stealth DEX+INT 60% *Swim STR+CON 32% *Unarmed STR+DEX 50% =advanced skills= *Gambling int+pow 28% *Lore Law int+ cha 50% *Lore Tactics 26% *Language (---.) 76% *Play instrument dex+cha 26% *Track int+ con 60% *Seduction 26% *Smithing dex +int 36% *Streetwise pow + cha 40% *Survival pow + con 50% =weapons/combat skills= *2H Axe 34% *1H Axe & Shield 90% *Spear 34% *Javelin 39% *Dagger 39% *Polearms 90% *Sword 44% *Whip xx% {| border="1" cellpadding="2" !width="200"|Weapon/Shield !width="50"|Size !width="50"|Reach !width="100"|Damage !width="50"|AP !width="50"|HP !width="70"|Combat % !width="150"|Manoeuvres !width="50"|Range !width="50"|Load !width="50"|ENC |- |1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1 |- |2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || - |- |Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2 |- |Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1) |- |Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0 |- |Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4 |- |War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ... |- |Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1 |- |Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x |} *Total weapon ENC:5 or 6 if you have a javelin ==Hit Points and Armour== *wear armour (conx2) 32% {| border="1" cellpadding="2" !width="90"|Location !width="180"|Location Name !width="300"|Armour types !width="50"|A.P. !width="70"|Max H.P. !width="70"|Damage |- |19-20 || Head || Kurbul || 3 || 5 || -0 |- |16-18 || Left Arm ||Kurbul|| 3 || 4 || -0 |- |13-15 || Right Arm ||Kurbul|| 3 || 4 || -0 |- |10-12 || Chest || Kurbul || 3 || 7 || -0 |- |07-09 || Abdomen || Kurbul || 3 || 6 || -0 |- |04-06 || Left Leg || Kurbul|| 3 || 5 || -0 |- |01-03 || Right Leg || Kurbul|| 3 || 5 || -0 |} *Total Armour ENC = (Total AP)/6 = = '''--'' *Armour Penalty = 0 (as near as I can work out) =special abilities= *Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods. *Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types. *Cauterise 1 ''Stitch'' +10% to stop bleeding. *Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc. *Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired. =equipment= *You have the basic gear of a trusted Reeve newly made free. *Travelling clothes, *leather armour [Kurbul available], *Buckler, *Bill, *Battle axe, *2 Javelins. *Slate and chalk, *Small tent, *Bedroll, *Belt knife. *money **400 shillings **30 shillings in purse [a gift from your last lord],
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