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The Magical attribute is set at [[file:d10a.png|24px|d10]] and may only be used as permitted by the character's Arcane Distinction. Once per scene, a player may opt to step up or double Magical for one action with no cost.
 
The Magical attribute is set at [[file:d10a.png|24px|d10]] and may only be used as permitted by the character's Arcane Distinction. Once per scene, a player may opt to step up or double Magical for one action with no cost.
  
==Distinctions [[file:d8a.png|32px|d8]]==
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==Distinctions [[file:d8a.png|32px|d8]][[File:Arrow03.png|24px]]==
Each player starts with three distinctions. Their Arcane Distinction, their Background Distinction, and their Profession Distinction. Distinctions are always rated at [[file:d8a.png|24px|d8]]
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Each player starts with three distinctions. Their Arcane Distinction, their Background Distinction, and their Profession Distinction.
  
 
===Arcane Distinctions===
 
===Arcane Distinctions===
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:'''Boneweaver:''' Boneweaver Arcanists are healers. In matters of treating or causing wounds, they may use their Magical Attribute. This requires touch of the one to be healed or harmed. This ability is most often paired with the Treat skill, but might also be used with others, such as Fight, or Trick.
 
:'''Boneweaver:''' Boneweaver Arcanists are healers. In matters of treating or causing wounds, they may use their Magical Attribute. This requires touch of the one to be healed or harmed. This ability is most often paired with the Treat skill, but might also be used with others, such as Fight, or Trick.
  
==Skills [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==
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==Skills==
Skills are broad areas of ability that characters have and are rated by die size. Skills start at [[file:d4a.png|24px|d4]] unless they are a highlighted skill. Players have nine points to spend on their character's highlighted skills. For one point the skill starts at [[file:d6a.png|24px|d6]] for two points it starts at [[file:d8a.png|24px|d8]] for  three points it starts at [[file:d10a.png|24px|d10]] and for four points it starts at [[file:d12a.png|24px|d12]] Skills may not be raised above [[file:d12a.png|24px|d12]] You must start with at least three highlighted skills and may go to a maximum of nine.  
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Skills are broad areas of ability that characters have and are rated by die size. Skills start at d4 unless they are a highlighted skill. Players have nine points to spend on their character's highlighted skills. For one point the skill starts at d6, for two points it starts at d8,for  three points it starts at d10, and for four points it starts at d12. Skills may not be raised above d12. You must start with at least three highlighted skills and may go to a maximum of nine.  
  
Once highlighted skills are selected, you have another nine points to distribute among all your skills. Raising a skill from [[file:d4a.png|24px|d4]] to [[file:d6a.png|24px|d6]] at this stage costs two points. Raising a skill already at [[file:d6a.png|24px|d6]] or higher costs one point per step raised to a maximum rating of [[file:d12a.png|24px|d12]].
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Once highlighted skills are selected, you have another nine points to distribute among all your skills. Raising a skill from d4 to d6 at this stage costs two points. Raising a skill already at d6 or higher costs one point per step raised to a maximum rating of d12.
  
 
Below are the list of game skills.
 
Below are the list of game skills.
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*'''Trick -''' Covers any kind of deception: physical, mental, social, or magical.
 
*'''Trick -''' Covers any kind of deception: physical, mental, social, or magical.
  
==Knacks [[file:d6a.png|32px|d6]]==
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==Knacks==
Knacks are narrow areas of specialization under a broad skill. Knacks are completely player defined and rated at [[file:d6a.png|24px|d6]] Knacks can only be assigned to skills rated [[file:d6a.png|24px|d6]] or higher. So if your Fight skill is [[file:d6a.png|24px|d6]] or higher you might select Swords as a knack. Anytime you are rolling your Fight die and using a sword you can add the die for that knack as well.
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Knacks are narrow areas of specialization under a broad skill. Knacks are completely player defined and rated at d6. Knacks can only be assigned to skills rated d6 or higher. So if your Fight skill is d6 or higher you might select Swords as a knack. Anytime you are rolling your Fight die and using a sword you can add the die for that knack as well.
  
'''Each player starts with five knacks.''' Additionally, if your '''Know''' skill is rated [[file:d6a.png|24px|d6]] or higher, you get one free knack under that skill.
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'''Each player starts with five knacks.''' Additionally, if your '''Know''' skill is rated d6 or higher, you get one free knack under that skill.
  
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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==Signature Assets==
Signature assets are pieces of gear unique to your character that can add dice to certain rolls. Each character starts with one [[file:d8a.png|24px|d8]] asset and one [[file:d6a.png|24px|d6]] asset.
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Signature assets are pieces of gear unique to your character that can add dice to certain rolls. Each character starts with one d8 asset and one d6 asset.
  
 
==SFX==
 
==SFX==
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
  
Additionally, you get one active SFX with your [[file:d8a.png|24px|d8]] signature asset and two SFX to distribute among your three Distinctions.
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Additionally, you get one active SFX with your d8 signature asset and two SFX to distribute among your three Distinctions.
  
 
With the exception of Hinder, SFX are generally player generated. When you come up with your SFX, use the guidelines on pp 62-63. Do NOT use the guidelines for Power or Ability SFX [pp 191 on].
 
With the exception of Hinder, SFX are generally player generated. When you come up with your SFX, use the guidelines on pp 62-63. Do NOT use the guidelines for Power or Ability SFX [pp 191 on].

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