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:'''Boneweaver:''' Boneweaver Arcanists are healers. In matters of treating or causing wounds, they may use their Magical Attribute. This requires touch of the one to be healed or harmed. This ability is most often paired with the Treat skill, but might also be used with others, such as Fight, or Trick.
 
:'''Boneweaver:''' Boneweaver Arcanists are healers. In matters of treating or causing wounds, they may use their Magical Attribute. This requires touch of the one to be healed or harmed. This ability is most often paired with the Treat skill, but might also be used with others, such as Fight, or Trick.
  
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==Skills [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==
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==Skills==
 
Skills are broad areas of ability that characters have and are rated by die size. Skills start at [[file:d4a.png|24px|d4]] unless they are a highlighted skill. Players have nine points to spend on their character's highlighted skills. For one point the skill starts at [[file:d6a.png|24px|d6]] for two points it starts at [[file:d8a.png|24px|d8]] for  three points it starts at [[file:d10a.png|24px|d10]] and for four points it starts at [[file:d12a.png|24px|d12]] Skills may not be raised above [[file:d12a.png|24px|d12]] You must start with at least three highlighted skills and may go to a maximum of nine.  
 
Skills are broad areas of ability that characters have and are rated by die size. Skills start at [[file:d4a.png|24px|d4]] unless they are a highlighted skill. Players have nine points to spend on their character's highlighted skills. For one point the skill starts at [[file:d6a.png|24px|d6]] for two points it starts at [[file:d8a.png|24px|d8]] for  three points it starts at [[file:d10a.png|24px|d10]] and for four points it starts at [[file:d12a.png|24px|d12]] Skills may not be raised above [[file:d12a.png|24px|d12]] You must start with at least three highlighted skills and may go to a maximum of nine.  
  
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*'''Trick -''' Covers any kind of deception: physical, mental, social, or magical.
 
*'''Trick -''' Covers any kind of deception: physical, mental, social, or magical.
  
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==Knacks [[file:d6a.png|32px|d6]]==
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==Knacks==
 
Knacks are narrow areas of specialization under a broad skill. Knacks are completely player defined and rated at [[file:d6a.png|24px|d6]] Knacks can only be assigned to skills rated [[file:d6a.png|24px|d6]] or higher. So if your Fight skill is [[file:d6a.png|24px|d6]] or higher you might select Swords as a knack. Anytime you are rolling your Fight die and using a sword you can add the die for that knack as well.
 
Knacks are narrow areas of specialization under a broad skill. Knacks are completely player defined and rated at [[file:d6a.png|24px|d6]] Knacks can only be assigned to skills rated [[file:d6a.png|24px|d6]] or higher. So if your Fight skill is [[file:d6a.png|24px|d6]] or higher you might select Swords as a knack. Anytime you are rolling your Fight die and using a sword you can add the die for that knack as well.
  
 
'''Each player starts with five knacks.''' Additionally, if your '''Know''' skill is rated [[file:d6a.png|24px|d6]] or higher, you get one free knack under that skill.
 
'''Each player starts with five knacks.''' Additionally, if your '''Know''' skill is rated [[file:d6a.png|24px|d6]] or higher, you get one free knack under that skill.
  
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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==Signature Assets==
 
Signature assets are pieces of gear unique to your character that can add dice to certain rolls. Each character starts with one [[file:d8a.png|24px|d8]] asset and one [[file:d6a.png|24px|d6]] asset.
 
Signature assets are pieces of gear unique to your character that can add dice to certain rolls. Each character starts with one [[file:d8a.png|24px|d8]] asset and one [[file:d6a.png|24px|d6]] asset.
  

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