Editing Cortex Fantasy Hack
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Each character starts play with three distinctions that can be rolled as a [[file:d8a.png|24px|d8]] if the distinction would help your character or at a [[file:d4a.png|24px|d4]] if it would hinder your character. If you choose to roll your distinction as a [[file:d4a.png|24px|d4]] you get a Plot Point for doing so. | Each character starts play with three distinctions that can be rolled as a [[file:d8a.png|24px|d8]] if the distinction would help your character or at a [[file:d4a.png|24px|d4]] if it would hinder your character. If you choose to roll your distinction as a [[file:d4a.png|24px|d4]] you get a Plot Point for doing so. | ||
− | <u>Choose one distinction from each category</u> (Wyrd, | + | <u>Choose one distinction from each category</u> (Wyrd, Role, and Quirk) <u>for your character</u>. |
==Wyrd Distinction== | ==Wyrd Distinction== | ||
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<u>Chose one of the Wyrd Distinctions below</u>. | <u>Chose one of the Wyrd Distinctions below</u>. | ||
− | ''Highlighted Skills:'' Each distinction in this category has | + | ''Highlighted Skills:'' Each distinction in this category has Focus as one of it's highlighted skills. Choose two more highlighted skills that make sense to be associated with your character's Wyrd Distinction. |
:'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life. | :'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life. | ||
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+ | :'''Note:''' Difficulty increases based on how long ago the dead thing passed. (The Bonewight's piece of ancestral corpse is always treated as a [[file:d6a.png|24px|d6]] difficulty (plus any environmental difficulty or complications that might apply). | ||
::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.'' | ::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.'' | ||
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::''Pick The Wyrdless if messing with the supernatural just doesn't much appeal to you.'' | ::''Pick The Wyrdless if messing with the supernatural just doesn't much appeal to you.'' | ||
− | == | + | ==Role Distinction== |
− | Your character's | + | Your character's Role should not be mistaken for a profession, occupation, or class. If they are a drifter, a thief, a soldier, or whathaveyou, that information will be portrayed as part of your character's Quirk Distinction (below). Your Role Distinction should tell what you bring to the group on a meta level, outside of whatever your profession might be. Do you Gather Information? Are you Always There in a Fight? Do you Win Friends and Influence People? Do you Fix What's Broken? Do you Protect Others at All Costs? etc. |
<u>Choose one Role Distinction for your character</u>. | <u>Choose one Role Distinction for your character</u>. | ||
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==Quirk Distinction== | ==Quirk Distinction== | ||
− | Your final Distinction should highlight something singularly unique about your character and tie it to what they do for a living. Are they an Awkward Acrobat? An Ornery Drifter? A Bastard Knife Thrower? Are they | + | Your final Distinction should highlight something singularly unique about your character and tie it to what they do for a living. Are they an Awkward Acrobat? An Ornery Drifter? A Bastard Knife Thrower? Are they A Kind Hearted Servant? Or a Penny Pinching Soldier? Are they A Big Tipping Gambler? etc. It can literally be just about anything that combines a unique character trait with what they spend most of their days doing. |
<u>Choose one Quirk Distinction for your character</u>. | <u>Choose one Quirk Distinction for your character</u>. | ||
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'''Highlighted Skills:''' Chose three highlighted skills that make sense to be associated with your character's Quirk Distinction. | '''Highlighted Skills:''' Chose three highlighted skills that make sense to be associated with your character's Quirk Distinction. | ||
− | = | + | =Traits= |
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==Attributes== | ==Attributes== | ||
<u>Choose one of the following configurations</u>: | <u>Choose one of the following configurations</u>: | ||
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===Savagery=== | ===Savagery=== | ||
− | :''Indicates actions/reactions of violence | + | :''Indicates actions/reactions of violence and power'' |
===Reflexes=== | ===Reflexes=== | ||
− | :''Indicates actions/reactions of | + | :''Indicates actions/reactions of finesse and care'' |
===Cunning=== | ===Cunning=== | ||
− | :''Indicates actions/reactions of | + | :''Indicates actions/reactions of reason and manipulation'' |
===Will=== | ===Will=== | ||
− | :''Indicates actions/reactions of presence | + | :''Indicates actions/reactions of presence and determination'' |
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==Skills== | ==Skills== | ||
− | All skills start at [[file:d4a.png|24px|d4]] | + | All skills start at [[file:d4a.png|24px|d4]]. For each instance a skill among your Highlighted Skills, raise that skill one die type. So, if a skill shows up once among your Highlighted Skills, it starts at [[file:d6a.png|24px|d6]]. If a skill shows up twice among your Highlighted Skills, it starts at [[file:d8a.png|24px|d/]]. And if a skill shows up three times among your Highlighted Skills, it starts ad[[file:d10a.png|24px|d10]]. |
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− | For each instance a skill | ||
− | + | You then have '''9''' points to divide among your skills. Raising any [[file:d4a.png|24px|d4]] skill up to [[file:d6a.png|24px|d6]] costs 2 points. Any skill at [[file:d6a.png|24px|d6]] or higher costs one point for each die type you step it up. | |
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===Athletics=== | ===Athletics=== | ||
Running, jumping, climbing, swimming, etc | Running, jumping, climbing, swimming, etc | ||
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===Combat, Melee=== | ===Combat, Melee=== | ||
Close-in fighting, unarmed or with hand held weapons. | Close-in fighting, unarmed or with hand held weapons. | ||
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===Combat, Ranged=== | ===Combat, Ranged=== | ||
Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons | Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons | ||
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===Diplomacy=== | ===Diplomacy=== | ||
− | Convincing others to think or | + | Convincing others to think, act, or feel a certain way |
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===Focus=== | ===Focus=== | ||
Concentration. Used to resist Diplomacy and Intimidation. | Concentration. Used to resist Diplomacy and Intimidation. | ||
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===Healing=== | ===Healing=== | ||
Taking care of people's injuries or ailments, physical or psychological | Taking care of people's injuries or ailments, physical or psychological | ||
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===Insight=== | ===Insight=== | ||
− | Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and | + | Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and Trick |
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===Intimidation=== | ===Intimidation=== | ||
Coercing someone through threat of force, real or imagined | Coercing someone through threat of force, real or imagined | ||
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===Linguistics=== | ===Linguistics=== | ||
− | The ability to suss out commonalities in unfamiliar languages, dialects, or writings | + | The ability to suss out commonalities in unfamiliar languages, dialects, or writings to gain some understanding |
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===Lore=== | ===Lore=== | ||
− | General understanding and recall. Gain one free specialization for each die rank [[file:d6a.png|24px|d6]] or higher. | + | General understanding and recall. Gain one free specialization for each die rank [[file:d6a.png|24px|d6]] or higher. |
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===Mechanisms=== | ===Mechanisms=== | ||
− | + | Covers tampering with, setting, unsetting, or fixing locks, traps, and other machinery. | |
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===Perception=== | ===Perception=== | ||
Noticing things in your surroundings that might otherwise go unnoticed | Noticing things in your surroundings that might otherwise go unnoticed | ||
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===Perform=== | ===Perform=== | ||
Acting, singing, playing an instrument, etc | Acting, singing, playing an instrument, etc | ||
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===Stealth=== | ===Stealth=== | ||
The art of going unseen and unheard | The art of going unseen and unheard | ||
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===Trailcraft=== | ===Trailcraft=== | ||
Tracking, covering your tracks, and foraging food, water, and supplies | Tracking, covering your tracks, and foraging food, water, and supplies | ||
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===Trickery=== | ===Trickery=== | ||
Deceiving or conning somebody, sleight of hand, feinting instead of attacking, etc | Deceiving or conning somebody, sleight of hand, feinting instead of attacking, etc | ||
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===Wyrd=== | ===Wyrd=== | ||
− | Reaching past the Realm of Men and manifesting effects from the Other Side | + | Reaching past the Realm of Men and manifesting effects from the Other Side |
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