Editing Cortex Fantasy Hack
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<u>Chose one of the Wyrd Distinctions below</u>. | <u>Chose one of the Wyrd Distinctions below</u>. | ||
− | ''Highlighted Skills:'' Each distinction in this category has | + | ''Highlighted Skills:'' Each distinction in this category has Focus as one of it's highlighted skills. Choose two more highlighted skills that make sense to be associated with your character's Wyrd Distinction. |
:'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life. | :'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life. | ||
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+ | :'''Note:''' Difficulty increases based on how long ago the dead thing passed. (The Bonewight's piece of ancestral corpse is always treated as a [[file:d6a.png|24px|d6]] difficulty (plus any environmental difficulty or complications that might apply). | ||
::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.'' | ::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.'' | ||
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All skills start at [[file:d4a.png|24px|d4]] | All skills start at [[file:d4a.png|24px|d4]] | ||
− | For each instance a skill appears among your Highlighted Skills | + | For each instance a skill appears among your Highlighted Skills, raise that skill one die type. So, if a skill shows up once among your Highlighted Skills, it starts at [[file:d6a.png|24px|d6]]. If a skill shows up twice among your Highlighted Skills, it starts at [[file:d8a.png|24px|d/]]. And if a skill shows up three times among your Highlighted Skills, it starts at [[file:d10a.png|24px|d10]]. |
− | + | You then have '''9''' points to divide among your skills. Raising any [[file:d4a.png|24px|d4]] skill up to [[file:d6a.png|24px|d6]] costs 2 points. Any skill at [[file:d6a.png|24px|d6]] or higher costs one point for each die type you step it up. | |
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Skills ranked at [[file:d6a.png|24px|d6]] or higher are considered Trained Skills. Skills ranked at [[file:d4a.png|24px|d4]] are considered untrained. | Skills ranked at [[file:d6a.png|24px|d6]] or higher are considered Trained Skills. Skills ranked at [[file:d4a.png|24px|d4]] are considered untrained. | ||
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===Athletics=== | ===Athletics=== | ||
Running, jumping, climbing, swimming, etc | Running, jumping, climbing, swimming, etc | ||
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===Combat, Melee=== | ===Combat, Melee=== | ||
Close-in fighting, unarmed or with hand held weapons. | Close-in fighting, unarmed or with hand held weapons. | ||
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===Combat, Ranged=== | ===Combat, Ranged=== | ||
Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons | Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons | ||
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===Diplomacy=== | ===Diplomacy=== | ||
Convincing others to think or act a certain way or perceive things differently than they did | Convincing others to think or act a certain way or perceive things differently than they did | ||
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===Focus=== | ===Focus=== | ||
Concentration. Used to resist Diplomacy and Intimidation. | Concentration. Used to resist Diplomacy and Intimidation. | ||
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===Healing=== | ===Healing=== | ||
Taking care of people's injuries or ailments, physical or psychological | Taking care of people's injuries or ailments, physical or psychological | ||
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===Insight=== | ===Insight=== | ||
Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and Trickery | Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and Trickery | ||
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===Intimidation=== | ===Intimidation=== | ||
Coercing someone through threat of force, real or imagined | Coercing someone through threat of force, real or imagined | ||
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===Linguistics=== | ===Linguistics=== | ||
The ability to suss out commonalities in unfamiliar languages, dialects, or writings with known tongues to gain new understanding | The ability to suss out commonalities in unfamiliar languages, dialects, or writings with known tongues to gain new understanding | ||
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===Lore=== | ===Lore=== | ||
− | General understanding and recall. Gain one free specialization for each die rank [[file:d6a.png|24px|d6]] or higher. | + | General understanding and recall. Gain one free specialization for each die rank [[file:d6a.png|24px|d6]] or higher. |
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===Mechanisms=== | ===Mechanisms=== | ||
Tampering with, setting, unsetting, jamming, or fixing locks, traps, and other machinery. | Tampering with, setting, unsetting, jamming, or fixing locks, traps, and other machinery. | ||
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===Perception=== | ===Perception=== | ||
Noticing things in your surroundings that might otherwise go unnoticed | Noticing things in your surroundings that might otherwise go unnoticed | ||
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===Perform=== | ===Perform=== | ||
Acting, singing, playing an instrument, etc | Acting, singing, playing an instrument, etc | ||
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===Stealth=== | ===Stealth=== | ||
The art of going unseen and unheard | The art of going unseen and unheard | ||
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===Trailcraft=== | ===Trailcraft=== | ||
Tracking, covering your tracks, and foraging food, water, and supplies | Tracking, covering your tracks, and foraging food, water, and supplies | ||
− | : <u>Possible Specialties</u>: Streetcraft (urban Trailcraft), Desert Survival, | + | : <u>Possible Specialties</u>: Streetcraft (urban Trailcraft), Desert Survival, Deprivation |
===Trickery=== | ===Trickery=== | ||
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Reaching past the Realm of Men and manifesting effects from the Other Side [Must have a Wyrd Distinction to use this skill]. | Reaching past the Realm of Men and manifesting effects from the Other Side [Must have a Wyrd Distinction to use this skill]. | ||
: <u>Possible Specialties</u>: A character's choice of Wyrd Specialty must fit with their Wyrd Distinction, so a Farseer might have the specialty Children that makes it easier to use their power on the young, or a Bonewight might have the specialty Creature that makes it easier for them to speak to dead animals, etc | : <u>Possible Specialties</u>: A character's choice of Wyrd Specialty must fit with their Wyrd Distinction, so a Farseer might have the specialty Children that makes it easier to use their power on the young, or a Bonewight might have the specialty Creature that makes it easier for them to speak to dead animals, etc | ||
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