Editing Cortex Fantasy Hack
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<u>Chose one of the Wyrd Distinctions below</u>. | <u>Chose one of the Wyrd Distinctions below</u>. | ||
− | ''Highlighted Skills:'' Each distinction in this category has | + | ''Highlighted Skills:'' Each distinction in this category has Focus as one of it's highlighted skills. Choose two more highlighted skills that make sense to be associated with your character's Wyrd Distinction. |
:'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life. | :'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life. | ||
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+ | :'''Note:''' Difficulty increases based on how long ago the dead thing passed. (The Bonewight's piece of ancestral corpse is always treated as a [[file:d6a.png|24px|d6]] difficulty (plus any environmental difficulty or complications that might apply). | ||
::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.'' | ::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.'' | ||
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All skills start at [[file:d4a.png|24px|d4]] | All skills start at [[file:d4a.png|24px|d4]] | ||
− | For each instance a skill appears among your Highlighted Skills | + | For each instance a skill appears among your Highlighted Skills, raise that skill one die type. So, if a skill shows up once among your Highlighted Skills, it starts at [[file:d6a.png|24px|d6]]. If a skill shows up twice among your Highlighted Skills, it starts at [[file:d8a.png|24px|d/]]. And if a skill shows up three times among your Highlighted Skills, it starts at [[file:d10a.png|24px|d10]]. |
− | + | You then have '''9''' points to divide among your skills. Raising any [[file:d4a.png|24px|d4]] skill up to [[file:d6a.png|24px|d6]] costs 2 points. Any skill at [[file:d6a.png|24px|d6]] or higher costs one point for each die type you step it up. | |
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Skills ranked at [[file:d6a.png|24px|d6]] or higher are considered Trained Skills. Skills ranked at [[file:d4a.png|24px|d4]] are considered untrained. | Skills ranked at [[file:d6a.png|24px|d6]] or higher are considered Trained Skills. Skills ranked at [[file:d4a.png|24px|d4]] are considered untrained. | ||
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: <u>Possible Specialties</u>: A character's choice of Wyrd Specialty must fit with their Wyrd Distinction, so a Farseer might have the specialty Children that makes it easier to use their power on the young, or a Bonewight might have the specialty Creature that makes it easier for them to speak to dead animals, etc | : <u>Possible Specialties</u>: A character's choice of Wyrd Specialty must fit with their Wyrd Distinction, so a Farseer might have the specialty Children that makes it easier to use their power on the young, or a Bonewight might have the specialty Creature that makes it easier for them to speak to dead animals, etc | ||
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− | + | ==Specialties and Signature Assets== | |
+ | Finally, players have five points to divide among specialties and Signature Assets. Specialties are specific situations that grant an extra die to a skill. That extra die is always a d6 |