Editing Cortex Prime: Hexen Ward

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
A secret struggle unfolds on the streets of Victorian London. Between worlds,  neither ''Mortal'' nor ''Fae'', you are Hexen, and the ''Ward'' is your home.
+
You didn't have the wherewithal to get into London's elite ''Guild Arcana'' - or worse, you were kicked out - but you've seen what happens to your kind when they're left untrained. That way lies madness. So, you sought out the ''Ward''.
[[File:Vexenhexen0004.png|600px|center]]
+
[[File:Hexenward0003.png|600px|center]]
  
 
=Character Files/Meta Currencies=
 
=Character Files/Meta Currencies=
Line 10: Line 10:
 
{| class="wikitable"
 
{| class="wikitable"
 
| '''Character'''
 
| '''Character'''
|
+
|  
! '''RD'''
 
|
 
 
! '''MS'''
 
! '''MS'''
 
! '''PS'''
 
! '''PS'''
 +
! '''SS'''
 
|
 
|
 
! '''XP'''
 
! '''XP'''
Line 25: Line 24:
 
! '''PP'''
 
! '''PP'''
 
|-
 
|-
|scope="row" colspan="15"|   
+
|scope="row" colspan="14"|   
 
|-
 
|-
| '''[[Hexen_Ward:_Character_1|Silas Wood]]'''
+
| '''[[Hexen_Ward:_Character_1|Name]]'''
 
|scope="col" rowspan="7"|
 
|scope="col" rowspan="7"|
! [[file:d3b.png|24px]]
+
!
 +
!
 +
!
 
|scope="col" rowspan="7"|
 
|scope="col" rowspan="7"|
! [[file:d0a.png|24px]]
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
|scope="col" rowspan="7"|
 
|scope="col" rowspan="7"|
! [[file:d0a.png|24px]]
+
!  
 +
!
 +
!
 +
!
 
|scope="col" rowspan="7"|
 
|scope="col" rowspan="7"|
! [[file:d0a.png|24px]]
+
! 1
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
|scope="col" rowspan="9"|
 
! [[file:d1b.png|24px]]
 
 
|-
 
|-
| '''[[Hexen_Ward:_Character_ 2|Grizel Warnock]]'''
+
| '''[[Hexen_Ward:_Character_ 2|Name]]'''
! [[file:d3b.png|24px]]
+
!
 +
!
 +
!
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
! [[file:d0a.png|24px]]
+
!  
! [[file:d0a.png|24px]]
+
!  
! [[file:d0a.png|24px]]
+
!  
! [[file:d1b.png|24px]]
+
!  
! [[file:d1b.png|24px]]
+
! 1
! [[file:d0a.png|24px]]
 
! [[file:d4b.png|24px]]
 
 
|-
 
|-
| '''[[Hexen_Ward:_Character_3|Adelaide Tanner]]'''
+
| '''[[Hexen_Ward:_Character_3|Name]]'''
! [[file:d3b.png|24px]]
+
!
! [[file:d0a.png|24px]]
+
!
! [[file:d0a.png|24px]]
+
!
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d1b.png|24px]]
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
! [[file:d0a.png|24px]]
+
!  
! [[file:d3b.png|24px]]
+
!  
 +
!
 +
!
 +
! 1
 
|-
 
|-
| '''[[Hexen_Ward:_Character_4|Winifred Trelawney
+
| '''[[Hexen_Ward:_Character_4|Name]]'''
''"Freddie"'']]'''
+
!
! [[file:d3b.png|24px]]
+
!
! [[file:d0a.png|24px]]
+
!
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
! [[file:d0a.png|24px]]
+
!  
! [[file:d0a.png|24px]]
+
!  
! [[file:d0a.png|24px]]
+
!  
! [[file:d0a.png|24px]]
+
!  
! [[file:d0a.png|24px]]
+
! 1
! [[file:d1b.png|24px]]
 
 
|-
 
|-
| '''[[Hexen_Ward:_Character_5|Jennifer "Jenny" Crewe]]'''
+
| '''[[Hexen_Ward:_Character_5|Name]]'''
! [[file:d3b.png|24px]]
+
!
! [[file:d0a.png|24px]]
+
!
! [[file:d0a.png|24px]]
+
!
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d1b.png|24px]]
 
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
! [[file:d1b.png|24px]]
+
!  
 +
!
 +
!
 +
!
 +
! 1
 
|-
 
|-
 
|-
 
|-
|! scope="row" colspan="15"|
+
|! scope="row" colspan="14"|
 
|-
 
|-
|! scope="row" colspan="15"|
+
|! scope="row" colspan="14"|
 
|-
 
|-
|! scope="row" colspan="15"|
+
|! scope="row" colspan="14"|
 
|-
 
|-
 
| ! scope="row" colspan="13"|'''GM:''' [https://forum.rpg.net/index.php?members/brahnamin.70442/ ''brahnamin'']  '''Master of Shenanigans'''  
 
| ! scope="row" colspan="13"|'''GM:''' [https://forum.rpg.net/index.php?members/brahnamin.70442/ ''brahnamin'']  '''Master of Shenanigans'''  
! [[file:d5b.png|24px]]
+
! 5
 
|-
 
|-
 
|}
 
|}
'''RD:''' Resource Dice '''|| MS:''' Magical Stress '''|| PS:''' Physical Stress  
+
'''MS:''' Magical Stress '''|| PS:''' Physical Stress '''|| SS:''' Social Stress '''|| XP:''' Experience '''||''' [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] Hero Dice '''|| PP:''' Plot Points  
 
 
'''XP:''' Banked Experience '''||''' [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] Hero Dice '''|| PP:''' Plot Points  
 
  
  
Line 109: Line 104:
 
[[File:DD4.png|24px]] [[File:DD6.png|24px]] [[File:DD8.png|24px]] [[File:DD10.png|24px]] [[File:DD12.png|24px]]  
 
[[File:DD4.png|24px]] [[File:DD6.png|24px]] [[File:DD8.png|24px]] [[File:DD10.png|24px]] [[File:DD12.png|24px]]  
  
<u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E] ''' /''' <u>Reward Asset</u> [R]
+
<u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E]
 
----
 
----
 
: [C]  
 
: [C]  
: [C] '''Spotted''' [[file:d6a.png|24px|d6]]  Grizel
+
: [C]
 
: [C]
 
: [C]
 
----
 
----
: [S] '''Spriggan Fists''' [[file:d10a.png|24px|d10]] Adelaide
+
: [S]
 
: [S]  
 
: [S]  
 
----
 
----
 
: [E]  
 
: [E]  
 
: [E]  
 
: [E]  
----
 
: [R]
 
  
 
----
 
----
Line 136: Line 129:
 
:[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']]
 
:[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']]
  
:[[Hexen_Ward:_Secret_War|'''Magic and the Secret War]]
+
:[[Hexen_Ward:_Fae_vs_Mortal_Magic|'''Fae vs Mortal Magic]]
 
 
:[[Hexen_Ward:_Notable_GMCs|'''Notable GMCs by Faction''']]
 
  
:[[Hexen_Ward:_Premise_and_Theme|'''PCs: What They Are and What They Do''']]
+
:[[Hexen_Ward:_Notable_GMCs|'''Notable GMCs''']]
  
:[[Hexen_Ward:__Episode Archives|'''Our Story So Far''']]
+
:[[Hexen_Ward:__Story_Segments|'''Our Story So Far''']]
  
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
Line 156: Line 147:
 
===Action Resolution===
 
===Action Resolution===
 
We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>.
 
We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>.
 +
:'''Mundane Actions:''' Mundane actions don't need a roll. If your character could reasonably be said to do a thing, they just do it. However, if a mundane action is opposed by magic, the magic effect will be resolved first.
  
 
===Asset Generation===
 
===Asset Generation===
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency. Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
+
:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
  
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.
  
 
===Complications===
 
===Complications===
Complications model environmental obstacles. Complications accrue when the GM buys character rolled Hitches.
+
Complications model environmental obstacles. Complications accrue when a character rolls a Hitch.
  
 
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]]
 
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]]
Line 176: Line 168:
 
Effect dice determine the value of rolled assets, complications, and stress.
 
Effect dice determine the value of rolled assets, complications, and stress.
  
===Help Dice===
+
===Hero Dice===
If another PC is in the scene with you, they can lend their help to your action instead of rolling their own action. When this happens, roll an additional [[file:d8a.png|24px|d8]] and add it to the main roll. Regardless of the number of PCs helping in the narrative, you only get to add one help die per roll.
+
If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die type in the GM's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty).
  
Resources and stress generated by rolls that include help dice only go to the main roller.
+
===Plot Points===
 +
Players start each story segment with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
  
===Hero Dice===
+
:'''GM Plot Points:''' GM starts each story segment with 1 pp per player and may earn subsequent pp with GMC SFX.
If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die type in the GM's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty).
 
  
 
===Opportunities===
 
===Opportunities===
 
Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene.
 
Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene.
 
===Plot Points===
 
Players start each chapter with 1 pp (pp reset to 1 at the start of each new chapter), and they may earn additional pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
 
 
:'''GM Plot Points:''' GM starts each chapter with 1 pp per player and may only earn subsequent pp with GMC SFX.
 
  
 
===Stress Tracks===
 
===Stress Tracks===
Stress tracks model a character's personal stress in the form of magical and physical reserves. Stress is accrued when a character fails a high stakes action. The GM may assign a specific stress track relevant to the fiction or allow the player to decide which track is affected. The amount of stress accrued is determined by the effect die from the opposed pool (static difficulty will never be used for high stakes rolls). Effect dice rated at [[file:d4a.png|24px|d4]] cannot produce or step up stress.
+
Stress tracks model a character's personal stress in the form of magical and social reserves. Stress is accrued when a character fails a high stakes action. The amount accrued is determined by the effect die from the opposed pool - static difficulty will never be used for high stakes rolls. Effect die rated at [[file:d4a.png|24px|d4]] cannot produce or step up stress.
  
 
Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]]
 
Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]]
 
If <u>'''magical stress'''</u> is stepped up beyond [[file:d12a.png|24px|d12]] the character cannot use tricks or masteries until it is stepped back again. If <u>'''physical stress'''</u> is stepped up beyond [[file:d12a.png|24px|d12]] the character is taken out until they get enough sleep or medical attention to justify a recovery roll or it is stepped back by another legitimate method (opportunity, SFX, etc).
 
 
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action.
 
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action.
  
:'''Recovering Stress:''' Players can step back stress by buying opportunities in play or by engaging in relaxing or centering activities during downtime scenes and rolling to recover one stress track (player's choice). A failed recovery roll still steps the track back by one. 
+
:'''Recovering Stress:''' Players can step back stress by buying opportunities in play or by engaging in relaxing or centering activities during downtime scenes. At the GM's discretion, a full night's sleep may be counted as downtime. Downtime steps back one track, either magical or social (player's choice).
 
 
:Each PC gets one stress recovery roll per downtime scene. They may use it on themselves or another PC.
 
  
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
Line 228: Line 211:
  
 
==Resource Spending==
 
==Resource Spending==
I will only be rolling before players if a GMC is initiating the action or I am requiring a specific player roll. Otherwise players roll first and are subsequently unaware of the GM roll before committing resources. Rather than waiting for my roll to allocate resources, I prefer players indicate (if you are able) how many PP/HD you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those resources are spent as economically as possible to achieve your desired outcome.
+
I will only be rolling before players if a GMC is initiating the action or I am requiring a specific player roll. Otherwise players roll first and are subsequently unaware of the GM roll before committing resources. Rather than waiting for my roll to allocate resources, I prefer players to indicate (if you are able) how many PP/HD you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those resources are spent as economically as possible to achieve your desired outcome.
  
 
PBP is already painfully slow. This saves a step.
 
PBP is already painfully slow. This saves a step.
Line 260: Line 243:
  
 
==Development and Play Threads==
 
==Development and Play Threads==
<u>[https://forum.rpg.net/index.php?threads/recruitment-urban-fantasy-in-victorian-london-cortex-prime.917130/ Recruitment Thread]</u>
+
<u>Recruitment Thread</u>
  
<u>[https://forum.rpg.net/index.php?threads/hexen-ward-urban-fantasy-in-victorian-london.917326/ OOC Thread]</u>
+
<u>OOC Thread</u>
  
<u>[https://forum.rpg.net/index.php?threads/hexen-ward-urban-fantasy-in-victorian-london.917327/ IC Thread]</u>
+
<u>IC Thread</u>
  
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)