Editing Cortex Prime: Hexen Ward
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | A secret struggle unfolds on the streets of Victorian London. Between worlds, neither ''Mortal'' nor ''Fae'', you are Hexen, and the '' | + | A secret struggle unfolds on the streets of Victorian London. Between worlds, neither ''Mortal'' nor ''Fae'', you are Hexen, and the ''ward'' is your home. |
[[File:Vexenhexen0004.png|600px|center]] | [[File:Vexenhexen0004.png|600px|center]] | ||
Line 25: | Line 25: | ||
! '''PP''' | ! '''PP''' | ||
|- | |- | ||
− | |scope="row" colspan=" | + | |scope="row" colspan="14"| |
|- | |- | ||
− | | '''[[Hexen_Ward:_Character_1| | + | | '''[[Hexen_Ward:_Character_1|Character Name]]''' |
|scope="col" rowspan="7"| | |scope="col" rowspan="7"| | ||
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
|scope="col" rowspan="7"| | |scope="col" rowspan="7"| | ||
− | ! | + | ! |
− | ! | + | ! |
|scope="col" rowspan="7"| | |scope="col" rowspan="7"| | ||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
|scope="col" rowspan="7"| | |scope="col" rowspan="7"| | ||
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
|scope="col" rowspan="9"| | |scope="col" rowspan="9"| | ||
− | ! | + | ! 1 |
|- | |- | ||
− | | '''[[Hexen_Ward:_Character_ 2| | + | | '''[[Hexen_Ward:_Character_ 2|Character Name]]''' |
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
+ | ! | ||
+ | ! | ||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! 1 |
− | |||
− | |||
|- | |- | ||
− | | '''[[Hexen_Ward:_Character_3| | + | | '''[[Hexen_Ward:_Character_3|Character Name]]''' |
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
+ | ! | ||
+ | ! | ||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! 1 |
− | |||
− | |||
|- | |- | ||
− | | '''[[Hexen_Ward:_Character_4| | + | | '''[[Hexen_Ward:_Character_4|Character Name]]''' |
− | |||
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
+ | ! | ||
+ | ! | ||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! 1 |
− | |||
− | |||
|- | |- | ||
− | | '''[[Hexen_Ward:_Character_5| | + | | '''[[Hexen_Ward:_Character_5|Character Name]]''' |
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
+ | ! | ||
+ | ! | ||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! |
− | ! | + | ! 1 |
− | |||
− | |||
|- | |- | ||
|- | |- | ||
Line 96: | Line 95: | ||
|- | |- | ||
| ! scope="row" colspan="13"|'''GM:''' [https://forum.rpg.net/index.php?members/brahnamin.70442/ ''brahnamin''] '''Master of Shenanigans''' | | ! scope="row" colspan="13"|'''GM:''' [https://forum.rpg.net/index.php?members/brahnamin.70442/ ''brahnamin''] '''Master of Shenanigans''' | ||
− | ! | + | ! 5 |
|- | |- | ||
|} | |} | ||
Line 109: | Line 108: | ||
[[File:DD4.png|24px]] [[File:DD6.png|24px]] [[File:DD8.png|24px]] [[File:DD10.png|24px]] [[File:DD12.png|24px]] | [[File:DD4.png|24px]] [[File:DD6.png|24px]] [[File:DD8.png|24px]] [[File:DD10.png|24px]] [[File:DD12.png|24px]] | ||
− | <u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E | + | <u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E] |
---- | ---- | ||
: [C] | : [C] | ||
− | : [C] | + | : [C] |
: [C] | : [C] | ||
---- | ---- | ||
− | : [S] | + | : [S] |
: [S] | : [S] | ||
---- | ---- | ||
: [E] | : [E] | ||
: [E] | : [E] | ||
− | |||
− | |||
---- | ---- | ||
Line 136: | Line 133: | ||
:[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']] | :[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']] | ||
− | :[[Hexen_Ward: | + | :[[Hexen_Ward:_Fae_vs_Mortal_Magic|'''Fae vs Mortal Magic]] |
− | |||
− | |||
− | :[[Hexen_Ward: | + | :[[Hexen_Ward:_Notable_GMCs|'''Notable Factions and GMCs''']] |
− | :[[Hexen_Ward: | + | :[[Hexen_Ward:__Story_Segments|'''Our Story So Far''']] |
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] | [[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] | ||
Line 156: | Line 151: | ||
===Action Resolution=== | ===Action Resolution=== | ||
We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>. | We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>. | ||
+ | :'''Mundane Actions:''' Mundane actions don't need a roll. If your character could reasonably be said to do a thing, they just do it. However, if a mundane action is opposed by magic, the magic effect will be resolved first. | ||
===Asset Generation=== | ===Asset Generation=== | ||
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result. | Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result. | ||
− | :'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency | + | :'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were. |
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene. | :'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene. | ||
===Complications=== | ===Complications=== | ||
− | Complications model environmental obstacles. Complications accrue when | + | Complications model environmental obstacles. Complications accrue when a character rolls a Hitch. |
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]] | Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]] | ||
Line 188: | Line 184: | ||
===Plot Points=== | ===Plot Points=== | ||
− | Players start each | + | Players start each story segment with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. |
− | :'''GM Plot Points:''' GM starts each | + | :'''GM Plot Points:''' GM starts each story segment with 1 pp per player and may earn subsequent pp with GMC SFX. |
===Stress Tracks=== | ===Stress Tracks=== | ||
Line 197: | Line 193: | ||
Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]] | Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]] | ||
− | If | + | If '''magical stress''' is stepped up beyond [[file:d12a.png|24px|d12]] the character cannot use forms or masteries until it is stepped back again. If '''physical stress''' is stepped up beyond [[file:d12a.png|24px|d12]] the character is taken out until they get enough sleep or medical attention to justify a recovery roll or it is stepped back by another legitimate method (opportunity, SFX, etc). |
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action. | :'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action. | ||
Line 260: | Line 256: | ||
==Development and Play Threads== | ==Development and Play Threads== | ||
− | <u> | + | <u>Recruitment Thread</u> |
− | <u> | + | <u>OOC Thread</u> |
− | <u> | + | <u>IC Thread</u> |
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] | [[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] |