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__NOTOC__
 
__NOTOC__
A secret struggle unfolds on the streets of Victorian London. Between worlds,  neither ''Mortal'' nor ''Fae'', you are Hexen, and the ''Ward'' is your home.
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A secret struggle unfolds on the streets of Victorian London. Between worlds,  neither ''Mortal'' nor ''Fae'', you are Hexen, and the ''ward'' is your home.
 
[[File:Vexenhexen0004.png|600px|center]]
 
[[File:Vexenhexen0004.png|600px|center]]
  
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! '''PP'''
 
! '''PP'''
 
|-
 
|-
|scope="row" colspan="15"|   
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|scope="row" colspan="14"|   
 
|-
 
|-
| '''[[Hexen_Ward:_Character_1|Silas Wood]]'''
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| '''[[Hexen_Ward:_Character_1|Character Name]]'''
 
|scope="col" rowspan="7"|
 
|scope="col" rowspan="7"|
 
! [[file:d3b.png|24px]]
 
! [[file:d3b.png|24px]]
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! [[file:d1b.png|24px]]
 
! [[file:d1b.png|24px]]
 
|-
 
|-
| '''[[Hexen_Ward:_Character_ 2|Grizel Warnock]]'''
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| '''[[Hexen_Ward:_Character_ 2|Character Name]]'''
 
! [[file:d3b.png|24px]]
 
! [[file:d3b.png|24px]]
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! [[file:d0a.png|24px]]
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! [[file:d0a.png|24px]]
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! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
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! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d1b.png|24px]]
 
! [[file:d1b.png|24px]]
! [[file:d1b.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d4b.png|24px]]
 
 
|-
 
|-
| '''[[Hexen_Ward:_Character_3|Adelaide Tanner]]'''
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| '''[[Hexen_Ward:_Character_3|Character Name]]'''
 
! [[file:d3b.png|24px]]
 
! [[file:d3b.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
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! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
! [[file:d1b.png|24px]]
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! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]  
 
! [[file:d0a.png|24px]]  
! [[file:d3b.png|24px]]
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! [[file:d1b.png|24px]]
 
|-
 
|-
| '''[[Hexen_Ward:_Character_4|Winifred Trelawney
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| '''[[Hexen_Ward:_Character_4|Character Name]]'''
''"Freddie"'']]'''
 
 
! [[file:d3b.png|24px]]
 
! [[file:d3b.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
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! [[file:d1b.png|24px]]
 
! [[file:d1b.png|24px]]
 
|-
 
|-
| '''[[Hexen_Ward:_Character_5|Jennifer "Jenny" Crewe]]'''
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| '''[[Hexen_Ward:_Character_5|Character Name]]'''
 
! [[file:d3b.png|24px]]
 
! [[file:d3b.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
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! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
! [[file:d1b.png|24px]]
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! [[file:d0a.png|24px]]
 
! [[file:d0a.png|24px]]
 
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! [[file:d1b.png|24px]]
 
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[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
 
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]
  
<u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E] ''' /''' <u>Reward Asset</u> [R]
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<u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E]
 
----
 
----
 
: [C]  
 
: [C]  
: [C] '''Spotted''' [[file:d6a.png|24px|d6]]  Grizel
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: [C]
 
: [C]
 
: [C]
 
----
 
----
: [S] '''Spriggan Fists''' [[file:d10a.png|24px|d10]] Adelaide
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: [S]
 
: [S]  
 
: [S]  
 
----
 
----
 
: [E]  
 
: [E]  
 
: [E]  
 
: [E]  
----
 
: [R]
 
  
 
----
 
----
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:[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']]
 
:[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']]
  
:[[Hexen_Ward:_Secret_War|'''Magic and the Secret War]]
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:[[Hexen_Ward:_Fae_vs_Mortal_Magic|'''Fae vs Mortal Magic]]
  
:[[Hexen_Ward:_Notable_GMCs|'''Notable GMCs by Faction''']]
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:[[Hexen_Ward:_Notable_GMCs|'''Notable Factions and GMCs''']]
  
 
:[[Hexen_Ward:_Premise_and_Theme|'''PCs: What They Are and What They Do''']]
 
:[[Hexen_Ward:_Premise_and_Theme|'''PCs: What They Are and What They Do''']]
  
:[[Hexen_Ward:__Episode Archives|'''Our Story So Far''']]
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:[[Hexen_Ward:__Story_Segments|'''Our Story So Far''']]
  
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
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===Action Resolution===
 
===Action Resolution===
 
We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>.
 
We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>.
 +
:'''Mundane Actions:''' Mundane actions don't need a roll. If your character could reasonably be said to do a thing, they just do it. However, if a mundane action is opposed by magic, the magic effect will be resolved first.
  
 
===Asset Generation===
 
===Asset Generation===
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency. Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
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:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
  
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.
  
 
===Complications===
 
===Complications===
Complications model environmental obstacles. Complications accrue when the GM buys character rolled Hitches.
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Complications model environmental obstacles. Complications accrue when a character rolls a Hitch.
  
 
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]]
 
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]]
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===Plot Points===
 
===Plot Points===
Players start each chapter with 1 pp (pp reset to 1 at the start of each new chapter), and they may earn additional pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
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Players start each story segment with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
  
:'''GM Plot Points:''' GM starts each chapter with 1 pp per player and may only earn subsequent pp with GMC SFX.
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:'''GM Plot Points:''' GM starts each story segment with 1 pp per player and may earn subsequent pp with GMC SFX.
  
 
===Stress Tracks===
 
===Stress Tracks===
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Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]]
 
Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]]
  
If <u>'''magical stress'''</u> is stepped up beyond [[file:d12a.png|24px|d12]] the character cannot use tricks or masteries until it is stepped back again. If <u>'''physical stress'''</u> is stepped up beyond [[file:d12a.png|24px|d12]] the character is taken out until they get enough sleep or medical attention to justify a recovery roll or it is stepped back by another legitimate method (opportunity, SFX, etc).
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If '''magical stress''' is stepped up beyond [[file:d12a.png|24px|d12]] the character cannot use forms or masteries until it is stepped back again. If '''physical stress''' is stepped up beyond [[file:d12a.png|24px|d12]] the character is taken out until they get enough sleep or medical attention to justify a recovery roll or it is stepped back by another legitimate method (opportunity, SFX, etc).
 
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action.
 
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action.
  
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==Development and Play Threads==
 
==Development and Play Threads==
<u>[https://forum.rpg.net/index.php?threads/recruitment-urban-fantasy-in-victorian-london-cortex-prime.917130/ Recruitment Thread]</u>
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<u>Recruitment Thread</u>
  
<u>[https://forum.rpg.net/index.php?threads/hexen-ward-urban-fantasy-in-victorian-london.917326/ OOC Thread]</u>
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<u>OOC Thread</u>
  
<u>[https://forum.rpg.net/index.php?threads/hexen-ward-urban-fantasy-in-victorian-london.917327/ IC Thread]</u>
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<u>IC Thread</u>
  
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]]

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