Editing Cortex Prime: Hexen Ward
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! '''PP''' | ! '''PP''' | ||
|- | |- | ||
− | |scope="row" colspan=" | + | |scope="row" colspan="14"| |
|- | |- | ||
− | | '''[[Hexen_Ward:_Character_1| | + | | '''[[Hexen_Ward:_Character_1|Character Name]]''' |
|scope="col" rowspan="7"| | |scope="col" rowspan="7"| | ||
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
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− | | '''[[Hexen_Ward:_Character_ 2| | + | | '''[[Hexen_Ward:_Character_ 2|Character Name]]''' |
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
+ | ! [[file:d0a.png|24px]] | ||
+ | ! [[file:d0a.png|24px]] | ||
+ | ! [[file:d0a.png|24px]] | ||
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− | | '''[[Hexen_Ward:_Character_3| | + | | '''[[Hexen_Ward:_Character_3|Character Name]]''' |
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
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− | ! [[file: | + | ! [[file:d1b.png|24px]] |
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− | | '''[[Hexen_Ward:_Character_4| | + | | '''[[Hexen_Ward:_Character_4|Character Name]]''' |
− | |||
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− | | '''[[Hexen_Ward:_Character_5| | + | | '''[[Hexen_Ward:_Character_5|Character Name]]''' |
! [[file:d3b.png|24px]] | ! [[file:d3b.png|24px]] | ||
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---- | ---- | ||
: [C] | : [C] | ||
− | : [C] | + | : [C] |
: [C] | : [C] | ||
---- | ---- | ||
− | : [S] | + | : [S] |
: [S] | : [S] | ||
---- | ---- | ||
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:[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']] | :[[Hexen_Ward:_Other_Realms|'''Other Realms of Existence''']] | ||
− | :[[Hexen_Ward: | + | :[[Hexen_Ward:_Fae_vs_Mortal_Magic|'''Fae vs Mortal Magic]] |
− | :[[Hexen_Ward:_Notable_GMCs|'''Notable GMCs | + | :[[Hexen_Ward:_Notable_GMCs|'''Notable Factions and GMCs''']] |
:[[Hexen_Ward:_Premise_and_Theme|'''PCs: What They Are and What They Do''']] | :[[Hexen_Ward:_Premise_and_Theme|'''PCs: What They Are and What They Do''']] | ||
− | :[[Hexen_Ward: | + | :[[Hexen_Ward:__Story_Segments|'''Our Story So Far''']] |
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] | [[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] | ||
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===Asset Generation=== | ===Asset Generation=== | ||
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result. | Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result. | ||
− | :'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency | + | :'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were. |
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene. | :'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene. | ||
===Complications=== | ===Complications=== | ||
− | Complications model environmental obstacles. Complications accrue when | + | Complications model environmental obstacles. Complications accrue when a character rolls a Hitch. |
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]] | Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]] | ||
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===Plot Points=== | ===Plot Points=== | ||
− | Players start each | + | Players start each story segment with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. |
− | :'''GM Plot Points:''' GM starts each | + | :'''GM Plot Points:''' GM starts each story segment with 1 pp per player and may earn subsequent pp with GMC SFX. |
===Stress Tracks=== | ===Stress Tracks=== | ||
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Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]] | Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]] | ||
− | If | + | If '''magical stress''' is stepped up beyond [[file:d12a.png|24px|d12]] the character cannot use forms or masteries until it is stepped back again. If '''physical stress''' is stepped up beyond [[file:d12a.png|24px|d12]] the character is taken out until they get enough sleep or medical attention to justify a recovery roll or it is stepped back by another legitimate method (opportunity, SFX, etc). |
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action. | :'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action. | ||
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==Development and Play Threads== | ==Development and Play Threads== | ||
− | <u> | + | <u>Recruitment Thread</u> |
− | <u> | + | <u>OOC Thread</u> |
− | <u> | + | <u>IC Thread</u> |
[[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] | [[Cortex_Prime:_Hexen_Ward#Character_Files.2FMeta_Currencies|< < < Back to Top]] |