Editing Cortex Prime: Smallfolk

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[[File:SMALLFOLKCORTEX0004.png|650px|center]]
 
[[File:SMALLFOLKCORTEX0004.png|650px|center]]
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=TRAITS=
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Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, etc.
  
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=CHARACTER GENERATION=
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The Trait categories are '''APPROACHES | ROLES | DISTINCTIONS'''
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Go to the <u>[[Cortex_Prime:_Smallfolk_-_Chargen|'''Character Generation''']]</u> page for details on building your character and which mods/traits/etc we will be using for this game.
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==Approaches==
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Rather than measurable individual character attributes such as Physical | Mental | Social, the Smallfolk use Approaches, broad goals that an action is aimed at achieving.
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The Approach categories are '''INFILTRATION | INVESTIGATION | SABOTAGE'''
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Approaches default to [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]]
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Players may instead choose to step up one [[file:d8a.png|24px|d8]] to [[file:d10a.png|24px|d10]] by stepping back one [[file:d8a.png|24px|d8]] to [[file:d6a.png|24px|d6]]
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===Infiltration===
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: Infiltration describes a character's ability to to insert themselves into a given situation.
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===Investigation===
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: Investigation describes a character's ability to learn something about a given situation.
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===Sabotage===
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: Sabotage describes a character's ability to fuck up a given situation.
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==Roles==
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Smallfolk are required to fill multiple roles in their daily struggle for survival, but as happens, each tends to develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.
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Role categories are '''FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER'''
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Assign one of the following dice to each role: [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]]
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===Fixer===
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Fixers repair, fabricate, and maintain stuff. Sometimes even people.
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===Runner===
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Runners run messages, contraband, supplies, etc.
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===Scrapper===
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Scrappers get into it. They ain't met the fight they didn't like.
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===Skulker===
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Skulkers like sneaking about, getting into places they weren't meant to get into.
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===Tracker===
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Trackers track shit down. They locate people, resources, and rumors.
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===Trickster===
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Tricksters are experts at misdirection.
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:'''[KNACKS]'''
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==Distinctions==
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===Birthright===
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===Profession===
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===Quirk===
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=MODS=
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==Action Based Resolution==
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==GM Plot Points: Bank/Pile==
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==Effect Dice==
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==Hero Dice==
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==Assets/Complications==
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==Stress/Trauma==
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===Lifeforce===
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===Spirit===
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===Recovery Rolls===

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