Editing Cortex Prime: Smallfolk - Chargen

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Players may instead choose to step up one [[file:d8a.png|24px|d8]] to [[file:d10a.png|24px|d10]] by stepping back one [[file:d8a.png|24px|d8]] to [[file:d6a.png|24px|d6]]
 
Players may instead choose to step up one [[file:d8a.png|24px|d8]] to [[file:d10a.png|24px|d10]] by stepping back one [[file:d8a.png|24px|d8]] to [[file:d6a.png|24px|d6]]
 
===Forceful===
 
The Forceful approach covers lots of physical situations, but also exerting a force of will or using intimidation.
 
 
===Savvy===
 
The Savvy approach covers lots of mental situations, but also using cunning over force to attack, or using reason rather than popularity to come out on top in a social situation.
 
 
===Charming===
 
The Charming approach covers lots of social situations, but also dazzling someone with fancy sword play, or making someone lean into their emotions when they should be thinking things through,
 
  
  
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:'''No knack can be stepped up higher than the dice value of the Role it is assigned to.'''
 
:'''No knack can be stepped up higher than the dice value of the Role it is assigned to.'''
 
  
 
[https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page]
 
[https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page]
  
 
==Distinctions==
 
==Distinctions==
More than any other trait, Distinctions represent your character themselves. If Approaches tell how you are doing something and Roles describe what you are trying to do; Distinctions address your motivations and why you are doing what you are doing. Distinctions are Vanity, Vice, and Virtue.
 
 
Distinctions are rolled at [[File:d8a.png|24px]] unless the '''Hinder SFX''' is being used.
 
 
 
===Vanity===
 
===Vanity===
This might be considered your high concept, your profession, or just that singluar thing your character believes they are just flat out good - maybe the best - at doing. Firefly being a space western, your Vanity Distinction might be Gunslinger, Ship's Captain, Mechanic, Doctor, Reader, Gambler, Space Marine, Criminal, Spy, Deckhand, First Mate or any number of other options.
 
 
 
===Vice===
 
===Vice===
Every good space cowboy has a vice, a bit of darkness they tend to turn to. Might be something they fight. Might be part of their legend. Is your Vice Distinction Alchoholism, Addiction, Bastard, Killer, Snitch, Thief, Adrenaline Junky? or some other bit of darkness?
 
 
 
===Virtue===
 
===Virtue===
At its heart Firefly is about depicting the thrilling heroics of big damned heroes, so every character should have a big damned Virtue Distinction to balance the Vice. Are you a Protector, Charitable, Selfless, Loyal, Heart of Gold? Rob from the Rich to give to the Poor, Hold Criminals Accountable? Or some other beacon of light that makes you stand out in the black?
 
  
 
==(SFX)==
 
==(SFX)==
Each of your three distinctions starts with the '''Hinder SFX''' active.
 
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
 
 
You also get to activate two player defined SFX to attach to your distinctions.
 
 
  
 
[https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page]
 
[https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page]
 
==Signature Assets==
 
Choose two signature assets and assign one a value of [[File:d8a.png|24px]] and one a value of [[File:d6a.png|24px]]
 
 
Assets can be almost anything that makes your character stand out or more useful in their areas of expertise. Some ideas might include Papa's Pistol, Military Grade Cortex Handset, Sneak Suit. Flask of Friendship, Rope - so much Rope, Med Kit, Just the Right Tools, Mama's Little Helpers (designer drugs), Assassin's Scalpel, Tungsten/Titanium Pool Cue etc . . .
 
  
 
=MODS=
 
=MODS=

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