Editing Cortex Prime Brahnamin
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+ | __NOTOC__ | ||
__NOTOC__ | __NOTOC__ | ||
=DISTINCTIONS= | =DISTINCTIONS= | ||
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==Ancestry Distinctions== | ==Ancestry Distinctions== | ||
− | Ancestry defines | + | Ancestry defines your character's race and culture. |
===Caryatid - People of Stone=== | ===Caryatid - People of Stone=== | ||
− | + | Your skin is tough as native stone, and you have the appearance of a living statue. When defending from physical damage, step up or double your highest die. You also begin play with the ''knack'', '''Unarmed Fighting''' at [[File:d6a.png|24px]] | |
− | + | You can buy this ''knack'' up one step during chargen and further buy it up via character advancement to a maximum of [[File:d12a.png|24px]] | |
---- | ---- | ||
− | '''SFX''' | + | '''CARYATID SAMPLE SFX''' |
− | [[File:Check002.png|24px]] | + | [[File:Check002.png|24px]] Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] |
− | [[File: | + | :[[File:d0a.png|18px]] Enduring Stone: When you spend a PP to avoid being taken out, step back Resolve instead of taking a complication. You cannot step back an Approach below [[File:d4a.png|24px]] |
− | :[[File:d0a.png|18px]] | + | :[[File:d0a.png|18px]] One with the Earth: When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to [[File:d8a.png|24px]] |
+ | ---- | ||
+ | |||
+ | ==APPROACH [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]== | ||
+ | SAVAGERY [[file:d10a.png|24px|d10]] | ||
+ | |||
+ | CUNNING [[file:d8a.png|24px|d8]] | ||
+ | |||
+ | EMPATHY [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | RESOLVE [[file:d4a.png|24px|d4]] | ||
+ | |||
+ | ==TRAINED ACTION [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
+ | DECIEVE | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
− | :[[ | + | FIGHT |
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
− | : | + | FOCUS |
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
− | + | HEAL | |
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
− | + | INFLUENCE | |
− | + | :SPECIALTY [[file:d6a.png|18px|d6]] | |
+ | |||
+ | KNOW* | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | LABOR | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | MOVE* | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | ::CLIMB | ||
+ | ::DRIVE | ||
+ | ::RIDE | ||
+ | ::SAIL | ||
+ | ::SWIM | ||
+ | |||
+ | NOTICE | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | PERFORM* | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | SHOOT | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | SNEAK | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | STEAL | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | SURVIVE | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | TINKER | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | THROW | ||
+ | :SPECIALTY [[file:d6a.png|18px|d6]] | ||
+ | |||
+ | ==UNTRAINED ACTION [[file:d4a.png|32px|d4]]== | ||
+ | CRAFT | ||
+ | |||
+ | DRIVE | ||
+ | |||
+ | FIGHT | ||
+ | |||
+ | FIX | ||
+ | |||
+ | FLY | ||
+ | |||
+ | FOCUS | ||
+ | |||
+ | INFLUENCE | ||
+ | |||
+ | KNOW | ||
− | + | LABOR | |
− | |||
− | + | MOVE | |
− | |||
− | + | NOTICE | |
− | |||
− | |||
− | + | OPPERATE | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | PERFORM | |
− | + | SHOOT | |
− | |||
− | + | SNEAK | |
− | + | SURVIVE | |
− | + | THROW | |
− | + | TREAT | |
− | |||
− | + | TRICK | |
− | : | + | ==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== |
+ | ASSET 1 [[file:d8a.png|24px|d8]] | ||
− | + | ASSET 2 [[file:d6a.png|24px|d6]] |