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__NOTOC__
 
__NOTOC__
 
__NOTOC__
 
=DISTINCTIONS=
 
=DISTINCTIONS=
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Caryatid skin runs the gamut of opaque stone: jade, turquoise, alabaster, sandstone, granite, onyx, etc.  
 
Caryatid skin runs the gamut of opaque stone: jade, turquoise, alabaster, sandstone, granite, onyx, etc.  
 
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'''SFX'''
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'''CARYATID SAMPLE SFX'''
  
 
[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
  
[[File:Check002.png|24px]]  '''Rocky Exterior:''' ''Your skin is tough as native stone.'' When defending vs physical damage (an attack or a fall, etc), you may spend 1 PP to reroll any dice that come up 1. Any dice that come up 1 again cannot be rerolled.
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[[File:Check002.png|24px]]  '''Stoneskin:''' Your skin is tough as native stone.'' Once per scene when defending vs physical damage, you may reroll your lowest rolled die.
  
:[[File:d0a.png|18px]] '''One with the Earth:''' ''You have an almost transcendent connection to the land around you.'' When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to [[File:d8a.png|24px]]
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:[[File:d0a.png|18px]] '''One with the Earth:''' When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to [[File:d8a.png|24px]]
  
:[[File:d0a.png|18px]] '''Enduring Stone:''' ''You don't go down easy.'' When you spend a PP to avoid being taken out, step back '''Resolve''' instead of taking a '''Complication'''.  
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:[[File:d0a.png|18px]] '''Enduring Stone:''' When you spend a PP to avoid being taken out, step back '''Resolve''' instead of taking a '''Complication'''.  
  
 
:Note: You cannot step back any die below [[File:d4a.png|24px]]   
 
:Note: You cannot step back any die below [[File:d4a.png|24px]]   
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==APPROACH [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==
 
==APPROACH [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==
SAVAGERY [[file:d10a.png|24px|d10]] | CUNNING [[file:d8a.png|24px|d8]] | EMPATHY [[file:d6a.png|24px|d6]] | RESOLVE [[file:d4a.png|24px|d4]]
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SAVAGERY [[file:d10a.png|24px|d10]]
  
==SKILLS AND KNACKS==
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CUNNING [[file:d8a.png|24px|d8]]
DECIEVE | FIGHT | FOCUS | HEAL | INVESTIGATE | LABOR | KNOW* | MOVE | NOTICE |
 
  
PERFORM | PERSUADE | SHOOT | SNEAK | STEAL | SURVIVE | TINKER | THROW | TRAVEL |
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EMPATHY [[file:d6a.png|24px|d6]]
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DECEPTION | HEALING | INVESTIGATION | LABOR | LORE | MECHANISMS | MELEE | MOVEMENT |
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RESOLVE [[file:d4a.png|24px|d4]]
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==TRAINED ACTION [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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DECIEVE
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:SPECIALTY [[file:d6a.png|18px|d6]]
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FIGHT
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:SPECIALTY [[file:d6a.png|18px|d6]]
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FOCUS
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:SPECIALTY [[file:d6a.png|18px|d6]]
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HEAL
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:SPECIALTY [[file:d6a.png|18px|d6]]
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INFLUENCE
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:SPECIALTY [[file:d6a.png|18px|d6]]
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KNOW*
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:SPECIALTY [[file:d6a.png|18px|d6]]
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LABOR
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:SPECIALTY [[file:d6a.png|18px|d6]]
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MOVE*
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:SPECIALTY [[file:d6a.png|18px|d6]]
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::CLIMB
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::DRIVE
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::RIDE
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::SAIL
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::SWIM
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NOTICE
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:SPECIALTY [[file:d6a.png|18px|d6]]
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PERFORM*
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:SPECIALTY [[file:d6a.png|18px|d6]]
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SHOOT  
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:SPECIALTY [[file:d6a.png|18px|d6]]
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SNEAK
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:SPECIALTY [[file:d6a.png|18px|d6]]
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STEAL
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:SPECIALTY [[file:d6a.png|18px|d6]]
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SURVIVE
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:SPECIALTY [[file:d6a.png|18px|d6]]
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TINKER
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:SPECIALTY [[file:d6a.png|18px|d6]]
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THROW  
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:SPECIALTY [[file:d6a.png|18px|d6]]
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==UNTRAINED ACTION [[file:d4a.png|32px|d4]]==
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CRAFT
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DRIVE
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FIGHT
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FIX
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FLY
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FOCUS
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INFLUENCE
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KNOW
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LABOR
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MOVE
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NOTICE
  
PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |
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OPPERATE
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Know* | Labor | Move* | Notice | Patch | Perform | Persuade | Scrap | Sneak | Steal | Survive | Track | Tinker | Trick |
 
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'''ROLES'''
 
Fixer | Runner | Scrapper | Skulker | Tracker |  Trickster
 
  
[[file:d10a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]]
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PERFORM
  
'''Knacks'''
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SHOOT
Each Character's [[file:d10a.png|24px|d10]] Role gets either one free [[file:d8a.png|24px|d8]] knack or two free [[file:d6a.png|24px|d6]] knacks
 
  
Each Character's [[file:d8a.png|24px|d8]] Role gets one free [[file:d6a.png|24px|d6]] knack
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SNEAK
  
Characters may purchase [[file:d6a.png|24px|d6]] knacks as normal for their [[file:d6a.png|24px|d6]] Roles.
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SURVIVE
  
Characters may not purchase knacks for their [[file:d4a.png|24px|d4]] Role
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THROW
  
==Heirlooms and Keepsakes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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TREAT
Each Urchin begins play with one Heirloom and one Keepsake.
 
  
Additional keepsakes can be created in play by spending XP on a character created asset and making it permanent. Keepsakes, in turn, can become Heirlooms by spending XP to declare the item has become more meaningful to the character, bumping its die rating up to [[file:d8a.png|24px|d8]]
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TRICK
  
:'''Heirloom''' [[file:d8a.png|24px|d8]] Heirloom is a hidden treasure from someone important to the Urchin from before they wee orphaned, a gift from a parent or sibling or other relative or a piece of family property that the urchin managed to sneak away with.
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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ASSET 1 [[file:d8a.png|24px|d8]]
  
:'''Keepsake''' [[file:d6a.png|24px|d6]] Keepsake is a small memento, a gift from another urchin or a minor found treasure since they became an orphan.
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ASSET 2 [[file:d6a.png|24px|d6]]

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