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__NOTOC__
 
__NOTOC__
 
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=DISTINCTIONS=
 
=DISTINCTIONS=
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PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |
 
PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |
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Know* | Labor | Move* | Notice | Patch | Perform | Persuade | Scrap | Sneak | Steal | Survive | Track | Tinker | Trick |
 
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'''ROLES'''
 
Fixer | Runner | Scrapper | Skulker | Tracker |  Trickster
 
 
[[file:d10a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]]
 
 
'''Knacks'''
 
Each Character's [[file:d10a.png|24px|d10]] Role gets either one free [[file:d8a.png|24px|d8]] knack or two free [[file:d6a.png|24px|d6]] knacks
 
 
Each Character's [[file:d8a.png|24px|d8]] Role gets one free [[file:d6a.png|24px|d6]] knack
 
 
Characters may purchase [[file:d6a.png|24px|d6]] knacks as normal for their [[file:d6a.png|24px|d6]] Roles.
 
 
Characters may not purchase knacks for their [[file:d4a.png|24px|d4]] Role
 
 
==Heirlooms and Keepsakes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
Each Urchin begins play with one Heirloom and one Keepsake.
 
 
Additional keepsakes can be created in play by spending XP on a character created asset and making it permanent. Keepsakes, in turn, can become Heirlooms by spending XP to declare the item has become more meaningful to the character, bumping its die rating up to [[file:d8a.png|24px|d8]]
 
  
:'''Heirloom''' [[file:d8a.png|24px|d8]] Heirloom is a hidden treasure from someone important to the Urchin from before they wee orphaned, a gift from a parent or sibling or other relative or a piece of family property that the urchin managed to sneak away with.
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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ASSET 1 [[file:d8a.png|24px|d8]]
  
:'''Keepsake''' [[file:d6a.png|24px|d6]] Keepsake is a small memento, a gift from another urchin or a minor found treasure since they became an orphan.
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ASSET 2 [[file:d6a.png|24px|d6]]

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