Editing Count Peter Selmy
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | |20|| | + | |20|| 10|| 19/14|| 8|| 14|| 12 |
|- | |- | ||
| align="center" style="background:#f0f0f0;"|'''+5''' | | align="center" style="background:#f0f0f0;"|'''+5''' | ||
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|} | |} | ||
− | *Level: | + | *Level: 10 |
*Race: Human | *Race: Human | ||
*Class: Fighter | *Class: Fighter | ||
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*Background: Noble (Knight) | *Background: Noble (Knight) | ||
*Renown | *Renown | ||
− | **Imperial court | + | **Imperial court 1 |
− | **Pegasus Knights | + | **Pegasus Knights 1 |
− | *Proficiency bonus: + | + | *Proficiency bonus: +4 |
− | *Total Hit Points: | + | *Total Hit Points: 95/77 (need to roll) |
− | *Passive Perception: | + | *Passive Perception: 16 |
− | *Armor Class: | + | *Armor Class: 20 |
*Speed: 30 ft (6 in) | *Speed: 30 ft (6 in) | ||
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*Acrobatics (Dex) +0 | *Acrobatics (Dex) +0 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +6 |
*Arcana (Int) -1 | *Arcana (Int) -1 | ||
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +9 |
*Deception (Cha) +1 | *Deception (Cha) +1 | ||
− | *'''History''' (Int) + | + | *'''History''' (Int) +3 |
− | *'''Insight''' (Wis) + | + | *'''Insight''' (Wis) +6 |
*Intimidation (Cha) +1 | *Intimidation (Cha) +1 | ||
*Investigation (Int) -1 | *Investigation (Int) -1 | ||
*Medicine (Wis) +2 | *Medicine (Wis) +2 | ||
*Nature (Int) -1 | *Nature (Int) -1 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +6 |
*Performance (Cha) +1 | *Performance (Cha) +1 | ||
− | *'''Persuasion''' (Cha) + | + | *'''Persuasion''' (Cha) +5 |
*Religion (Int) -1 | *Religion (Int) -1 | ||
*Sleight of Hand (Dex) +0 | *Sleight of Hand (Dex) +0 | ||
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*Saving Throws: Strength, Constitution | *Saving Throws: Strength, Constitution | ||
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*Languages: Common, Halfling, Orc | *Languages: Common, Halfling, Orc | ||
*Tools: Chess, Calligraphy | *Tools: Chess, Calligraphy | ||
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*Fighting Style: Dueling - +2 damage when using a one-handed weapon. | *Fighting Style: Dueling - +2 damage when using a one-handed weapon. | ||
*Second Wind: once per encounter regain 1d10+level in HP. Recover at short or long rest. | *Second Wind: once per encounter regain 1d10+level in HP. Recover at short or long rest. | ||
− | *Action Surge ( | + | *Action Surge (1 use). Gain another Action. Regain at long rest. |
− | *Indomitable. | + | *Indomitable. Refill one saving throw if failed. Regain at long rest. |
− | *Extra Attack | + | *Extra Attack |
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*Combat Maneuvers | *Combat Maneuvers | ||
− | **Superiority Die: | + | **Superiority Die: 5 d10s |
− | **DC to resist is | + | **DC to resist is 17 (8+proficiency+STR mod) |
**Maneuvers | **Maneuvers | ||
***Precision Attack | ***Precision Attack | ||
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****Hit creature, then expend die. Add die to damage. | ****Hit creature, then expend die. Add die to damage. | ||
****Enemy makes Wisdom save. Failed save gives enemy disadvantage on attack against anyone besides me. | ****Enemy makes Wisdom save. Failed save gives enemy disadvantage on attack against anyone besides me. | ||
− | *** | + | ***TBD |
− | *** | + | ***TBD |
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*Shield Master | *Shield Master | ||
**If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. | **If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. | ||
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**Can redirect attacks to self rather than on mount | **Can redirect attacks to self rather than on mount | ||
**If mount saves on Dex saving throw, no damage. If it fails, half damage. | **If mount saves on Dex saving throw, no damage. If it fails, half damage. | ||
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*Know Your Enemy | *Know Your Enemy | ||
**Spend a minute out of combat observing or interacting with another. | **Spend a minute out of combat observing or interacting with another. | ||
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***Total class levels (if any) | ***Total class levels (if any) | ||
***Fighter class levels (if any) | ***Fighter class levels (if any) | ||
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*ASIs | *ASIs | ||
**4th level: STR | **4th level: STR | ||
**6th level: STR | **6th level: STR | ||
**8th level: Mounted Combatant | **8th level: Mounted Combatant | ||
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==Weapons and Armor== | ==Weapons and Armor== | ||
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*Longsword (versatile, slashing) | *Longsword (versatile, slashing) | ||
− | **+ | + | **+9 to hit |
**1d8+7 damage | **1d8+7 damage | ||
**1d10+5 damage (if two-handed) | **1d10+5 damage (if two-handed) | ||
*Handaxe x2 (light, thrown, slashing) | *Handaxe x2 (light, thrown, slashing) | ||
− | **+ | + | **+9 to hit in melee |
**1d6+7 damage | **1d6+7 damage | ||
− | **+ | + | **+9 to hit at range |
**1d6+5 damage | **1d6+5 damage | ||
**Range 20/60 | **Range 20/60 | ||
*Lance | *Lance | ||
− | **+ | + | **+9 to hit in melee |
**1d12+7 damage | **1d12+7 damage | ||
**Extends reach to +5 feet | **Extends reach to +5 feet | ||
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**2-handed when dismounted | **2-handed when dismounted | ||
− | * | + | *Plate armor (re-worked savage orc) |
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**AC 18 | **AC 18 | ||
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*Shield | *Shield | ||
− | **AC + | + | **AC +2 |
==Retainers and Mounts== | ==Retainers and Mounts== | ||
− | + | Jaime, the squire - half-orc from Grey Tower. Son of Baron Holg and Lady Elann. | |
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Branson, the groom | Branson, the groom | ||
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Carson, the valet | Carson, the valet | ||
− | + | UNNAMED, 4th level fighter who is loyal to me and we are bonded on our quest | |
Gringolet - white war horse | Gringolet - white war horse | ||
*Size: Large | *Size: Large | ||
*Speed: 60 feet (12 inches) | *Speed: 60 feet (12 inches) | ||
− | *AC: | + | *AC: 17 (splint barding) |
*HP: 19 (3d10+3) | *HP: 19 (3d10+3) | ||
{| {{table}} | {| {{table}} | ||
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**Trampling Charge | **Trampling Charge | ||
***If he moves at 20 feet and attacks with hooves on the same turn, then the target must make a Strength save at DC 14. If the target fails, then he is knocked prone AND the horse may use a bonus action to attack with its hooves again. | ***If he moves at 20 feet and attacks with hooves on the same turn, then the target must make a Strength save at DC 14. If the target fails, then he is knocked prone AND the horse may use a bonus action to attack with its hooves again. | ||
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==Possessions, Mundane== | ==Possessions, Mundane== | ||
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==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 3,270 |
Silver: 0 | Silver: 0 | ||
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**Attacks against mount have Disadvantage. | **Attacks against mount have Disadvantage. | ||
**I cannot be unseated while still conscious. | **I cannot be unseated while still conscious. | ||
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==Goals/Things I Want to Do== | ==Goals/Things I Want to Do== | ||
*Revenge on Salazar | *Revenge on Salazar | ||
*Revenge on Milo | *Revenge on Milo | ||
− | *Reacquire the family's regalia | + | *Reacquire the family's regalia |
− | *Unsully the family's name | + | *Unsully the family's name |
*Become a titled noble (Count or above). Apparently there are options: - COMPLETED | *Become a titled noble (Count or above). Apparently there are options: - COMPLETED | ||
**Free Count of the Wilderlands | **Free Count of the Wilderlands | ||
− | **Need to marry well either into a good family and/or a very competent wife. | + | **Need to marry well either into a good family and/or a very competent wife. |
− | *Knight my squire and then get a new squire (rinse & repeat) | + | *Knight my squire and then get a new squire (rinse & repeat) |
*Joust someone | *Joust someone | ||
*Get a horse (preferably before the joust) - COMPLETED | *Get a horse (preferably before the joust) - COMPLETED | ||
**Get the horse barding! - COMPLETED | **Get the horse barding! - COMPLETED | ||
− | *Become a Pegasus Knight (and get a pegasus) | + | *Become a Pegasus Knight (and get a pegasus) |
− | *Joust a dragon (preferably from atop a pegasus) | + | *Joust a dragon (preferably from atop a pegasus) |
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[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] | [[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] |