Editing Count Peter Selmy

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| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|20|| 11|| 19/14|| 8|| 14|| 12
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|20|| 10|| 19/14|| 8|| 14|| 12
 
|-
 
|-
 
| align="center" style="background:#f0f0f0;"|'''+5'''
 
| align="center" style="background:#f0f0f0;"|'''+5'''
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|}
 
|}
  
*Level: 20
+
*Level: 10
 
*Race: Human
 
*Race: Human
 
*Class: Fighter
 
*Class: Fighter
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*Background: Noble (Knight)
 
*Background: Noble (Knight)
 
*Renown
 
*Renown
**Imperial court 8
+
**Imperial court 1
**Pegasus Knights 10
+
**Pegasus Knights 1
  
*Proficiency bonus: +6
+
*Proficiency bonus: +4
*Total Hit Points: 200
+
*Total Hit Points: 95/77 (need to roll)
*Passive Perception: 18
+
*Passive Perception: 16
*Armor Class: 24
+
*Armor Class: 20
 
*Speed: 30 ft (6 in)
 
*Speed: 30 ft (6 in)
  
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*Acrobatics (Dex) +0
 
*Acrobatics (Dex) +0
*'''Animal Handling''' (Wis) +8
+
*'''Animal Handling''' (Wis) +6
 
*Arcana (Int) -1
 
*Arcana (Int) -1
*'''Athletics''' (Str) +11
+
*'''Athletics''' (Str) +9
 
*Deception (Cha) +1
 
*Deception (Cha) +1
*'''History''' (Int) +5
+
*'''History''' (Int) +3
*'''Insight''' (Wis) +8
+
*'''Insight''' (Wis) +6
 
*Intimidation (Cha) +1
 
*Intimidation (Cha) +1
 
*Investigation (Int) -1
 
*Investigation (Int) -1
 
*Medicine (Wis) +2
 
*Medicine (Wis) +2
 
*Nature (Int) -1
 
*Nature (Int) -1
*'''Perception''' (Wis) +8
+
*'''Perception''' (Wis) +6
 
*Performance (Cha) +1
 
*Performance (Cha) +1
*'''Persuasion''' (Cha) +7
+
*'''Persuasion''' (Cha) +5
 
*Religion (Int) -1
 
*Religion (Int) -1
 
*Sleight of Hand (Dex) +0
 
*Sleight of Hand (Dex) +0
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*Saving Throws: Strength, Constitution
 
*Saving Throws: Strength, Constitution
**STR +13
 
**DEX +12/8
 
**Con +12
 
**INT +1
 
**WIS +4
 
**CHA +3
 
 
*Languages: Common, Halfling, Orc
 
*Languages: Common, Halfling, Orc
 
*Tools: Chess, Calligraphy
 
*Tools: Chess, Calligraphy
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*Fighting Style: Dueling - +2 damage when using a one-handed weapon.
 
*Fighting Style: Dueling - +2 damage when using a one-handed weapon.
 
*Second Wind: once per encounter regain 1d10+level in HP.  Recover at short or long rest.
 
*Second Wind: once per encounter regain 1d10+level in HP.  Recover at short or long rest.
*Action Surge (2 uses).  Gain another Action.  Regain at short or long rest.
+
*Action Surge (1 use).  Gain another Action.  Regain at long rest.
*Indomitable.  (3 uses). Refill one saving throw if failed.  Regain at long rest.
+
*Indomitable.  Refill one saving throw if failed.  Regain at long rest.
*Extra Attack x3
+
*Extra Attack
 
 
 
 
 
*Combat Maneuvers
 
*Combat Maneuvers
**Superiority Die: 6 d12s
+
**Superiority Die: 5 d10s
**DC to resist is 19 (8+proficiency+STR mod)
+
**DC to resist is 17 (8+proficiency+STR mod)
 
**Maneuvers
 
**Maneuvers
 
***Precision Attack
 
***Precision Attack
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****Hit creature, then expend die. Add die to damage.
 
****Hit creature, then expend die. Add die to damage.
 
****Enemy makes Wisdom save.  Failed save gives enemy disadvantage on attack against anyone besides me.
 
****Enemy makes Wisdom save.  Failed save gives enemy disadvantage on attack against anyone besides me.
***Trip Attack
+
***TBD
****Hit creature.  Expend die.  Add die to damage.
+
***TBD
****If creature is Large or smaller, then creature makes Strength saving roll.  Failure means creature is knocked prone.
 
***Maneuvering Strike
 
****Hit creature.  Expend die.  Add die to damage.
 
****Choose friendly creature.  Friendly can move up to half of its movement without Opportunity Attacks from target creature.
 
***Feinting Attack
 
****expend on die
 
****use bonus action to feint
 
****gain advantage on next attack against this creature
 
****add superiority die to damage roll
 
***Distracting Strike
 
****hit creature, expend one die
 
****add die to damage
 
****next attack by someone other than me has advantage
 
**Relentless: if no superiority die when rolling initiative, then regain one die
 
 
 
 
 
 
*Shield Master
 
*Shield Master
 
**If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
 
**If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
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**Can redirect attacks to self rather than on mount
 
**Can redirect attacks to self rather than on mount
 
**If mount saves on Dex saving throw, no damage.  If it fails, half damage.
 
**If mount saves on Dex saving throw, no damage.  If it fails, half damage.
*Resilient DEX
 
**Proficient in DEX saves
 
*Savage Attacker
 
**reroll damage for one attack per turn
 
*Alertness
 
**+5 initiative
 
**never surprised
 
**hidden enemies do not have advantage
 
 
 
 
*Know Your Enemy
 
*Know Your Enemy
 
**Spend a minute out of combat observing or interacting with another.
 
**Spend a minute out of combat observing or interacting with another.
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***Total class levels (if any)
 
***Total class levels (if any)
 
***Fighter class levels (if any)
 
***Fighter class levels (if any)
 
 
 
*ASIs
 
*ASIs
 
**4th level: STR
 
**4th level: STR
 
**6th level: STR
 
**6th level: STR
 
**8th level: Mounted Combatant
 
**8th level: Mounted Combatant
**12th level: Resilient Dex
 
**16th level: Savage Attacker
 
**19th level: Alertness
 
  
 
==Weapons and Armor==
 
==Weapons and Armor==
 
*Dragonslayer
 
**+12 to hit
 
**1d8+8 damage
 
**+3d6 damage to draconic beings
 
  
 
*Longsword (versatile, slashing)
 
*Longsword (versatile, slashing)
**+11 to hit
+
**+9 to hit
 
**1d8+7 damage
 
**1d8+7 damage
 
**1d10+5 damage (if two-handed)
 
**1d10+5 damage (if two-handed)
  
 
*Handaxe x2 (light, thrown, slashing)
 
*Handaxe x2 (light, thrown, slashing)
**+11 to hit in melee
+
**+9 to hit in melee
 
**1d6+7 damage
 
**1d6+7 damage
**+11 to hit at range
+
**+9 to hit at range
 
**1d6+5 damage
 
**1d6+5 damage
 
**Range 20/60
 
**Range 20/60
  
 
*Lance
 
*Lance
**+11 to hit in melee
+
**+9 to hit in melee
 
**1d12+7 damage
 
**1d12+7 damage
 
**Extends reach to +5 feet
 
**Extends reach to +5 feet
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**2-handed when dismounted
 
**2-handed when dismounted
  
*Magic Spear (piercing, magic)
+
*Plate armor (re-worked savage orc)
**+11 to hit in melee
 
**1d8+7 damage
 
**1d10+5 (if two-handed)
 
 
 
*Adamantium Plate armor
 
 
**AC 18
 
**AC 18
**immune to crits
 
  
 
*Shield
 
*Shield
**AC +4
+
**AC +2
  
 
==Retainers and Mounts==
 
==Retainers and Mounts==
  
Olivia - wife, sister of the rogue/warlock
+
Jaime, the squire - half-orc from Grey Tower. Son of Baron Holg and Lady Elann.  
 
 
Ser Jaime, former squire - half-orc from Grey Tower. Son of Baron Holg and Lady Elann. Wields a silvered longsword.
 
  
 
Branson, the groom
 
Branson, the groom
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Carson, the valet
 
Carson, the valet
  
Farder "Buddy", 4th level fighter who is loyal to me and we are bonded on our quest.  Wields a silvered longsword.
+
UNNAMED, 4th level fighter who is loyal to me and we are bonded on our quest
  
 
Gringolet - white war horse
 
Gringolet - white war horse
 
*Size: Large
 
*Size: Large
 
*Speed: 60 feet (12 inches)
 
*Speed: 60 feet (12 inches)
*AC: 18 (plate barding)
+
*AC: 17 (splint barding)
 
*HP: 19 (3d10+3)
 
*HP: 19 (3d10+3)
 
{| {{table}}
 
{| {{table}}
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**Trampling Charge
 
**Trampling Charge
 
***If he moves at 20 feet and attacks with hooves on the same turn, then the target must make a Strength save at DC 14.  If the target fails, then he is knocked prone AND the horse may use a bonus action to attack with its hooves again.
 
***If he moves at 20 feet and attacks with hooves on the same turn, then the target must make a Strength save at DC 14.  If the target fails, then he is knocked prone AND the horse may use a bonus action to attack with its hooves again.
 
Triton - white pegasus
 
*Size: Large
 
*Speed: 60 feet (12 inches) on ground, 90 ft in air (18 inches)
 
*AC: 18 (plate barding)
 
*HP: 64
 
{| {{table}}
 
| align="center" style="background:#f0f0f0;"|'''STR'''
 
| align="center" style="background:#f0f0f0;"|'''DEX'''
 
| align="center" style="background:#f0f0f0;"|'''CON'''
 
| align="center" style="background:#f0f0f0;"|'''INT'''
 
| align="center" style="background:#f0f0f0;"|'''WIS'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|18|| 14|| 16|| 10|| 14|| 12
 
|-
 
| align="center" style="background:#f0f0f0;"|'''+4'''
 
| align="center" style="background:#f0f0f0;"|'''+2'''
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+2'''
 
| align="center" style="background:#f0f0f0;"|'''+1'''
 
|}
 
*Passive Perception: 16
 
*Attack(s)
 
**Hooves
 
***+6 to hit
 
***Reach: 5 ft
 
***2d6+4 bludgeoning damage
 
  
 
==Possessions, Mundane==
 
==Possessions, Mundane==
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==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold: 123,093
+
Gold: 3,270
  
 
Silver: 0
 
Silver: 0
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**Attacks against mount have Disadvantage.
 
**Attacks against mount have Disadvantage.
 
**I cannot be unseated while still conscious.
 
**I cannot be unseated while still conscious.
*Dragon Slayer
 
*Adamantine Plate
 
**attuned
 
*Cloak of Protection
 
**attuned
 
*Ring of Protection
 
*Magic Shield +2
 
*Ring of Water Walking
 
*Ring of Animal Influence (horses)
 
**Animal Friend
 
**3 charges a day
 
**Speak with Animal
 
  
 
==Goals/Things I Want to Do==
 
==Goals/Things I Want to Do==
 
*Revenge on Salazar
 
*Revenge on Salazar
 
*Revenge on Milo
 
*Revenge on Milo
*Reacquire the family's regalia - COMPLETED
+
*Reacquire the family's regalia
*Unsully the family's name - COMPLETED/COMPLETING?
+
*Unsully the family's name
 
*Become a titled noble (Count or above).  Apparently there are options: - COMPLETED
 
*Become a titled noble (Count or above).  Apparently there are options: - COMPLETED
 
**Free Count of the Wilderlands
 
**Free Count of the Wilderlands
**Need to marry well either into a good family and/or a very competent wife. - COMPLETED
+
**Need to marry well either into a good family and/or a very competent wife.
*Knight my squire and then get a new squire (rinse & repeat) - COMPLETED
+
*Knight my squire and then get a new squire (rinse & repeat)
 
*Joust someone
 
*Joust someone
 
*Get a horse (preferably before the joust) - COMPLETED
 
*Get a horse (preferably before the joust) - COMPLETED
 
**Get the horse barding! - COMPLETED
 
**Get the horse barding! - COMPLETED
*Become a Pegasus Knight (and get a pegasus) - COMPLETED
+
*Become a Pegasus Knight (and get a pegasus)
*Joust a dragon (preferably from atop a pegasus) - COMPLETED
+
*Joust a dragon (preferably from atop a pegasus)  
  
 
---------------------
 
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[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]
 
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]

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