Editing Coup-De-Grace: Melee Weapons
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[[Coup-De-Grace:_Main_Page|Main Page]] --> [[Coup-De-Grace:_Melee_Weapons|Melee Weapons]] | [[Coup-De-Grace:_Main_Page|Main Page]] --> [[Coup-De-Grace:_Melee_Weapons|Melee Weapons]] | ||
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Below are three lists, to allow you to determine what special traits the weapons your mini is carrying have. | Below are three lists, to allow you to determine what special traits the weapons your mini is carrying have. | ||
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Note that a weapon attack's special rules only apply to attacks made with that weapon itself. For example, if you attack with a spear and an axe, only the spear benefits from the spear's rules, and only the axe benefits from the axe's rules. | Note that a weapon attack's special rules only apply to attacks made with that weapon itself. For example, if you attack with a spear and an axe, only the spear benefits from the spear's rules, and only the axe benefits from the axe's rules. | ||
− | If you can't find a weapon, then | + | If you can't find a weapon, then either find one that is close to it, or make up a new rule and add it to this page! |
==Empty Hands== | ==Empty Hands== | ||
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* '''Claw''' - ''Rending Attacks'': On an odd numbered attack roll that hits, resolve damage, then immediately attack again with this weapon. | * '''Claw''' - ''Rending Attacks'': On an odd numbered attack roll that hits, resolve damage, then immediately attack again with this weapon. | ||
− | * '''Fist''' - '' | + | * '''Fist''' - ''Martial Artist'': Unarmoured opponents are at -1 Defence against attack. |
− | * '''Open Hand''' - ''Duellist'': | + | * '''Open Hand''' - ''Duellist'': +1 Agility. If a mini has two open hands, treat one as "Fist", as above. |
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<br> | <br> | ||
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==Single Hand== | ==Single Hand== | ||
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* '''Assassin's Knife''' - ''Spine Stab'': +1 damage on successful backstab attacks. | * '''Assassin's Knife''' - ''Spine Stab'': +1 damage on successful backstab attacks. | ||
* '''Axe''' - ''Dolorous Blow'': Deal +1 damage for a succesful attack that comes up "6". | * '''Axe''' - ''Dolorous Blow'': Deal +1 damage for a succesful attack that comes up "6". | ||
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* '''Curved sword''' - ''Slice and Dice'': On an attack roll of 1-3, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. | * '''Curved sword''' - ''Slice and Dice'': On an attack roll of 1-3, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. | ||
− | * '''Entangling Weapon''' - | + | * '''Entangling Weapon''' - ''Drag Back'': On a successful attack roll, resolve damage and then entangle the opponent. For the rest of the current character's activation, if you move, the target is moved into the square you vacated. |
− | * '''Fencing sword''' - '' | + | * '''Fencing sword''' - ''Finesse'': On an odd numbered attack roll, resolve the attack and then gain +1 movement allowance till the end of the round. |
* '''Glaive''' - ''Cut Down'': On a succesful attack roll of 3-4, deal +1 damage. | * '''Glaive''' - ''Cut Down'': On a succesful attack roll of 3-4, deal +1 damage. | ||
* '''Hammer''' - ''Bash Back'': On a successful attack roll, resolve damage and then push the target one square directly away from you. If that space is occupied or impassable, you may instead change the target's facing. | * '''Hammer''' - ''Bash Back'': On a successful attack roll, resolve damage and then push the target one square directly away from you. If that space is occupied or impassable, you may instead change the target's facing. | ||
− | + | * '''Shield''' - ''Block'': Gain +1 defence against attacks that originate in your front 90 degree arc. | |
− | + | * '''Spear''' - ''Reach Attack'': You may use this weapon to make a melee attack with this weapon on an opponent that is in an adjacent diagonal square in your front arc. | |
− | * '''Shield''' - ''Block'': | + | * '''Straight sword''' - ''Classic swordplay'': On an even numbered attack roll, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. |
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− | * '''Spear''' - ''Reach Attack'': You may use this weapon to make a melee attack with this weapon on an opponent that is in | ||
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* '''Throwing Knife''' - ''Versatile'': No special rules for attacks, but can be used as single handed melee weapon or single handed ranged weapon. | * '''Throwing Knife''' - ''Versatile'': No special rules for attacks, but can be used as single handed melee weapon or single handed ranged weapon. | ||
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* '''Tower Shield''' - ''Cover'': Gain +2 defence against ranged attacks that originate in your front 90 degree arc. | * '''Tower Shield''' - ''Cover'': Gain +2 defence against ranged attacks that originate in your front 90 degree arc. | ||
<br> | <br> | ||
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==Double Handed== | ==Double Handed== | ||
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* '''Grand Maul''' - ''Send Flying'': On a successful attack roll, resolve damage and then push the target three squares directly away from you. If that space or any of the intervening spaces is occupied or impassable, the target stops in the square before the impassable square and you may change the target's facing. | * '''Grand Maul''' - ''Send Flying'': On a successful attack roll, resolve damage and then push the target three squares directly away from you. If that space or any of the intervening spaces is occupied or impassable, the target stops in the square before the impassable square and you may change the target's facing. | ||
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* '''Great Axe''' - ''Executioner'': An opponent reduced to zero hit points by this weapon is taken out of action instead of being downed. Deal +2 damage for an attack die that comes up "6". | * '''Great Axe''' - ''Executioner'': An opponent reduced to zero hit points by this weapon is taken out of action instead of being downed. Deal +2 damage for an attack die that comes up "6". | ||
− | * '''Halberd''' - '' | + | * '''Halberd''' - ''Versatility'': The halberd has the special rules of the single handed axe, spear and entangling weapon. |
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* '''Longspear''' - ''Long Reach'': All melee attacks with this weapon can be made with a range of 2 squares, ignoring any intervening models. | * '''Longspear''' - ''Long Reach'': All melee attacks with this weapon can be made with a range of 2 squares, ignoring any intervening models. | ||
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* '''Quarterstaff''' - ''Position Control'': On a successful attack, move the opponent one square in any direction, and move yourself one square in any direction. | * '''Quarterstaff''' - ''Position Control'': On a successful attack, move the opponent one square in any direction, and move yourself one square in any direction. | ||
− | + | * '''Zweihander sword''' - ''Sweeping Arc'': You may attack all opponents and models in the 3 squares in front of you (including the two diagonals). You may not make this attack if there are any allies in those three squares. | |
− | * '''Zweihander | ||
[[Category:Coup-De-Grace|Main page]] | [[Category:Coup-De-Grace|Main page]] |