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Crewwin Bockbrugh - Breggle Magician
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Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces *[[Lillith Malksmilk - Human Fighter]] *[[Jymes Crumwaller - Human Cleric]] *[[Clement Brom - Human Thief]] *[[Olob Mossbeard - Mossling Hunter]] ==Character Details== *Crewwin Bockbrugh *Breggle Magician 3 *Background: Alchemist's assistant *Alignment: *Affiliation (if any): *Moon Sign: Dead (Waning) Undead monsters attack all others in the party before attacking the character *Languages: Woldish, Gaffe, Caprice, Old Woldish, Sylvan *XP 5,000/10,000 (+10% xp bonus) ==Attributes== *11 STR *17 INT (+2) *07 WIS (-1) *10 DEX *11 CON *14 CHR (+1) ==Hit Points and Armor Class== *HP 8 *AC 11 *Attack Bonus +0 *Dagger | +0 to hit | 1d4 dmg *Dagger (thrown) | +0 to hit | 1d4 dmg | 10' (+1 to hit), 20', 30' (-1 to hit) range *Horns | +0 to hit | 1d4+1 dmg ==Save and Skill Targets== *14 Doom *14 Ray *13 Hold *16 Blast *14 Spell *. *6 Listen *6 Search *6 Survival *5 Detect Magic ==Kindred and Class Traits== *[https://www.dolmenwood.necroticgnome.com/rules/doku.php?id=breggle Breggle] **Fur: A breggle character’s thick, woolly fur grants them +1 AC when unarmoured or wearing Light armour. **Horns: Breggles may make a melee attack with their horns instead of a weapon. The damage inflicted increases with Level, as indicated in the Breggle Advancement table *Magician **Arcane Magic: Magicians can use magic items exclusive to arcane spell-casters (for example, magic wands or scrolls of arcane spells) ==Spells== *Spellbook **Smythe's Illuminations: Decipher, Ignite/Extinguish, Ioun Shard, Web *Spells per day: 2 spells of the 1st Rank, 1 spell of the 2nd Rank *List currently memorized spells on the front page of the wiki ==Encumbrance== *Speed 40 *Equipped Items **Slot 1 Dagger **Slot 2 Hooded lantern 24/24 turns left **Slot 3 Tinderbox **Slot 4 **Slot 5 **Slot 6 **Slot 7 **Slot 8 **Slot 9 **Slot 10 *Stowed Items **Slot 1 Spellbook **Slot 2 Bedroll **Slot 3 Waterskin **Slot 4 Flask of oil **Slot 5 Rations **Slot 6 **Slot 7 **Slot 8 **Slot 9 **Slot 10 *No-slot Items **Backpack **Ritual Robes **A tin whistle that drives cats wild ==Money and Treasure== *499 gp ==Description== *35, tan and shaggy fur, she/her *As a youth, she apprenticed herself to a master alchemist. She got into a dispute with another apprentice, and ended up locking horns in battle, losing a few teeth but putting out the other apprentice's eye *Dismissed from her post, she ended up learning magic from a skilled mage whose horns never grew out to match his abilities, and so was unable to access any of the social privileges available to longhorns *As her horns now are growing, the jealous mage has sent her out to find her own way and gather magical items and wisdom from the wilds ==Wants== *Magical knowledge and items *Popularize delicious turnip ale
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