Editing
Crickets Conundrum:Devoid of Due Consideration:Charms and Artifacts
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{| class="wikitable" |+ | [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]] | [[Crickets_Conundrum:Devoid_of_Due_Consideration|Character Sheet]] | [[Crickets_Conundrum:Devoid_of_Due_Consideration:Notes|Scrapbook]] | [[Crickets_Conundrum:Devoid_of_Due_Consideration:Glossary|Glossary]] |} [[File:Devoid_of_Due_Consideration_2.png|thumb|800px|right]] =CHARMS= ==Excellencies== {| class="wikitable" style="text-align:center;" |- ! Cost | 1m |- ! Step | 1 |- ! Type | [Applicable] |- ! Duration | Instant |} Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely. '''Special''': this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. '''Alchemical''': when making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead. '''Purchased Excellencies:''' * Ranged Combat ==Athletics== ===Graceful Crane Stance=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 1m |- ! Step | (1) |- ! Type | Buff |- ! Duration | Scene |} Exalt can stand/run along things too narrow or weak to support them. No chance of falling or breaking through. They never have to roll to avoid falling. Increase the cost of the Knockdown gambit by (Essence). '''Personal Gravity Manipulation Apparatus:''' whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows her to walk up walls, stand on ceilings, etc. ==Awareness== ===Crafty Observation Method=== {| class="wikitable" style="text-align:center;" |- ! Cost | 1m+ |- ! Step | (1) |- ! Type | Buff |- ! Duration | Scene |} Invoke this Charm while investigating the evidence of an event. During this scene, you may spend 1 mote to ask one of the following questions - the ST will answer truthfully. Additional questions cost 1 mote each: * What happened here? * What object was integral to the event? * How many people were involved? * When did the event take place? * How can I identify the responsible party? ==Finesse== ===Artificer's Keen Eye=== {| class="wikitable" style="text-align:center;" |- ! Cost | - |- ! Step | - |- ! Type | Buff |- ! Duration | - |} Items Connie creates as part of a venture gain a two-dice bonus when used. ===Efficient Planning Matrix=== {| class="wikitable" style="text-align:center;" |- ! Cost | 1m |- ! Step | (1) |- ! Type | Venture |- ! Duration | Instant |} When undertaking a venture, Connie may either reduce the number of obstacles needed to successfully complete the project by one, or shorten the time scale of the next interval. The ST has the final say over how much time this Charm removes from the project, or what requirements have been met. ==Fortitude== ===Optical Shroud=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 2m/1m |- ! Step | (1) |- ! Type | Buff |- ! Duration | Scene |} Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment. ===Relentless Tracking Protocol=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 1m |- ! Step | (1) |- ! Type | Venture |- ! Duration | Venture |} While engaged in a venture to track her target, Connie automatically knows her target's location and direction at the start of each interval. While pursuing her quarry, needing food or rest aren't obstacles she faces. ==Ranged Combat== ===Revolving Bow Discipline=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 2m |- ! Step | 1 |- ! Type | Attack (Any) |- ! Duration | Instant |} After resolving a Ranged Combat attack, make a second (same or different target). This attack is treated as though it were part of a flurry, The initial attack does not suffer the dice penalty. =ARTEFACTS= ==Cadenza, Earth-Rending Armature (Primary)== Resembling an enormous Firewand forged from the blackest Soulsteel, Cadenza is more akin to a ‘man-portable’ ballista. Firing solid metal stakes at thunderous speeds, it was built to deliver justice and vengeance from afar. Comes with affixed orichalcum bayonet! * '''Type:''' Heavy Ranged Weapon * '''Tags:''' Artefact, Balanced, Flexible, Piercing, Powerful A fearsome weapon, Cadenza gains +1 to its Overwhelm rating. And, when taking the Aim action, it gains the Area of Effect trait. Additionally, after unfurling to its true extent, Cadenza can reduce the time-interval or obstacles faced during War ventures by one. Cadenza contains the following Evocations: '''CALAMITY TRIGGER''' Spend 2 motes on Step 6 of a decisive attack. That attack gains an additional die of damage for every 2 Power spent on the attack. This may be used during a clash. * '''Resonant:''' against Battlegroups, creatures of Enormous/Legendary Size and other such foes, gain an additional die of damage. '''APOCALYPSE RAIL''' * '''Prerequisites:''' Phantom Arrow, Calamity Trigger Spend 10 motes (this cost can be waived with a direct connection to a sufficient manse). This evocation creates a three day duration war venture. Through continuous and merciless bombardment, an area of land is transformed into a smouldering wasteland over the duration. Structures are demolished, and any creature or God not able to flee or cower underground will perish. The area of land can be any size, but must be contiguous and within 50 miles of the Exalt: with a radius no larger than a single forest - divided by meadows and copses - or the rolling plains outside of a city. The Exalt can do nothing until the conclusion of this evocation unless they are physically interrupted (which may partially or fully interrupt the evocation at the ST's discretion).
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information