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| + | TREBA DODAT: Mapa, blago (vrijednost kože, skinning DC...) |
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| [[File:Swamp croc.JPG]] | | [[File:Swamp croc.JPG]] |
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− | == Skinning ==
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− | Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]].
| + | == Aquatic combat == |
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− | Primary skills: Athletics, Heal, Nature, Perception
| + | Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls. |
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− | Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.
| + | Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls. |
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− | === Part 1 – Battling the Beasts ===
| + | Creatures with the '''aquatic''' ability gain a '''+2 attack bonus''' against creatures without this ability. |
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− | Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.
| + | Creatures use their swim speed. Creatures without a swim speed use their athletic skill. |
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− | '''Athletics (DC 14, maximum 2 successes)'''
| + | == Athletics (swim) == |
− | You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
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− | '''Heal (DC 19)'''
| + | [[File:Swimming.JPG]] |
− | This use of Heal can only be attempted on a wolf that has already taken damage.
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− | You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
| + | == Suffocation (combat) == |
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− | '''Nature (DC 12, maximum 2 successes)''' | + | While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage. |
− | You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.
| + | A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level. |
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− | '''Perception (DC 14, maximum 2 successes)'''
| + | == Escaping from a grab == |
− | You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
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− | '''Perception (DC 14)'''
| + | [[File:Escape.JPG]] |
− | This use of Perception can only be attempted on a crocodile that has already taken damage.
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− | You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
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− | === Part 2 – Skinning the Beasts ===
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− | '''Perception (DC 8, assist)'''
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− | You provide direction regarding where and what to cut. +2 to the next Nature check.
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− | '''Nature (DC 12, maximum 4 successes)'''
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− | You know how to field dress the animals taking only the parts of the corpses that will be valuable.
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− | '''Religion (DC 12)'''
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− | If you worship a nature deity, you can say a prayer for the fallen crocodiles.
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− | === Part 3 – The Reward ===
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− | 100 xp per successful skinning.
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− | 10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.
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