Editing Crowza Crow-friend

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*XP: 3,700/7,400
 
*XP: 3,700/7,400
 
*Lawful
 
*Lawful
*Henchman of [[Gur]] -> hench of [[Jeffed Ka]] -> hench of [http://wiki.rpg.net/index.php/Sir_Harn,_the_Red_Knight_of_Tisbury Sir Harn]
+
*Henchman of Gur -> hench of Jeffed -> hench of Harn
 
*Crowsa is tall and dark, her face and hands crisscrossed with pale training scars.
 
*Crowsa is tall and dark, her face and hands crisscrossed with pale training scars.
  
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*Languages
 
*Languages
 
**Common
 
**Common
 +
 
*General Proficiencies
 
*General Proficiencies
**Adventuring
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Riding (Horse)
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**
 +
**
 
*Class Proficiencies
 
*Class Proficiencies
**Fighting Style - Single Weapon (+1 attack throws)
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**
**Goblin Slaying (+1 to attack kobolds, goblins, orcs, gnolls, hobgoblins, bugbears, ogres, trolls, and giants)
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**
*Class Powers
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**
**Aura of Protection (+1 bonus to AC and saves against attacks made or effects created by evil creatures)
 
**Sanctified Body (immune to disease, including magical disease)
 
**Detect Evil 60' (once per turn)
 
**Lay on Hands (6 HP healed per use, once per day)
 
  
 
== Combat ==
 
== Combat ==
*AC 8
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*AC
*HP 20
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate: 90/30/90
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*Movement Rate
*Initiative Modifier: +1
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*Initiative Modifier
*Damage Bonus: +2
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
*Attacks  
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Unmodified Attack Throw: 9+
 
**Primary Melee Attack: Battle Axe 8+, 1d6+2 dmg
 
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**14 Petrification & Paralysis
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**Petrification & Paralysis
**13 Poison & Death
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**Poison & Death
**15 Blast & Breath
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**Blast & Breath
**15 Staves & Wands
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**Staves & Wands
**16 Spells
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**Spells
*-1 WIS penalty to all saves
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 +
== Spells ==
 +
*First Level: Spells Per Day
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**A first level spell in your repertoire
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**Another first-level spell in your repertoire
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**Etc
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*Second Level: Spells Per Day
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**One
 +
**Two
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**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: 6 stone, 2 items
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Plate Mail (6 stone)
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**Plate Mail
**Battle Axe (1 item)
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**Battle Axe
**Shield (1 item)
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**Shield
 
 
==Mount==
 
Medium Warhorse (''Fenton'')
 
*Saddle and tack, military (1 stone)
 
*Saddlebags
 

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