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Crusader
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'''Crusader''' ''As a government agent and military veteran, he was given a most dangerous job. To infiltrate a super crime syndicate and report on their activities from within.'' ''All was going well, till they found out that has a plant. They called him into the lab and captured him. They decided that it would be a waste to just kill him, they brainwashed him to be the agent that they wanted in the first place. They sent him out on his first mission.'' ''Killing his target was so traumatic to him, that it broke his conditioning. He is wanted for murder and the crime syndicate is still after him, but now he prowls the streets as a vigilante. He makes no distinction between "heroes" and "villains" you brake the law, you pay the price.'' '''Crusader''' PL 10 (150PP) Init +4; 40ft (Run), 40ft (Glide); Defense 23/18 (8 Base, 4 Dex, 1 Dodge); BAB +8; +12 Melee (8S Punch), +12 Ranged; SV Dmg +3 (10 Deflection), Fort +3, Ref +4, Will +1; Str 16, Dex 18, Con 16, Int 16, Wis 12, Cha 14 (Total 72PP) '''Skills''': Acrobatics 4/+8, Taunt 3/+5, Balance 4/+8, Gather Information 5/+7, Move Silently 5/+9, Sense Motive 5/+6, Escape Artist 1/+5, Intimidate 3/+5 (Total 30PP) '''Feats''': Attack Focus (Melee), Expertise, Penetrating Attack (Strike), Improved Disarm, Quick Draw, Power Attack, Take Down Attack, Dodge (Total 16PP) '''Powers: ''' *'''Martial Training (Strike) +5''' (Source: Training) (Cost 2 / Total 10PP) *'''Star Shield (Deflection) +10 '''(source: Technology; Flaw: Device [Shield]) (Cost 1 / Total 10PP) *'''Gliding Cape (Flight) +8 '''(Source: Technology; Flaw: Gliding) (Cost 1 / Total 8PP) *'''Running +2''' (Source: Training) (Cost 2 / Total 4PP)
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