Editing Crush

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
"Crush" is a character played by Ferrus Animus.
+
"Crush" is a character played by Ferrus Animus in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net.
  
 
== Character ==
 
== Character ==
  
 
* "Crush" (played by Ferrus Animus)
 
* "Crush" (played by Ferrus Animus)
* Neutral Male personality Warforged Fighter 6/Warforged Juggernaut 4
+
* Neutral Male personality Warforged Fighter 6/Warforged Juggernaut 2
 
* Substitution Levels: 1, 4 (RoE pg. 130)
 
* Substitution Levels: 1, 4 (RoE pg. 130)
* Experience: 47000/58000
+
* Experience: 28000/37000
  
 
== Abilities ==
 
== Abilities ==
  
* Str 22 (+6)
+
* Str 18 (+4)
 
* Dex 12 (+1)
 
* Dex 12 (+1)
 
* Con 18 (+4)
 
* Con 18 (+4)
* Int 14 (+2)
+
* Int 12 (+1)
 
* Wis  6 (-2)
 
* Wis  6 (-2)
 
* Cha  6 (-2)
 
* Cha  6 (-2)
Line 19: Line 19:
 
== Combat ==
 
== Combat ==
  
* HD: 12+5d12+4d10+40 (107 hp)<br />
+
* HD: 12+3d12+4d10+32 (86 hp)<br />
 
* DR: 2/adamatine
 
* DR: 2/adamatine
 
* Speed: 20 ft (run x3)<br />
 
* Speed: 20 ft (run x3)<br />
* AC 30 (+1 Dex, +2 Natural, +10 Adamantine Body, +5 Tower Shield, +2 Deflection), touch 13, flat-footed 29 (+4 against traps, +5 against ranged)<br />
+
* AC 27 (+1 Dex, +1 Natural, +9 Adamantine Body, +5 Tower Shield, +1 RoP), touch 12, flat-footed 26 (+4 against traps, +5 against ranged, Defelect Arrows 1/round)<br />
 
* Initiative +4 (+1 Dex +3 Battle Hardened)<br />
 
* Initiative +4 (+1 Dex +3 Battle Hardened)<br />
* Base Attack: +10/+5
+
* Base Attack: +8/+3
* Fort +15, Ref +6, Will +3 (+3 against fear, +4 against traps)<br />
+
* Fort +13, Ref +4, Will +1 (+3 against fear, +4 against traps)<br />
  
  
 
=== Melee ===
 
=== Melee ===
* Slam +17 1d8+7
+
* Slam +13 1d8+7
* Battleaxe +16/11 1d8+6/x3  
+
* Battleaxe +12/+7 1d8+4/x3  
* (Secondary Attack) Slam +12 1d8+5  
+
* (Secondary Attack) Slam +8 1d8+5  
* (Off-Hand Attack) Adamantine Armor Spikes +12 1d6+4
+
* (Off-Hand Attack) Adamantine Armor Spikes +8 1d6+4
  
  
 
=== Ranged ===
 
=== Ranged ===
* Thrown Substances +11
+
* Thrown Substances +9
  
 
== Skills ==
 
== Skills ==
  
*Climb +19
+
*Climb +15
*Craft (Armorsmithing)+15(+17)
+
*Craft (Armorsmithing)+13(+15)
*Jump +19
+
*Jump +15
*Intimidate +11
+
*Heal +1
  
 
Armor Check Penalty: -14
 
Armor Check Penalty: -14
Line 54: Line 54:
 
*Power Attack
 
*Power Attack
 
*Improved Bull Rush
 
*Improved Bull Rush
*Powerful Charge (1d8)
+
*Powerful Charge
*Shock Trooper
 
  
  
Line 62: Line 61:
 
*Body as Weapon  
 
*Body as Weapon  
 
*Dungeon Crasher (Dungeonscape pg.10)
 
*Dungeon Crasher (Dungeonscape pg.10)
*Armor Spikes (1d8)
+
*Armor Spikes (1d6)
*Expert Bull Rush (+4)
+
*Expert Bull Rush (+2)
*Reserved (-4)
+
*Reserved (-2)
*Charge Bonus (+2)
+
*Charge Bonus (+1)
 
*Construct Perfection I
 
*Construct Perfection I
*Construct Perfection II
 
*Construct Perfection III
 
 
*Extended Charge (+5ft)
 
*Extended Charge (+5ft)
*Healing Immunity (Consumables, Hit Points)
 
*Superior Bull Rush
 
  
 
== Equipment ==
 
== Equipment ==
Line 77: Line 72:
 
*ID  
 
*ID  
 
*Battleaxe  
 
*Battleaxe  
*Battlefist+1, Brutal Surge (+1)(ECS 268)
+
*Battlefist+1(ECS 268)
*Variable(+1) Spiked Heavy Steel Shield +1 (transformed into Tower Shield)
+
*Variable(+1) Spiked Light Steel Shield +1 (transformed into Tower Shield)
*+2 Armor Enchantment  
+
*+1 Armor Enchantment  
  
*Belt of Strenght +4
+
 
 +
*Amulet of Natural Armor +1
 +
*Healing Belt (MIC 110)
 +
*Vest of Resistance+1 (MIC 147)
 
*Helm of Battle (MIC 111)  
 
*Helm of Battle (MIC 111)  
*Amulet of Natural Armor +2
+
*Ring of Protection +1
*Vest of Resistance+2 (MIC 147)
 
*Healing Belt (MIC 110)
 
*Sandals of Sprinting (MIC 131)
 
*Ring of Protection +2
 
 
*Ring of feather falling (DMG 323)  
 
*Ring of feather falling (DMG 323)  
 
*Brute Gauntlets (MIC 83)  
 
*Brute Gauntlets (MIC 83)  
*Greatreach Bracers (MIC 108)
+
*Sandals of Sprinting (MIC 131)  
*Chronocharm of the Horizon Walker (Double Price for being slotless, fashioned as a badge)(MIC 86)
+
*Greater Crystal of Arrow Deflection (Body) (MIC 25)  
*Lesser Crystal of Arrow Deflection (Shield) (MIC 25)  
+
*Greater Crystal of Illumination (Battlefist) (MIC 34)  
*Lesser Crystal of Illumination (Battlefist) (MIC 34)  
+
*4x Psionic tattoo (Psionic Repair Damage)  
*6x Psionic tattoo (Psionic Repair Damage)  
 
 
 
  
 
*Flint & Steel  
 
*Flint & Steel  
Line 106: Line 98:
 
*1x Sunrod
 
*1x Sunrod
  
*240.5 gp in coins (needs to be recalculated)
+
*151.5 gp in coins
  
 
== Description ==
 
== Description ==
Line 115: Line 107:
 
== History ==
 
== History ==
 
"Crush" as he calls himself is a huge bulky warforged covered in adamantine plates.  
 
"Crush" as he calls himself is a huge bulky warforged covered in adamantine plates.  
He has the symbol of Cyre on both his shoulders and knees and always carries around his gear.
+
He has the symbol of Cyre on both his shoulders and always carries around his gear.  
He wears a badge with the Symbol of Cyre on his chest.
 
 
He seldom talks and never about his past. During the caravans travels he never  
 
He seldom talks and never about his past. During the caravans travels he never  
 
complained about anything, just walked the whole day and sat down near a  
 
complained about anything, just walked the whole day and sat down near a  
 
campfire at night. The only things about his past you could glean from him are  
 
campfire at night. The only things about his past you could glean from him are  
 
that he served Cyre at the end of the Last War and now is a traveling mercenary.
 
that he served Cyre at the end of the Last War and now is a traveling mercenary.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)