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Gender: Male <br>
 
Gender: Male <br>
 
Race: Kobold (Small Dragonblood Reptilian Humanoid) <br>
 
Race: Kobold (Small Dragonblood Reptilian Humanoid) <br>
Class: [http://www.wizards.com/default.asp?x=dnd/ex/20060912a&page=2 Dragonfire Adept] 16 <br>
+
Class: Dragonfire Adept 12 <br>
XP: 137,338 <BR>
 
 
Alignment: Chaotic Good  <br>
 
Alignment: Chaotic Good  <br>
  
 
Str: 11 (3 pts. -2 Racial) <br>
 
Str: 11 (3 pts. -2 Racial) <br>
Con: 20 (8 pts. -2 Racial +6 Amulet)  <br>
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Con: 18 (8 pts. -2 Racial +4 Amulet)  <br>
Dex: 18 (2 pts. +2 Racial +4 Gloves)  <br>
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Dex: 16 (2 pts. +2 Racial +2 Gloves)  <br>
 
Int: 14 (4 pts.)  <br>
 
Int: 14 (4 pts.)  <br>
 
Wis: 10 (0 pts.)  <br>
 
Wis: 10 (0 pts.)  <br>
Chr: 27 (11 pts +3 Levels +4 Cloak) <br>
+
Chr: 24 (11 pts +3 Levels +4 Cloak) <br>
  
Hit Points: 158 (9+15d8+76) <br>
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Hit Points: 122 (9+11d8+48) <br>
AC: 32 (+1 Size +4 Dex +6 Natural +6 Armor +3 Deflection +2 Defending Weapon), Touch: 20, Flat: 26 <br>
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AC: 24 (+1 Size +3 Dex +4 Natural +6 Armor), Touch: 14, Flat: 20 <br>
Init: +4 <br>
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Init: +3 <br>
BAB: +7/+2, Grap: +3 <br>
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BAB: +6/+1, Grap: +2 <br>
Speed: 40'/ Fly 70' (Perfect) <br>
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Speed: 40'/ Fly 40' (good) <br>
Fort +19, Ref +14, Will +14 <br>
+
Fort +14, Ref +9, Will +10 <br>
  
+9/+4 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing <br>
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+8/+3 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing <br>
  
 
'''Trained Skills:''' (6) <br>
 
'''Trained Skills:''' (6) <br>
* +30 Bluff (18 Ranks +8 Chr +6 Beguiling Influence)
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* +26 Bluff (15 Ranks +7 Chr +6 Beguiling Influence)
* +32 Diplomacy (18 Ranks +8 Chr +2 Synergy +6 Beguiling Influence)
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* +28 Diplomacy (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)
* +42 Intimidate (18 Ranks +8 Chr +2 Synergy +6 Beguiling Influence +10 Circlet)
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* +28 Intimidate (15 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)
* +18 Knowledge: Arcana (16 Ranks +2 Int)
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* +17 Knowledge: Arcana (15 Ranks +2 Int)
 
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)
 
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)
* +18 Sense Motive (18 Ranks +0 Wis)
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* +15 Sense Motive (15 Ranks +0 Wis)
* +26 Use Magic Device (18 Ranks +8 Chr)
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* +19 Use Magic Device (12 Ranks +7 Chr)
  
 
Languages: Common, Kobold, Draconic <br>
 
Languages: Common, Kobold, Draconic <br>
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* Dragontouched (1st Level Bonus)
 
* Dragontouched (1st Level Bonus)
 
* Entangling Exhalation (3rd Level)
 
* Entangling Exhalation (3rd Level)
** When used, breath weapon deals 1/2 normal damage, but any creature that does take damage is entangled for 1d4 rounds and takes an extra 1d6 damage (of the same sort) at the start of your turn.
+
* Enlarge Breath (6th Level)
* Draconic Aura: Energy (Fire) (6th Level)
 
** As a swift action, generate an Aura that effects all allies within 30', granting them a +3 to the save DC of any Fire spells or effects that they employ.
 
 
* Extra Invocation (9th Level)
 
* Extra Invocation (9th Level)
 
* Extra Invocation (12th Level)
 
* Extra Invocation (12th Level)
* Extra Invocation (15th Level)
 
 
----
 
----
 
'''Kobold Traits''' <br>
 
'''Kobold Traits''' <br>
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'''Dragonfire Adept Abilities''' <br>
 
'''Dragonfire Adept Abilities''' <br>
* Breath Weapon: 8d6 Fire, 30' Cone or 60' Line, DC 29 Ref. for half.
+
* Breath Weapon: 7d6 Fire, 30' Cone or 60' Line, DC 23 Ref. for half.
* Scales: +4 Natural Armor
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* Scales: +3 Natural Armor
 
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
 
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
* Damage Reduction 5/Magic
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* Damage Reduction 2/Magic
  
'''Breath Effects''' (DC: 26)
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'''Breath Effects''' (DC: 23)
 
* Sickening Breath (Fort)
 
* Sickening Breath (Fort)
** All creatures in cone are Sickened for 2 rounds, or 1 with a successful Fort save, instead of taking damage.
 
 
* Weakening Breath (Fort)
 
* Weakening Breath (Fort)
** All creatures in cone take a -6 penalty to strength for 4 rounds, or 2 with a successful Fort save, instead of taking damage.
 
 
* Acid Breath (Ref)
 
* Acid Breath (Ref)
** Acid damage, line or cone.
 
 
* Thunder Breath (Fort)
 
* Thunder Breath (Fort)
** Sonic damage, cone only.
 
* Discorporating Breath of Bahamut (Fort)
 
** Line of pure energy does 14d6 damage, disintegrates anything at 0 or less HP, causes 30 points of damage when used.
 
 
 
----
 
----
 
'''Draconic Invocations''' <br>
 
'''Draconic Invocations''' <br>
 
* Least
 
* Least
 
** Beguiling Influence
 
** Beguiling Influence
*** +6 to Bluff, Diplomacy, and Intimidate for 24 hours.
 
 
** Endure Exposure
 
** Endure Exposure
*** As the [http://www.d20srd.org/srd/spells/endureElements.htm spell], and grants immunity to user's Breath effects for 24 hours.
 
  
 
* Lesser
 
* Lesser
** Voidesense
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** Draconic Flight
*** Gain 30' Blindsight for 24 hours.
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** Voracious Dispelling
** Charm (DC: 24 Will)
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** Enthralling Voice (DC: 23 Will)
*** As [http://www.d20srd.org/srd/spells/charmMonster.htm Charm Monster], with 60' range.  Only one target at a time; charming another will release previous victim.
+
** Frightful Presence (DC: 20 Will)
** Enthralling Voice (DC: 26 Will)
 
*** All foes within 40' with HD equal to or less than user must make Will save or become fascinated for as long as user speaks plus an additional 5 rounds.  Those affected have their attitude shifted one step towards friendly for the next 24 hours.
 
** Frightful Presence (DC: 23 Will)
 
*** As a Swift action when attacking/breathing, forces enemies within 30' to be make a Will save or become Shaken for 10 minutes.
 
** Humanoid Shape
 
*** As [http://www.d20srd.org/srd/specialAbilities.htm Change Shape]; lasts for 24 hours, or until ended with a standard action.
 
  
 
* Greater
 
* Greater
 
** Chilling Fog
 
** Chilling Fog
*** As [http://www.d20srd.org/srd/spells/SolidFog.htm Solid Fog], but inflicts 2d6 cold on creatures in area at the start of their turn.
 
** Draconic Toughness
 
*** Gain temporary hit points equal to your caster level. These hit points last for 24 hours or until invocation is used again (in which case any remaining temporary hit points are replaced by the new value).
 
 
*Dark
 
** Greater Draconic Flight
 
*** Fly at ground speed +30 ft. with Perfect maneuverability.
 
 
----
 
'''Repose Domain Spells'''
 
* [http://www.d20srd.org/srd/spells/deathwatch.htm Deathwatch]
 
* [http://www.d20srd.org/srd/spells/gentleRepose.htm Gentle Repose]
 
* [http://www.d20srd.org/srd/spells/speakWithDead.htm Speak With Dead]
 
* [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]
 
* [http://www.d20srd.org/srd/spells/slayLiving.htm Slay Living]
 
* [http://www.d20srd.org/srd/spells/undeathToDeath.htm Undeath to Death]
 
* [http://www.d20srd.org/srd/spells/destruction.htm Destruction]
 
* [http://www.d20srd.org/srd/divine/spells/surelife.htm Surelife]
 
 
----
 
----
 
'''Equipment'''
 
'''Equipment'''
 
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)
 
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)
* Gloves of Dexterity +4 (16,000 GP)
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* Gloves of Dexterity +2 (4,000 GP)
* Cloak of Charisma +6, Resistance +5 (61,000 GP)
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* Cloak of Charisma +4, Resistance +2 (20,000 GP)
* Amulet of Health +6, Natural Armor +2 (48,000 GP)
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* Amulet of Health +4 (16,000 GP)
 
* Boots of Striding and Springing (5,000 GP)
 
* Boots of Striding and Springing (5,000 GP)
* Ring of Entropic Deflection -- 50% miss chance with at least 10' move.(8,000 GP)
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* Ring of Entropic Deflection (8,000 GP)
* Ring of Avoidance/Protection +3 (28,000 GP)
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* +1 Flaming Dagger 8,000
* Wand Bracer -- Draw wand as swift action.(300 GP)
 
 
* Eternal Wand of Greater Mage Armor (10,900 GP)
 
* Eternal Wand of Greater Mage Armor (10,900 GP)
* Eternal Wand of [http://www.d20srd.org/srd/spells/glibness.htm Glibness] (10,900 GP)
+
* Eternal Wand of Glibness (10,900 GP)
* Eternal Wand of [http://www.d20srd.org/srd/spells/shield.htm Shield] (820 GP)
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* Eternal Wand of Shield (820 GP)  
* Eternal Wand of [http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement] (820 GP)
+
* 1,175 GP
* Eternal Wand of [http://www.d20srd.org/srd/spells/grease.htm Grease] (820 GP)
 
* Eternal Wand of [http://www.d20srd.org/srd/spells/prestidigitation.htm Prestidigitation] (460 GP)
 
* Eternal Wand of [http://www.d20srd.org/srd/spells/mending.htm Mending] (460 GP)
 
* Eternal Wand of [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds](11250 GP)
 
* Circlet of Intimidation +10
 
* Mask of Allure and Disguise (22,800 GP, MiC 145)
 
* 10,275 GP
 
 
* +2 Keen Defending Dagger
 
* +2 Keen Defending Dagger
** Greater Crystal of Energy Assault: Fire -- +1d6 fire, and an additional 1d6 fire on next round. (6,000 GP)
 
* Draught of Metallic Dragon Breath, Brass -- Sleep 1d6+14 rounds. (1,500 GP)
 
* 2 Draughts of Metallic Dragon Breath, Copper -- Slow, 1d6+14 rounds (3,000 GP)
 
* 2 Draughts of Metallic Dragon Breath, Silver -- Paralysis, 1d6+14 rounds (3,000 GP)
 
 
 
----
 
----
 
Crysophraxis is, to his mind, a dragon. Dammit. <br>
 
Crysophraxis is, to his mind, a dragon. Dammit. <br>

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