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Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits
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He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]] == BASIC STATISTICS == '''HP/Blooded:''' 32/16 Initiative: +4 Speed: 5 '''Defenses''' AC: 18 Fortitude: 16 Reflex: 14 Will: 19 == TRAITS == '''Mind Coercer:''' Charisma; Psi; * +2 to Psi overcharge. * +4 bonus to Interaction checks * +2 bonus to Will * While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another. * Critical Bonus: When you score a critical hit, the attack does 1d10 extra damage, and you slide the target 3 squares. '''Seismic:''' Strength; Dark; * +2 to Dark overcharge * +4 bonus to Athletics checks * Resist 5 physical * -1 penalty to speed == POWERS == '''Novice Primary:''' Mental Push (At-Will/Psi/Psychic; Ranged 10, 1 creature; +7 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice) '''Novice Secondary:''' Seismic Stomp (At-Will/Dark/Sonic; Close burst 1, all enemies in burst; +6 vs. Fortitude; 1d6+6 sonic damage and target is knocked prone) '''Utility 1:''' Nothing to See Here (Encounter/Psi; Minor Action, Personal; Effect: You become invisible to all enemies until the end of your next turn or until you attack) == BASIC ATTACKS == '''Basic Melee:''' +8 vs. AC, 1d10+6 damage '''Basic Ranged (5):''' +8 vs. AC, 1d10+6 damage == ABILITY SCORES == Str 16 (+3) Con 10 (+0) Dex 13 (+1) Int 10 (+0) Wis 15 (+2) Cha 18 (+4) == SKILLS == Acrobatics +4 Athletics +10 Conspiracy* +7 Insight +5 Interaction +11 Mechanics +3 Nature +5 Perception +5 Science +3 Stealth +4 == GEAR == '''Armor:''' Light Armor & Shield (crystalline encrustations on skin and left arm) '''Melee:''' Heavy 1-Handed Melee (stone club) '''Ranged:''' Heavy 1-Handed Ranged (literally "throwing his fist") '''Other:''' Explorer's Kit, pickup truck, 1 radio cell phones, tent, webcam, digital picture frame '''Omega Tech:''' Spy Comp (Xi): (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter. Black Ray Gun (Area 52) Weapon, 1-hand Ranged<br> Power (Encounter, Necrotic, Standard Action, Ranged 10, One creature<br> Attack: Level + 6 vs. Will<br> Hit: 4d8+Wis mod+twice your level necrotic damage, and the target falls unconscious (save ends). The unconsciousness also ends if the target takes damage<br> Salvage 8: An 8th-level character can salvage a Black Ray Gun. It becomes a light 1-handed ranged (10) weapon: Dex/Int, +3 accuracy, targets Will, 2d8 necrotic damage, and ongoing 5 necrotic damage (save ends). Thunder Grip (Area 52): Weapon: 1-hand ranged;<br> Power (Encounter, Sonic): Standard Action, Ranged 10; Target: One creature<br> Attack: Level + 6 vs. Reflex<br> Hit: 3d8 + Strength modifier + twice your level sonic damage. In addition, you knock the target prone, and the target is deafened (save ends).<br> Salvage 6: A 6th-level character can salvage the thunder grip. It becomes a heavy 1-hand ranged 10 weapon: Str/Con; +2 accuracy; 2d10 sonic damage, and the target is deafened until the end of your next turn. Vibro Sword (Xi): Weapon: 1-handed melee<br> Power (Encounter, Physical): Standard Action, Melee 1; Target: One or two creatures<br> Attack: Level + 8 vs. AC<br> Hit: 3d8 + Strength Modifier + your level physical damage, and ongoing 5 physical damage (save ends).<br> Salvage 3: A 3rd-level character can salvage the vibro sword. It becomes a heavy 1-handed melee weapon: Str/Con; +2 accuracy; 1d8 damage, and ongoing 5 physical damage (save ends). '''Alpha Mutations:''' Kinetic Absorption (Dark, Healing) Immediate Interrupt, Personal<br> Trigger: You take physical damage<br> Effect: Instead of taking the triggering damage, you regain hit points equal to the triggering damage.<br> Overcharge: 10+: You gain a bonus to the next melee attack roll you make before the end of your next turn equal to the triggering damage.; 9 or less: You absorb too much energy from the triggering damage and also take ongoing 10 damage (save ends).
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