Editing Cuddlesaurus and the Jellybean of Destiny Geordy

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== BASIC STATISTICS ==
 
== BASIC STATISTICS ==
  
(Level 6)
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XP: 1794 (Level 5)
  
'''HP/Bloodied:''' 47/23
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'''HP/Bloodied:''' 42/21
  
Initiative: +4
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Initiative: +1
  
 
Speed: 6+1-1
 
Speed: 6+1-1
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'''Defenses'''
 
'''Defenses'''
  
AC: 20
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AC: 19+1
  
Fortitute: 20
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Fortitute: 19
  
Reflex: 17
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Reflex: 16
  
Will: 18
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Will: 17
 +
 
 +
Resist Cold: 5
  
  
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== POWERS ==
 
== POWERS ==
  
'''Novice Primary:''' Ape Rage (At-Will; Shift 2, +12 vs. AC, 2d12+1d6+10 sonic damage and +2 power bonus to your next attack roll against the target before the end of my next turn)
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'''Novice Primary:''' Ape Rage (At-Will; Shift 2, +11 vs. AC, 2d8+1d6+9 and +2 power bonus to your next attack roll against the target before the end of my next turn)
 
 
'''Novice Secondary:''' Ectoplasmic Plunge (At-Will; +9 vs Ref, 2d8+15 psychic damage; Effect: Shift 2 squares to any unoccupied square adjacent to the target)
 
  
'''Expert Secondary''' Scattered Essence (Encounter; Imm Rea when bloodied; CB 3; +9 vs Fort, 3d6+6 psychic damage and dazed; Effect: Shift 3 squares to any unoccupied square in the Burst.
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'''Novice Secondary:''' Ectoplasmic Plunge (At-Will; +8 vs Ref, 2d8+13 psychic damage; Effect: Shift 2 squares to any unoccupied square adjacent to the target)
  
'''Critical Feature (Ectoplasmic)''' +1d10 damage and regain 8 HP.
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'''Expert Secondary''' Scattered Essence (Encounter; Imm Rea when bloodied; CB 3; +8 vs Fort, 3d6+5 psychic damage and dazed; Effect: Shift 3 squares to any unoccupied square in the Burst.
  
'''Critical Feature (Simian)''' +1d10 damage and push 2.
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'''Critical Feature (Ectoplasmic)''' +1d10 damage and regain 7 HP.
  
 
'''Utility power (Simian)''' Monkey Leap (Move, Athletics +5 to jump, enemies adjacent to landing grant CA)
 
'''Utility power (Simian)''' Monkey Leap (Move, Athletics +5 to jump, enemies adjacent to landing grant CA)
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== SKILLS ==
 
== SKILLS ==
 
   
 
   
Acrobatics +4
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Acrobatics +3
  
Athletics +18
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Athletics +17
  
Conspiracy +7
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Conspiracy +6
  
Insight +9
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Insight +8
  
Interaction +3
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Interaction +2
  
Mechanics +7
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Mechanics +6
  
Nature +9
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Nature +8
  
Perception +13
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Perception +12
  
Science +7
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Science +6
  
Stealth +4
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Stealth +3
  
  
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'''Melee:''' Heavy 2-Handed Melee  
 
'''Melee:''' Heavy 2-Handed Melee  
 
'''Melee:''' 2x Heavy 2-Handed Melee; +2 acc; 2d12 sonic damage
 
 
'''Melee:''' Light 1-Handed Melee 2; +3 acc; 1d10 elec damage and slow uteoynt
 
  
 
'''Ranged:''' Heavy 2-Handed Ranged  
 
'''Ranged:''' Heavy 2-Handed Ranged  
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'''Omega Tech:'''
 
'''Omega Tech:'''
 +
 +
Stun Whip:
 +
 +
1-H melee (3), +13 vs. AC, 1d10+6 elec  + stun (se)
  
 
Omniscient Goggles:
 
Omniscient Goggles:
  
 
Minor Action: X-Ray, Dark and True Vision
 
Minor Action: X-Ray, Dark and True Vision
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 +
2x Disruptor Pike:
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 +
2-H ranged  (AB 1 within 10), +11 vs. Fort, 3d8+5 sonic + dazed (save ends)
  
 
Electrostaff:
 
Electrostaff:
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'''Alpha Mutations:'''
 
'''Alpha Mutations:'''
  
Infravision
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Shaggy Pelt
  
 
(Bio)  
 
(Bio)  
  
''You can see thermal energy.  ''
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''A thick, yeti-like pelt of hair covers your bodyIt smells like a yeti too.''
  
Benefit: You can see in darkness and through fog, smoke, and other obscuring conditions.  You can also see invisible creatures or objects.;  
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Benefit: You gain a +1 power bonus to AC and resist 5 cold from your new pelt.;  
  
Overcharge: When you start your turn, you can roll a d20.; 10+: You gain a +5 power bonus to Perception checks while this card is readied. ; 9 or less: While this card is readied, you can see only thermal radiation and take a -2 penalty to attack rolls and Perception checks.
+
Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied, the power bonus increase to +2, and you gain resist 10 cold instead of 5.; 9 or less: You become tangled in your own pelt (save ends).  While under this effect, you are slowed and can't shift.
  
  
Phobia Projection
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Hyperactive
  
(Psi)  
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(A; R; Psi, Psychic)  
  
''Soul beshes! Why did it have to be soul beshes?''
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''You’re like a 5-year old with a bucket of Halloween candy.''
  
Standard action, Ranged 10.; Target: One creature; Attack: + 9 vs Will; Hit: Choose one creature or square within 10 squares of you. During the target's turn, it must move at least 1 square away from that creature or square (save ends).  If the target can't move away during its turn, it takes no actions that turn.;  
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Standard Action, Personal; Effect: You make an initiative roll. While this card is readied, you act two times each round – once on your original initiative and once on your new initiative.;  
  
Overcharge 10+: You also attack each creature adjacent to the primary target.; 9 or less: You also hit yourself with the power.
+
Overcharge: When you use this power, you can roll a d20.; 10+: You gain a +2 power bonus to AC and Reflex while this card is readied.; 9 or less: You become overcharged with energy while this card is readied. While you’re under this effect, if you don’t end your turn at least 5 squares away from the square you started in, you take 10 psychic damage.
  
  
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Geordy looks similar to a gorilla tough with a more human-like stature. His fur is silvery-grey and his body seems a little translucent at times. He's clothed into a 1920ies mobster attire with a thick west acting as armor below his clothing. he carries a strange rifle with a round magazine at the front. All of this is the remnant of a travel into a digital realm where he was reformed to fit into the environment.
 
Geordy looks similar to a gorilla tough with a more human-like stature. His fur is silvery-grey and his body seems a little translucent at times. He's clothed into a 1920ies mobster attire with a thick west acting as armor below his clothing. he carries a strange rifle with a round magazine at the front. All of this is the remnant of a travel into a digital realm where he was reformed to fit into the environment.
  
His eyes have a red sheen.
+
His movements seems hasty and fast while small debris in the air never hits him. It swerves away just at the last moment..
  
 
His clothing consists of leather clothing covered in small metal plates which seem to have been cannibalized from ancient plaques decorated with smiling genetically engineered humans and strange bottles.
 
His clothing consists of leather clothing covered in small metal plates which seem to have been cannibalized from ancient plaques decorated with smiling genetically engineered humans and strange bottles.

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