Editing Cuddlesaurus and the Jellybean of Destiny Geordy
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== BASIC STATISTICS == | == BASIC STATISTICS == | ||
− | (Level | + | XP: 1794 (Level 5) |
− | '''HP/Bloodied:''' | + | '''HP/Bloodied:''' 42/21 |
− | Initiative: + | + | Initiative: +1 |
Speed: 6+1-1 | Speed: 6+1-1 | ||
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'''Defenses''' | '''Defenses''' | ||
− | AC: | + | AC: 19+1 |
− | Fortitute: | + | Fortitute: 19 |
− | Reflex: | + | Reflex: 16 |
− | Will: | + | Will: 17 |
+ | |||
+ | Resist Cold: 5 | ||
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== POWERS == | == POWERS == | ||
− | '''Novice Primary:''' Ape Rage (At-Will; Shift 2, + | + | '''Novice Primary:''' Ape Rage (At-Will; Shift 2, +11 vs. AC, 2d8+1d6+9 and +2 power bonus to your next attack roll against the target before the end of my next turn) |
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− | ''' | + | '''Novice Secondary:''' Ectoplasmic Plunge (At-Will; +8 vs Ref, 2d8+13 psychic damage; Effect: Shift 2 squares to any unoccupied square adjacent to the target) |
− | ''' | + | '''Expert Secondary''' Scattered Essence (Encounter; Imm Rea when bloodied; CB 3; +8 vs Fort, 3d6+5 psychic damage and dazed; Effect: Shift 3 squares to any unoccupied square in the Burst. |
− | '''Critical Feature ( | + | '''Critical Feature (Ectoplasmic)''' +1d10 damage and regain 7 HP. |
'''Utility power (Simian)''' Monkey Leap (Move, Athletics +5 to jump, enemies adjacent to landing grant CA) | '''Utility power (Simian)''' Monkey Leap (Move, Athletics +5 to jump, enemies adjacent to landing grant CA) | ||
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== SKILLS == | == SKILLS == | ||
− | Acrobatics + | + | Acrobatics +3 |
− | Athletics + | + | Athletics +17 |
− | Conspiracy + | + | Conspiracy +6 |
− | Insight + | + | Insight +8 |
− | Interaction + | + | Interaction +2 |
− | Mechanics + | + | Mechanics +6 |
− | Nature + | + | Nature +8 |
− | Perception + | + | Perception +12 |
− | Science + | + | Science +6 |
− | Stealth + | + | Stealth +3 |
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'''Melee:''' Heavy 2-Handed Melee | '''Melee:''' Heavy 2-Handed Melee | ||
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'''Ranged:''' Heavy 2-Handed Ranged | '''Ranged:''' Heavy 2-Handed Ranged | ||
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'''Omega Tech:''' | '''Omega Tech:''' | ||
+ | |||
+ | Stun Whip: | ||
+ | |||
+ | 1-H melee (3), +13 vs. AC, 1d10+6 elec + stun (se) | ||
Omniscient Goggles: | Omniscient Goggles: | ||
Minor Action: X-Ray, Dark and True Vision | Minor Action: X-Ray, Dark and True Vision | ||
+ | |||
+ | 2x Disruptor Pike: | ||
+ | |||
+ | 2-H ranged (AB 1 within 10), +11 vs. Fort, 3d8+5 sonic + dazed (save ends) | ||
Electrostaff: | Electrostaff: | ||
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'''Alpha Mutations:''' | '''Alpha Mutations:''' | ||
− | + | Shaggy Pelt | |
(Bio) | (Bio) | ||
− | '' | + | ''A thick, yeti-like pelt of hair covers your body. It smells like a yeti too.'' |
− | Benefit: You | + | Benefit: You gain a +1 power bonus to AC and resist 5 cold from your new pelt.; |
− | Overcharge: When you start your turn, you can roll a d20.; 10+: | + | Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied, the power bonus increase to +2, and you gain resist 10 cold instead of 5.; 9 or less: You become tangled in your own pelt (save ends). While under this effect, you are slowed and can't shift. |
− | + | Hyperactive | |
− | (Psi) | + | (A; R; Psi, Psychic) |
− | '' | + | ''You’re like a 5-year old with a bucket of Halloween candy.'' |
− | Standard | + | Standard Action, Personal; Effect: You make an initiative roll. While this card is readied, you act two times each round – once on your original initiative and once on your new initiative.; |
− | Overcharge 10+: You | + | Overcharge: When you use this power, you can roll a d20.; 10+: You gain a +2 power bonus to AC and Reflex while this card is readied.; 9 or less: You become overcharged with energy while this card is readied. While you’re under this effect, if you don’t end your turn at least 5 squares away from the square you started in, you take 10 psychic damage. |
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Geordy looks similar to a gorilla tough with a more human-like stature. His fur is silvery-grey and his body seems a little translucent at times. He's clothed into a 1920ies mobster attire with a thick west acting as armor below his clothing. he carries a strange rifle with a round magazine at the front. All of this is the remnant of a travel into a digital realm where he was reformed to fit into the environment. | Geordy looks similar to a gorilla tough with a more human-like stature. His fur is silvery-grey and his body seems a little translucent at times. He's clothed into a 1920ies mobster attire with a thick west acting as armor below his clothing. he carries a strange rifle with a round magazine at the front. All of this is the remnant of a travel into a digital realm where he was reformed to fit into the environment. | ||
− | His | + | His movements seems hasty and fast while small debris in the air never hits him. It swerves away just at the last moment.. |
His clothing consists of leather clothing covered in small metal plates which seem to have been cannibalized from ancient plaques decorated with smiling genetically engineered humans and strange bottles. | His clothing consists of leather clothing covered in small metal plates which seem to have been cannibalized from ancient plaques decorated with smiling genetically engineered humans and strange bottles. |