Editing Cuddlesaurus and the Jellybean of Destiny Mao
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Back to [[Cuddlesaurus and the Jellybean of Destiny!]] | Back to [[Cuddlesaurus and the Jellybean of Destiny!]] | ||
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== Mao Whiskerton == | == Mao Whiskerton == | ||
− | Level | + | Level 1, XP: 214 |
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+4 bonus to Stealth checks; | +4 bonus to Stealth checks; | ||
+2 bonus to Reflex; | +2 bonus to Reflex; | ||
− | +1 bonus to speed while wearing light armor or no armor. You take no damage | + | +1 bonus to speed while wearing light armor or no armor. You take no damage from falls of 50 feet or less, and you always land on your feet when you fall. |
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Rat Swarm: | Rat Swarm: | ||
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Resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close at tacks. You can't be knocked prone. | Resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close at tacks. You can't be knocked prone. | ||
− | CRITICAL (LEVEL 2): Rat Swarm Critical | + | CRITICAL (LEVEL 2): Felinoid Critical * |
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+ | CRITICAL (LEVEL 6): Rat Swarm Critical | ||
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POWERS: | POWERS: | ||
− | Novice Primary: | + | Novice Primary: Slashing Claws |
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− | + | Novice Secondary: Swarm! | |
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− | Utility (Level | + | Utility (Level 3): Pounce * |
− | + | Expert (Level 5): Killing Bite * | |
− | + | Utility (Level 7): Cover More Ground | |
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Expert (Level 9): Death By A Thousand Bites | Expert (Level 9): Death By A Thousand Bites | ||
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SKILLS: | SKILLS: | ||
− | Acrobatics + | + | Acrobatics +6 |
− | Athletics + | + | Athletics +2 |
− | Conspiracy + | + | Conspiracy +0 |
− | Insight + | + | Insight +4 |
− | Interaction + | + | Interaction +1 |
− | Mechanics + | + | Mechanics +0 |
− | Nature + | + | Nature +4 |
− | Perception + | + | Perception +4 |
− | Science + | + | Science +4 |
− | Stealth + | + | Stealth +14 |
− | Perception Passive: | + | Perception Passive: 14 |
− | Insight Passive: | + | Insight Passive: 14 |
GEAR: | GEAR: | ||
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Armor: Light Armor * AWESOME ZORRO OUTFIT | Armor: Light Armor * AWESOME ZORRO OUTFIT | ||
Melee: Light One-handed Melee * RAPIER FROM A MUSEUM | Melee: Light One-handed Melee * RAPIER FROM A MUSEUM | ||
− | Ranged: Light | + | Ranged: Light One-handed Ranged * ARMORED KITTEN PROJECTILE |
− | Other: Explorer's kit *, Bolt cutter, Radio cell phone, Generator (8 hours of fuel), | + | Other: Explorer's kit *, Bolt cutter, Radio cell phone, Generator (8 hours of fuel), 20-lb dumbell, Electric blanket |
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− | HIT POINTS | + | HIT POINTS 24/12 |
SPEED | SPEED | ||
− | AC | + | AC 19 (10+L1+Armor3+Dex5) |
− | FORT | + | FORT 14 (10+L1+Radioactive2+Con1) |
− | REFLEX | + | REFLEX 18(10+L1+Felinoid2+Dex5) |
− | WILL | + | WILL 14(10+L1+Wis3) |
− | INITIATIVE + | + | INITIATIVE +6 |
AttBon. Attack Dam.Dice Dam.Bonus | AttBon. Attack Dam.Dice Dam.Bonus | ||
− | + | + | +9 Unarmed Quick Attack 1d4 +6 |
− | + | + | +4 Unarmed Powerful 1d8 +2 |
− | + | + | +9 Light 1h Melee 1d8 +6 |
− | + | + | +9 Light 1h Ranged (5) 1d8 +6 |
Alpha: | Alpha: | ||
+ | 93. Das Gamma Auge (A; R; Dark, Radiation) You have “The Gamma Eye” – whatever you look at, you fry. Standard Action, Ranged 20; Target: One creature; Attack: Level + Dexterity vs. Fortitude; Hit: 5d10 + Dexterity modifier + twice your level radiation damage, and the target is dazed and slowed (save ends both).; Miss: Half damage; Overcharge: When you hit with this power, you can roll a d20.; 10+ The attack deals double damage.; 9 or less: You take radiation damage equal to your bloodied value. | ||
Omega: | Omega: | ||
+ | 39. H11 Blaster Rifle (O; C; Xi) This large rifle will put a 2-inch smoking hole in your target. Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature; Attack: Level + 6 vs. Reflex; Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends); Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage. | ||
− | + | 38. Laser Whip (O; C; Xi) This long, flexible whip is formed from a beam of ruby light. Weapon: 1-handed melee; Power: Encounter * Laser; Standard Action Melee 5; Target: One creature; Attack: Level + 6 vs Reflex; Hit: 3d10 + Dexterity modifier + twice your level laser damage. In addition, you knock the target prone and pull it 2 squares.; Salvage 4: A 4th-level character can salvage the laser whip. It becomes a light 1-hand melee 2 weapon: Dex/Int; +3 accuracy; 2d6 laser damage. | |
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Deck: | Deck: | ||
Flurry of Bodies | Flurry of Bodies | ||
− | Flurry of Bodies | + | Flurry of Bodies |
− | Das Gamma Auge | + | Das Gamma Auge |
Das Gamma Auge | Das Gamma Auge | ||
− | Inhabit Corpse | + | Inhabit Corpse |
Redundant Organs | Redundant Organs |