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Cuddlesaurus and the Jellybean of Destiny ShopCop 6000
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'''ShopCop 6000''' is a character played by Valandil in Snarf's Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]] == INFO == Origins: '''Android / Hawkoid''' Level: '''1st''' Background: '''ShopCop 6000''' is a floating mall security droid. His ''Terrifying Shriek'' is actually a siren. His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters. == BASIC STATISTICS == '''HP/Blooded:''' 25 / 12 (3!) Initiative: +1 Speed: 6 '''Defenses''' AC: 15 Fortitute: 14 Reflex: 15 Will: 14 == TRAITS == === Android === (Intelligence, Dark) * '''+2''' to '''Dark''' overcharge. * '''+4''' bonus to '''Science''' checks * '''+2''' bonus to '''Fortitude''' * You do not need to eat, drink, or breathe. === Hawkoid === (Wisdom, Bio) * '''+2''' to '''Bio''' overcharge * '''+4''' bonus to '''Perception''' checks * You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls. == POWERS == === Machine Grip === His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters. :'''At-Will''', ''Dark'', ''Physical'' | Standard Action, ''Melee 1'' | Target ''1 creature'' | (Novice Primary) :Attack: '''INT+Level''' vs '''Reflex''' :Hit: '''1d10+INT+(2xLevel)''' physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels. === Terrifying Shriek === His ''Terrifying Shriek'' is actually a siren. :'''Encounter''', ''Bio'', ''Physical'' | Standard Action, ''Burst 2'' | Target ''each creature in burst'' | (Novice Secondary) :Attack: '''WIS+Level''' vs '''Will''' :Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square. == ABILITY SCORES == STR 10 .... '''+0''' CON 13 ... '''+1''' DEX 11 ... '''+0''' INT 18 ..... '''+4''' WIS 16 ... '''+3''' CHA 7 ..... '''-2''' == SKILLS == '''+1''' Acrobatics '''+1''' Athletics '''+5''' Conspiracy ''(INT+4)'' '''+4''' Insight ''(WIS+3)'' '''-1''' Interaction ''(CHA-2)'' '''+5''' Mechanics ''(INT+4)'' '''+8''' Nature ''(WIS+3, Origin+4)'' '''+8''' Perception ''(WIS+3, Origin+4)'' '''+9''' Science ''(INT+4, Origin+4)'' '''+1''' Stealth == GEAR == === Mundane === Armor: ''No Armor'' Melee: '''Light One-handed Melee''' - Security Baton Ranged: '''Light One-handed Ranged''' - (TBA) Other: '''Explorer's kit''', '''Duct tape''', '''Night-vision goggles''' === Omega Tech === '''H11 Blaster Rifle''' (Atom 39)(O; C; Xi) This large rifle will put a 2-inch smoking hole in your target. :Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature; :Attack: Level + 6 vs. Reflex; :Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends); :Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage. === Alpha Mutations === '''Mandibles''' (Atom 41) (A; U; Bio, Physical) You manifest large mandibles and take an enormous bite out of your enemy. :Standard Action, Melee 1; Target: One creature; :Attack: Level + Strength + 2 vs. AC; :Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).; :Overcharge: When you use this power, you can roll a d20: ::10+ = The target takes a -5 penalty to saving throws against this power. ::9- = After the attack, you are blinded (save ends).
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